mirror of
https://github.com/ervanalb/keygen.git
synced 2025-12-16 13:25:25 +00:00
3d preview of key working
This commit is contained in:
119
web/3d_preview.js
Normal file
119
web/3d_preview.js
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@@ -0,0 +1,119 @@
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var container;
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var camera, cameraTarget, scene, renderer;
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function preview_load(data) {
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scene = new THREE.Scene();
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var loader = new THREE.STLLoader();
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geometry = loader.parse( data );
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geometry.computeBoundingBox();
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var centerX = 0.5 * (geometry.boundingBox.max.x + geometry.boundingBox.min.x);
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var centerY = 0.5 * (geometry.boundingBox.max.y + geometry.boundingBox.min.y);
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var centerZ = 0.5 * (geometry.boundingBox.max.z + geometry.boundingBox.min.z);
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console.log(centerX, centerY, centerZ);
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var material = new THREE.MeshPhongMaterial( { color: 0x775500, specular: 0x111111, shininess: 200 } );
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var mesh = new THREE.Mesh( geometry, material );
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var scale = 0.03;
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mesh.position.set(-centerX * scale, -centerY * scale, -centerZ * scale);
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//mesh.rotation.set( - Math.PI / 2, 0, 0 );
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mesh.scale.set( scale, scale, scale );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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// Lights
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scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
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addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
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addShadowedLight( -1, 1, -1, 0xffffff, 1.35 );
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}
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function preview_init() {
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container = document.getElementById("key_preview");
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camera = new THREE.PerspectiveCamera( 35, container.offsetWidth / container.offsetHeight, 1, 15 );
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camera.position.set( 3, 0, 3 );
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cameraTarget = new THREE.Vector3( 0, 0, 0 );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( 0xFFFFFF );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( container.offsetWidth, container.offsetHeight );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.renderReverseSided = false;
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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console.log("Init.");
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}
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function addShadowedLight( x, y, z, color, intensity ) {
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var directionalLight = new THREE.DirectionalLight( color, intensity );
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directionalLight.position.set( x, y, z );
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scene.add( directionalLight );
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directionalLight.castShadow = true;
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var d = 1;
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directionalLight.shadow.camera.left = -d;
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directionalLight.shadow.camera.right = d;
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directionalLight.shadow.camera.top = d;
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directionalLight.shadow.camera.bottom = -d;
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directionalLight.shadow.camera.near = 1;
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directionalLight.shadow.camera.far = 4;
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directionalLight.shadow.mapSize.width = 1024;
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directionalLight.shadow.mapSize.height = 1024;
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directionalLight.shadow.bias = -0.005;
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}
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function onWindowResize() {
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camera.aspect = container.offsetWidth / container.offsetHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( container.offsetWidth, container.offsetHeight );
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}
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function preview_animate() {
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if(scene) {
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onWindowResize();
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requestAnimationFrame( preview_animate );
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render();
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console.log("Animate.");
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}
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}
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function render() {
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var timer = Date.now() * 0.0005;
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camera.position.x = Math.cos( timer ) * 3;
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camera.position.z = Math.sin( timer ) * 3;
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camera.lookAt( cameraTarget );
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renderer.render( scene, camera );
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}
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284
web/STLLoader.js
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284
web/STLLoader.js
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/**
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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* @author gero3 / https://github.com/gero3
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* @author Mugen87 / https://github.com/Mugen87
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*
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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*
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* Supports both binary and ASCII encoded files, with automatic detection of type.
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*
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* The loader returns a non-indexed buffer geometry.
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*
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* Limitations:
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
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* There is perhaps some question as to how valid it is to always assume little-endian-ness.
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* ASCII decoding assumes file is UTF-8.
