Add gpio_polling_demo tutorial
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README.md
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README.md
@ -4,11 +4,19 @@ I will use this repository for my Flipper Zero projects. The various README.md
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Feel free to reach out to me at CodeAllNight@outlook.com with any questions or leave them in the [issues section](https://github.com/jamisonderek/flipper-zero-tutorials/issues) for this project.
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## firmware-updating
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## Firmware
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### firmware-updating
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[tutorial](./firmware/updating/README.md) - The Flipper Zero makes updating the firmware simple and fairly safe. It is easy to build your own firmware as well using the fbt command.
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## subghz-protocol-x10-decoder
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## GPIO
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### gpio-gpio-polling-demo
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[tutorial](./gpio/gpio_polling_demo/README.md) - This is a "hello world" demonstration of reading a GPIO pin using polling.
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## Subghz
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### subghz-protocol-x10-decoder
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[project](./subghz/protocols/x10/README.md) - This is a protocol decoder for the Flipper Zero to decode the x10 series of devices when doing a read from the Sub-GHz menu.
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## subghz-samples-quantum-fire
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[data](./subghz/samples/quantum-fire/README.md) - These Flipper Zero subghz captures are from the remote control for the Quantum Fire (QF-6LR).
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### subghz-samples-quantum-fire
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[data](./subghz/samples/quantum-fire/README.md) - These Flipper Zero subghz captures are from the remote control for the Quantum Fire (QF-6LR).
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96
gpio/gpio_polling_demo/README.md
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96
gpio/gpio_polling_demo/README.md
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# GPIO POLLING DEMO
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## Introduction
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This is a "hello world" demonstration of reading a GPIO pin using polling. For this demo, we connect a 1K resistor between pin GND (8) and pin A4 (4). When the resistor is not connected it says "Hello" and when connected it says "World". In theory you can use a wire, but I like to use a resistor in case I accidently run a demo that does GPIO output with the pins still connected.
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## Installation Directions
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This project is intended to be overlayed on top of an existing firmware repo.
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- Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware.
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- Copy the "gpio_polling_demo" [folder](..) to the \applications\plugins\gpio_polling_demo folder in your firmware.
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- Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware.
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- NOTE: You can also extract the gpio_polling_demo.FAP from resources.tar file and use qFlipper to copy the file to the SD Card/apps/Misc folder.
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## Running the updated firmware
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These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop.
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- Press the OK button on the flipper to pull up the main menu.
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- Choose "Applications" from the menu.
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- Choose "Misc" from the sub-menu.
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- Choose "Gpio Polling Demo"
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- The flipper should say "Hello".
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- A counter should keep increasing and it should show if value is "Even" or "Odd".
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- A tone should play.
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- Connect a 1K resistor between pin GND (8) and pin A4 (4).
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- The message should change to "World".
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- Remve the resistor and the message should change back to "Hello".
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- Press the BACK button to exit.
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## How it works
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- application.fam
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- specifies the name of our application.
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- specifies the entry point for our application.
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- specifies we use the GUI.
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- specifies our icon is the gpio_polling_demo.png file.
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- specifies our application can be found in the "Misc" category.
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- gpio_polling_demo.png
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- The icon for our application that shows up in the "Misc" folder.
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- gpio_polling_demo_app.c
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- We #include the libraries we referece.
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- We define DemoEventType (so we know the reason for events)
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- We define DemoEvent (which has the event type and its data) used for adding to an event queue.
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- We define DemoData (data used by our application)
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- We define DemoContext (pointer to event queue, pointer to application data, and pointer to mutex [to safely access the data])
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- We define demo_message_pin for the GPIO pin that we will be using.
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- We create a gpio_polling_demo_input_callback(...) method that queues a key event.
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- We create a gpio_polling_demo_tick(...) method that queues a tick event.
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- We create a gpio_polling_demo_render_callback(...) method that does the screen rendering.
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- We acquire the mutex, so that no other thread can modify the data.
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- If unsuccessful, we don't render anything this frame.
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- From our context, we get the application data, setting "show_hello" to true if the pin was grounded when the data was last updated.
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- From our context, we get the application data, setting "counter" to the counter from when the data was last updated.
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- We set "even_counter" to true is the counter value is even, otherwise we set it to false.
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- We select the Primary font. We render the text "Hello" (if pin was not grounded) or "World" (pin was grounded.)
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- We put the lowest 4 digits of counter value into the data buffer
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- We concatenate the text "Even" or "Odd" to the data buffer.
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- We select the Secondary font. We render the data buffer.
