Host exit removes game from list.

This commit is contained in:
Derek Jamison 2023-03-23 12:41:51 -04:00
parent a5cc35db5b
commit a97e6df1d9
2 changed files with 58 additions and 2 deletions

View File

@ -187,7 +187,7 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
break;
case GameRfPurposeBeacon:
// We expect this mesage to the game number, move and sender name.
// We expect this mesage to the game number and sender name.
if(sscanf(
(const char*)message + game_name_len + 2,
"%03u:%8s",
@ -207,6 +207,27 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
}
break;
case GameRfPurposeNotBeacon:
// We expect this mesage to the game number and sender name.
if(sscanf(
(const char*)message + game_name_len + 2,
"%03u:%8s",
&game_number,
sender_name) == 2) {
// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
FuriString* name = furi_string_alloc();
furi_string_set(name, sender_name);
GameEvent event = {
.type = GameEventRemoteNotBeacon,
.sender_name = name,
.game_number = game_number};
furi_message_queue_put(game_context->queue, &event, FuriWaitForever);
} else {
FURI_LOG_W(TAG, "Failed to parse not beacon message. >%s<", message);
}
break;
case GameRfPurposeJoin:
// We expect this mesage to the game number, move and sender name.
if(sscanf(
@ -895,6 +916,25 @@ static void rps_broadcast_beacon(GameContext* game_context) {
rps_broadcast(game_context, data->buffer);
}
// Our GameEventTypeTimer handler invokes this method.
// We broadcast - "RPS:" + notbeacon"N" + version"A" + game"###" + ":" + "YourFlip" + "\r\n"
// @param game_context pointer to a GameContext.
static void rps_broadcast_not_beacon(GameContext* game_context) {
GameData* data = game_context->data;
FURI_LOG_I(TAG, "Sending not beacon");
// The message for game 42 should look like... "RPS:NA042:YourFlip\r\n"
furi_string_printf(
data->buffer,
"%s%c%c%03u:%s\r\n",
RPS_GAME_NAME,
GameRfPurposeNotBeacon,
MAJOR_VERSION,
data->game_number,
furi_hal_version_get_name_ptr());
rps_broadcast(game_context, data->buffer);
}
// Send message that indicates Flipper is joining a specific game.
// We broadcast - "RPS:" + join"J" + version"A" + game"###" + "NYourNameHere" + " :" + "YourFlip" + "\r\n"
// @param game_context pointer to a GameContext.
@ -1810,6 +1850,10 @@ int32_t rock_paper_scissors_app(void* p) {
// Long press back to exit.
processing = false;
} else if((event.input.type == InputTypeShort) && (event.input.key == InputKeyBack)) {
if(game_context->data->local_player == StateHostingLookingForPlayer) {
rps_broadcast_not_beacon(game_context);
}
// Short press back to go back to main menu.
game_context->data->local_player = StateMainMenuHost;
game_context->data->remote_player = StateUnknown;
@ -1821,11 +1865,17 @@ int32_t rock_paper_scissors_app(void* p) {
.type = GameEventLocalMove, .tick = furi_get_tick(), .move = MoveUnknown};
switch(event.input.key) {
case InputKeyUp:
if(game_context->data->local_player == StateHostingLookingForPlayer) {
rps_broadcast_not_beacon(game_context);
}
game_context->data->local_player = StateHostingSetFrequency;
break;
case InputKeyDown:
if(furi_hal_region_is_frequency_allowed(
frequency_list[game_context->data->frequency_index])) {
if(game_context->data->local_player == StateHostingLookingForPlayer) {
rps_broadcast_not_beacon(game_context);
}
game_context->data->local_player = StateHostingSetGameNumber;
}
break;
@ -2259,6 +2309,10 @@ int32_t rock_paper_scissors_app(void* p) {
FURI_LOG_I(TAG, "Remote beacon detected. game number %03u", event.game_number);
remote_games_add(game_context, &event);
break;
case GameEventRemoteNotBeacon:
FURI_LOG_I(TAG, "Remote not beacon detected. game number %03u", event.game_number);
remote_games_remove(game_context, &event);
break;
case GameEventRemoteJoined:
if(furi_mutex_acquire(game_context->mutex, FuriWaitForever) == FuriStatusOk) {
if(event.game_number == game_context->data->game_number) {

View File

@ -167,7 +167,8 @@ typedef enum {
// When an RF message is sent, it includes a purpose so the receiving application
// can decide if it should process the message.
typedef enum {
GameRfPurposeBeacon = 'B', // Beacon.
GameRfPurposeBeacon = 'B', // Beacon (hosting a game).
GameRfPurposeNotBeacon = 'N', // Not a Beacon (no longer hosting a game).
GameRfPurposeJoin = 'J', // Join a game.
GameRfPurposeJoinAcknowledge = 'A', // Acknowledge a join request.
GameRfPurposeMove = 'M', // Player move.
@ -179,6 +180,7 @@ typedef enum {
GameEventTypeKey,
GameEventDataDetected,
GameEventRemoteBeacon,
GameEventRemoteNotBeacon,
GameEventRemoteJoined,
GameEventRemoteJoinAcknowledged,
GameEventLocalMove,