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*
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* Usage:
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* var loader = new THREE.STLLoader();
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* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
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* scene.add( new THREE.Mesh( geometry ) );
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* });
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*
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* For binary STLs geometry might contain colors for vertices. To use it:
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* // use the same code to load STL as above
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* if (geometry.hasColors) {
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* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
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* } else { .... }
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* var mesh = new THREE.Mesh( geometry, material );
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*/
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THREE.STLLoader = function ( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.STLLoader.prototype = {
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constructor: THREE.STLLoader,
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.FileLoader( scope.manager );
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loader.setResponseType( 'arraybuffer' );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( text ) );
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}, onProgress, onError );
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},
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parse: function ( data ) {
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var isBinary = function () {
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var expect, face_size, n_faces, reader;
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reader = new DataView( binData );
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face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
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n_faces = reader.getUint32( 80, true );
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expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
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if ( expect === reader.byteLength ) {
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return true;
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}
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// An ASCII STL data must begin with 'solid ' as the first six bytes.
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// However, ASCII STLs lacking the SPACE after the 'd' are known to be
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// plentiful. So, check the first 5 bytes for 'solid'.
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// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
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var solid = [ 115, 111, 108, 105, 100 ];
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for ( var i = 0; i < 5; i ++ ) {
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// If solid[ i ] does not match the i-th byte, then it is not an
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// ASCII STL; hence, it is binary and return true.
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if ( solid[ i ] != reader.getUint8( i, false ) ) return true;
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}
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// First 5 bytes read "solid"; declare it to be an ASCII STL
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return false;
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};
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var binData = this.ensureBinary( data );
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return isBinary() ? this.parseBinary( binData ) : this.parseASCII( this.ensureString( data ) );
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},
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parseBinary: function ( data ) {
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var reader = new DataView( data );
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var faces = reader.getUint32( 80, true );
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var r, g, b, hasColors = false, colors;
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var defaultR, defaultG, defaultB, alpha;
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// process STL header
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// check for default color in header ("COLOR=rgba" sequence).
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for ( var index = 0; index < 80 - 10; index ++ ) {
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if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
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( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
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( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
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hasColors = true;
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colors = [];
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defaultR = reader.getUint8( index + 6 ) / 255;
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defaultG = reader.getUint8( index + 7 ) / 255;
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defaultB = reader.getUint8( index + 8 ) / 255;
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alpha = reader.getUint8( index + 9 ) / 255;
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}
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}
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var dataOffset = 84;
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var faceLength = 12 * 4 + 2;
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var geometry = new THREE.BufferGeometry();
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var vertices = [];
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var normals = [];
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for ( var face = 0; face < faces; face ++ ) {
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var start = dataOffset + face * faceLength;
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var normalX = reader.getFloat32( start, true );
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var normalY = reader.getFloat32( start + 4, true );
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var normalZ = reader.getFloat32( start + 8, true );
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if ( hasColors ) {
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var packedColor = reader.getUint16( start + 48, true );
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if ( ( packedColor & 0x8000 ) === 0 ) {
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// facet has its own unique color
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r = ( packedColor & 0x1F ) / 31;
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g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
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b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
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} else {
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r = defaultR;
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g = defaultG;
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b = defaultB;
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}
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}
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for ( var i = 1; i <= 3; i ++ ) {
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var vertexstart = start + i * 12;
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vertices.push( reader.getFloat32( vertexstart, true ) );
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vertices.push( reader.getFloat32( vertexstart + 4, true ) );
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vertices.push( reader.getFloat32( vertexstart + 8, true ) );
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normals.push( normalX, normalY, normalZ );
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if ( hasColors ) {
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colors.push( r, g, b );
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}
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}
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}
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geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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if ( hasColors ) {
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geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
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geometry.hasColors = true;
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geometry.alpha = alpha;
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}
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return geometry;
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},
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parseASCII: function ( data ) {
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var geometry, length, patternFace, patternNormal, patternVertex, result, text;
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geometry = new THREE.BufferGeometry();
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patternFace = /facet([\s\S]*?)endfacet/g;