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- We release the mutex, so other threads may modify the data.
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- We try to acquire the speaker.
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- If the speaker is available, we play a tone with the frequency based on the counter.
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- We create gpio_polling_demo_update_pin_status(...) method that updates out application data.
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- We increment the counter.
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- We use uri_hal_gpio_read(...) to get the status of the GPIO pin. <*********
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- We create the entrypoint gpio_polling_demo_app(...) method
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- We configure our initial data state
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- We set demo_message_pin to gpio_ext_pa4. <**********
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- For a different GPIO pin, see \firmware\targets\f7\furi_hal\furi_hal_resources.c
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- We set the pin configuration <**********
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- The mode of the pin is GpioModeInput (so it is an input pin)
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- The pull of the pin is GpioPullUp (so it has VCC by default via a pullup-resistor)
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- You can also use GpioPullDown (so it has GND by default via a pulldown-resistor) then connect resitior between the 3V3 pin (9) and A4 (4).
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- You can also use GpioPullNo (so it is floating). Then you should provide your own pull-up/down resistor.
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- We create a queue for events.
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- We setup view_port_draw_callback_set(...) to invoke gpio_polling_demo_render_callback when rendering should happen.
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- We setup view_port_input_callback_set(...) to invoke gpio_polling_demo_input_callback when button is pressed.
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- We open GUI and register view_port.
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- We setup furi_timer_alloc(...) to allocate a timer to ivoke gpio_polling_demo_tick on each tick.
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- We start the timer with 250 millisecond ticks.
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- We create a message pump loop
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- We get an event from the queue.
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- If it is key message.
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- If it is a short press of back key, we set processing=false which will exit our message loop.
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- If it is a tick message.
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- We acquire the mutex.
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- We invoke gpio_polling_demo_update_pin_status(...) to update the data, polling the GPIO pin. <**********
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- We release the mutex.
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- The message loop continues until processing is false.
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- We set the GPIO pin to GpioPullNo (so that the pin is no longer set to GND or VCC.)
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- We release the rest of our application resources.
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- We exit the program.
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10
gpio/gpio_polling_demo/application.fam
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10
gpio/gpio_polling_demo/application.fam
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App(
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appid="gpio_polling_demo",
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name="Gpio Polling Demo",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="gpio_polling_demo_app",
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requires=["gui"],
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stack_size=2 * 1024,
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fap_icon="gpio_polling_demo.png",
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fap_category="Misc",
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)
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gpio/gpio_polling_demo/gpio_polling_demo.png
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BIN
gpio/gpio_polling_demo/gpio_polling_demo.png
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
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gpio/gpio_polling_demo/gpio_polling_demo_app.c
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gpio/gpio_polling_demo/gpio_polling_demo_app.c
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/*
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@CodeAllNight
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https://github.com/jamisonderek/flipper-zero-tutorials
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This is a demonstration of reading GPIO using polling.
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*/
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_gpio.h>
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#include <furi_hal_resources.h>
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#include <gui/gui.h>
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#include <locale/locale.h>
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typedef enum {
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DemoEventTypeTick,
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DemoEventTypeKey,
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// You can add additional events here.
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} DemoEventType;
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typedef struct {
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DemoEventType type; // The reason for this event.
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InputEvent input; // This data is specific to keypress data.
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// You can add additional data that is helpful for your events.
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} DemoEvent;
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typedef struct {
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FuriString* buffer;
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// You can add additional state here.
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int counter;
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bool pin_grounded;
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} DemoData;
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typedef struct {
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FuriMessageQueue* queue; // Message queue (DemoEvent items to process).
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FuriMutex* mutex; // Used to provide thread safe access to data.
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DemoData* data; // Data accessed by multiple threads (acquire the mutex before accessing!)
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} DemoContext;
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GpioPin demo_message_pin; // This is the pin used for our GPIO demo.
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// Invoked when input (button press) is detected. We queue a message and then return to the caller.
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static void gpio_polling_demo_input_callback(InputEvent* input_event, FuriMessageQueue* queue) {
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furi_assert(queue);
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DemoEvent event = {.type = DemoEventTypeKey, .input = *input_event};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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// Invoked by the timer on every tick. We queue a message and then return to the caller.
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static void gpio_polling_demo_tick(void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* queue = ctx;
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DemoEvent event = {.type = DemoEventTypeTick};
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// It's OK to loose this event if system overloaded (so we don't pass a wait value for 3rd parameter.)
