flipper-zero-tutorials/gpio/gpio_polling_demo/gpio_polling_demo_app.c
2023-01-25 16:13:58 -05:00

187 lines
7.0 KiB
C

/*
@CodeAllNight
https://github.com/jamisonderek/flipper-zero-tutorials
This is a demonstration of reading GPIO using polling.
*/
#include <furi.h>
#include <furi_hal.h>
#include <furi_hal_gpio.h>
#include <furi_hal_resources.h>
#include <gui/gui.h>
#include <locale/locale.h>
typedef enum {
DemoEventTypeTick,
DemoEventTypeKey,
// You can add additional events here.
} DemoEventType;
typedef struct {
DemoEventType type; // The reason for this event.
InputEvent input; // This data is specific to keypress data.
// You can add additional data that is helpful for your events.
} DemoEvent;
typedef struct {
FuriString* buffer;
// You can add additional state here.
int counter;
bool pin_grounded;
} DemoData;
typedef struct {
FuriMessageQueue* queue; // Message queue (DemoEvent items to process).
FuriMutex* mutex; // Used to provide thread safe access to data.
DemoData* data; // Data accessed by multiple threads (acquire the mutex before accessing!)
} DemoContext;
GpioPin demo_message_pin; // This is the pin used for our GPIO demo.
// Invoked when input (button press) is detected. We queue a message and then return to the caller.
static void gpio_polling_demo_input_callback(InputEvent* input_event, FuriMessageQueue* queue) {
furi_assert(queue);
DemoEvent event = {.type = DemoEventTypeKey, .input = *input_event};
furi_message_queue_put(queue, &event, FuriWaitForever);
}
// Invoked by the timer on every tick. We queue a message and then return to the caller.
static void gpio_polling_demo_tick(void* ctx) {
furi_assert(ctx);
FuriMessageQueue* queue = ctx;
DemoEvent event = {.type = DemoEventTypeTick};
// It's OK to loose this event if system overloaded (so we don't pass a wait value for 3rd parameter.)
furi_message_queue_put(queue, &event, 0);
}
// Invoked by the draw callback to render the screen. We render our UI on the callback thread.
static void gpio_polling_demo_render_callback(Canvas* canvas, void* ctx) {
// Attempt to aquire context, so we can read the data.
DemoContext* demo_context = ctx;
if(furi_mutex_acquire(demo_context->mutex, 200) != FuriStatusOk) {
return;
}
DemoData* data = demo_context->data;
bool show_hello = !data->pin_grounded;
int counter = data->counter;
bool even_counter = (counter & 1) == 0; // If the lowest bit is 0, then counter is even.
// Other fonts are FontPrimary, FontSecondary, FontKeyboard, FontBigNumbers,
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 64, 31, AlignLeft, AlignCenter, (show_hello ? "HELLO" : "WORLD"));
// Put the lowest 4 digits of counter value into the buffer, then concatenate the text "Even" or "Odd".
furi_string_printf(data->buffer, "%04u", (counter % 10000));
furi_string_cat_printf(data->buffer, " %s", (even_counter) ? ("Even") : ("Odd"));
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
// Release the context, so other threads can update the data.
furi_mutex_release(demo_context->mutex);
// Make tones if the speaker is available.
if (furi_hal_speaker_acquire(1000)) {
float freq = 100.0f + (counter*4.0);
float volume = 1.0f;
furi_hal_speaker_start(freq, volume);
furi_delay_ms(100);
furi_hal_speaker_stop();
furi_hal_speaker_release();
}
}
// Our main loop invokes this method after acquiring the mutex, so we can safely access the protected data.
// We increment a counter and update if the GPIO pin is grounded.
static void gpio_polling_demo_update_pin_status(void* ctx) {
DemoContext* demo_context = ctx;
DemoData* data = demo_context->data;
data->counter++;
// read returns true for VCC and false for ground, so invert answer.
data->pin_grounded = !furi_hal_gpio_read(&demo_message_pin);
}
int32_t gpio_polling_demo_app(void* p) {
UNUSED(p);
// Configure our initial data.
DemoContext* demo_context = malloc(sizeof(DemoContext));
demo_context->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
demo_context->data = malloc(sizeof(DemoData));
demo_context->data->buffer = furi_string_alloc();
demo_context->data->counter = 0;
demo_context->data->pin_grounded = false;
// For this demo we are using pin "gpio_ext_pa4" from \firmware\targets\f7\furi_hal\furi_hal_resources.c
demo_message_pin = gpio_ext_pa4;
furi_hal_gpio_init(&demo_message_pin, GpioModeInput, GpioPullUp, GpioSpeedVeryHigh);
// Queue for events (tick or input)
demo_context->queue = furi_message_queue_alloc(8, sizeof(DemoEvent));
// Set ViewPort callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, gpio_polling_demo_render_callback, demo_context);
view_port_input_callback_set(view_port, gpio_polling_demo_input_callback, demo_context->queue);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
// Update the screen fairly frequently (every 250 milliseconds.)
FuriTimer* timer = furi_timer_alloc(gpio_polling_demo_tick, FuriTimerTypePeriodic, demo_context->queue);
furi_timer_start(timer, 250);
// Main loop
DemoEvent event;
bool processing = true;
do {
if (furi_message_queue_get(demo_context->queue, &event, FuriWaitForever) == FuriStatusOk) {
switch (event.type) {
case DemoEventTypeKey:
// Short press of back button exits the program.
if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
processing = false;
}
break;
case DemoEventTypeTick:
// Every timer tick we update the pin status.
furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
gpio_polling_demo_update_pin_status(demo_context);
furi_mutex_release(demo_context->mutex);
break;
default:
break;
}
// Send signal to update the screen (callback will get invoked at some point later.)
view_port_update(view_port);
} else {
// We had an issue getting message from the queue, so exit application.
processing = false;
}
} while (processing);
// Make pin float on exit.
furi_hal_gpio_init(&demo_message_pin, GpioModeInput, GpioPullNo, GpioSpeedVeryHigh);
// Free resources
furi_timer_free(timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_record_close(RECORD_GUI);
furi_message_queue_free(demo_context->queue);
furi_mutex_free(demo_context->mutex);
furi_string_free(demo_context->data->buffer);
free(demo_context->data);
free(demo_context);
return 0;
}