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var vertices = [];
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var normals = [];
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var normal = new THREE.Vector3();
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while ( ( result = patternFace.exec( data ) ) !== null ) {
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text = result[ 0 ];
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patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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while ( ( result = patternNormal.exec( text ) ) !== null ) {
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normal.x = parseFloat( result[ 1 ] );
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normal.y = parseFloat( result[ 3 ] );
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normal.z = parseFloat( result[ 5 ] );
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}
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patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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while ( ( result = patternVertex.exec( text ) ) !== null ) {
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vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
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normals.push( normal.x, normal.y, normal.z );
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}
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}
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geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
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geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
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return geometry;
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},
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ensureString: function ( buf ) {
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if ( typeof buf !== "string" ) {
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var array_buffer = new Uint8Array( buf );
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var strArray = [];
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for ( var i = 0; i < buf.byteLength; i ++ ) {
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strArray.push(String.fromCharCode( array_buffer[ i ] )); // implicitly assumes little-endian
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}
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return strArray.join('');
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} else {
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return buf;
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}
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},
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ensureBinary: function ( buf ) {
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if ( typeof buf === "string" ) {
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var array_buffer = new Uint8Array( buf.length );
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for ( var i = 0; i < buf.length; i ++ ) {
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array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
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}
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return array_buffer.buffer || array_buffer;
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} else {
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return buf;
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}
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}
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};
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@@ -2,21 +2,24 @@
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<head>
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<title>keygen</title>
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<script type="text/javascript" src="jquery.min.js"></script>
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<script type="text/javascript" src="three.min.js"></script>
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<script type="text/javascript" src="STLLoader.js"></script>
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<script type="text/javascript" src="3d_preview.js"></script>
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<script type="text/javascript" src="keygen.js"></script>
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</head>
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<body>
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<h1>keygen</h1>
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<form>
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<form id="key_form">
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<div>Type: <select id="key_type"></select></div>
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<div>Outline: <select id="key_outline"></select></div>
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<div>Warding: <select id="key_warding"></select></div>
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<div id="key_description"></div>
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<div>Bitting: <input id="key_bitting"></input></div>
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<input type="submit" value="Generate"></input>
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<input type="submit" value="Generate" id="generate_button"></input>
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</form>
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<div id="please_wait" style="display:none;">Please wait...</div>
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<div id="generated_key" style="display:none;">
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<div id="key_preview"></div>
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<div id="key_preview" style="width:200px; height:400px;"></div>
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<button id="key_download">Download</button>
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</div>
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</body>
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@@ -1,6 +1,7 @@
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keygen_endpoint = "http://localhost:8080"; // Change me to your serve.py endpoint
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var key_metadata;
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var key_stl;
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function populate_types() {
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$.getJSON( keygen_endpoint, function( data ) {
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@@ -43,7 +44,41 @@ function populate_outlines_wardings() {
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});
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}
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function generate_key() {
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$("#generated_key").hide();
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$("#generate_button").prop("disabled", true);
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$("#please_wait").show();
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get_data = $.param({
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"key": $("#key_type").val(),
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"outline": $("#key_outline").val(),
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"warding": $("#key_warding").val(),
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"bitting": $("#key_bitting").val(),
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});
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var xhr = new XMLHttpRequest();
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xhr.open("GET", keygen_endpoint + "?" + get_data, true);
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xhr.responseType = "arraybuffer";
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xhr.onload = function(e) {
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if (this.status == 200) {
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key_stl = this.response;
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preview_load(key_stl);
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preview_animate();
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$("#generated_key").show();
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} else {
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alert("An error occurred");
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}
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$("#please_wait").hide();
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$("#generate_button").prop("disabled", false);
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};
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xhr.send();
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}
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$(document).ready(function() {
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$("#key_type").on("change", populate_outlines_wardings);
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$("#key_form").submit(function(e) {generate_key(); e.preventDefault();});
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populate_types();
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preview_init();
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});
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865
web/three.min.js
vendored
Normal file
865
web/three.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
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Block a user