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furi_message_queue_put(queue, &event, 0);
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}
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// Invoked by the draw callback to render the screen. We render our UI on the callback thread.
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static void gpio_polling_demo_render_callback(Canvas* canvas, void* ctx) {
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// Attempt to aquire context, so we can read the data.
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DemoContext* demo_context = ctx;
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if(furi_mutex_acquire(demo_context->mutex, 200) != FuriStatusOk) {
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return;
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}
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DemoData* data = demo_context->data;
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bool show_hello = !data->pin_grounded;
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int counter = data->counter;
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bool even_counter = (counter & 1) == 0; // If the lowest bit is 0, then counter is even.
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// Other fonts are FontPrimary, FontSecondary, FontKeyboard, FontBigNumbers,
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 64, 31, AlignLeft, AlignCenter, (show_hello ? "HELLO" : "WORLD"));
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// Put the lowest 4 digits of counter value into the buffer, then concatenate the text "Even" or "Odd".
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furi_string_printf(data->buffer, "%04u", (counter % 10000));
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furi_string_cat_printf(data->buffer, " %s", (even_counter) ? ("Even") : ("Odd"));
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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// Release the context, so other threads can update the data.
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furi_mutex_release(demo_context->mutex);
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// Make tones if the speaker is available.
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if (furi_hal_speaker_acquire(1000)) {
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float freq = 100.0f + (counter*4.0);
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float volume = 1.0f;
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furi_hal_speaker_start(freq, volume);
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furi_delay_ms(100);
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furi_hal_speaker_stop();
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furi_hal_speaker_release();
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}
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}
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// Our main loop invokes this method after acquiring the mutex, so we can safely access the protected data.
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// We increment a counter and update if the GPIO pin is grounded.
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static void gpio_polling_demo_update_pin_status(void* ctx) {
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DemoContext* demo_context = ctx;
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DemoData* data = demo_context->data;
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data->counter++;
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// read returns true for VCC and false for ground, so invert answer.
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data->pin_grounded = !furi_hal_gpio_read(&demo_message_pin);
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}
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int32_t gpio_polling_demo_app(void* p) {
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UNUSED(p);
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// Configure our initial data.
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DemoContext* demo_context = malloc(sizeof(DemoContext));
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demo_context->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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demo_context->data = malloc(sizeof(DemoData));
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demo_context->data->buffer = furi_string_alloc();
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demo_context->data->counter = 0;
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demo_context->data->pin_grounded = false;
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// For this demo we are using pin "gpio_ext_pa4" from \firmware\targets\f7\furi_hal\furi_hal_resources.c
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demo_message_pin = gpio_ext_pa4;
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furi_hal_gpio_init(&demo_message_pin, GpioModeInput, GpioPullUp, GpioSpeedVeryHigh);
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// Queue for events (tick or input)
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demo_context->queue = furi_message_queue_alloc(8, sizeof(DemoEvent));
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// Set ViewPort callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, gpio_polling_demo_render_callback, demo_context);
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view_port_input_callback_set(view_port, gpio_polling_demo_input_callback, demo_context->queue);
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Update the screen fairly frequently (every 250 milliseconds.)
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FuriTimer* timer = furi_timer_alloc(gpio_polling_demo_tick, FuriTimerTypePeriodic, demo_context->queue);
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furi_timer_start(timer, 250);
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// Main loop
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DemoEvent event;
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bool processing = true;
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do {
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if (furi_message_queue_get(demo_context->queue, &event, FuriWaitForever) == FuriStatusOk) {
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switch (event.type) {
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case DemoEventTypeKey:
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// Short press of back button exits the program.
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if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
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processing = false;
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}
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break;
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case DemoEventTypeTick:
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// Every timer tick we update the pin status.
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furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
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gpio_polling_demo_update_pin_status(demo_context);
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furi_mutex_release(demo_context->mutex);
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break;
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default:
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break;
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}
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// Send signal to update the screen (callback will get invoked at some point later.)
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view_port_update(view_port);
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} else {
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// We had an issue getting message from the queue, so exit application.
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processing = false;
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}
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} while (processing);
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// Make pin float on exit.
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furi_hal_gpio_init(&demo_message_pin, GpioModeInput, GpioPullNo, GpioSpeedVeryHigh);
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// Free resources
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furi_timer_free(timer);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close(RECORD_GUI);
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furi_message_queue_free(demo_context->queue);
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furi_mutex_free(demo_context->mutex);
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furi_string_free(demo_context->data->buffer);
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free(demo_context->data);
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free(demo_context);
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return 0;
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}
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