Build with: ufbt update --channel=release

This commit is contained in:
Derek Jamison 2023-07-11 17:11:55 -05:00
parent b84221eb3c
commit 4bf3a47358
2 changed files with 4 additions and 2 deletions

View File

@ -1339,7 +1339,10 @@ static bool update_frequency(GameContext* game_context) {
// Try to start the TX/RX on the frequency and configure our callback
// whenever new data is received.
const SubGhzDevice* device = subghz_devices_get_by_name(SUBGHZ_DEVICE_CC1101_INT_NAME);
// TODO: This is a hack. We should be able to get the device without
// hardcoding the name.
const SubGhzDevice* device = subghz_devices_get_by_name("cc1101_int");
furi_assert(device);
if(subghz_tx_rx_worker_start(game_context->subghz_txrx, device, frequency)) {
subghz_tx_rx_worker_set_callback_have_read(

View File

@ -13,7 +13,6 @@
#include <storage/storage.h>
#include <lib/subghz/subghz_tx_rx_worker.h>
#include <lib/subghz/devices/cc1101_int/cc1101_int_interconnect.h>
#define RPS_APPS_DATA_FOLDER EXT_PATH("apps_data")
#define RPS_GAME_FOLDER \