126 lines
4.0 KiB
C
126 lines
4.0 KiB
C
#pragma once
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/text_input.h>
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#include <lib/toolbox/random_name.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <dialogs/dialogs.h>
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#include <storage/storage.h>
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extern const GpioPin* const pinD0;
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extern const GpioPin* const pinD1;
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extern volatile int bit_count;
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#define MAX_BITS 42
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extern volatile bool data[];
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extern volatile uint32_t data_fall[];
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extern volatile uint32_t data_rise[];
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extern bool data_saved;
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#define WIEGAND_KEY_NAME_SIZE 25
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#define WIEGAND_APPS_DATA_FOLDER EXT_PATH("apps_data")
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#define WIEGAND_SAVE_FOLDER \
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WIEGAND_APPS_DATA_FOLDER "/" \
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"wiegand"
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#define WIEGAND_SAVE_EXTENSION ".wgn"
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#define TAG "WIEGAND_APP"
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typedef enum {
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WiegandMainMenuScene,
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WiegandInstructionsScene,
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WiegandReadScene,
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WiegandDataScene,
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WiegandSaveScene,
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WiegandLoadScene,
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WiegandSceneCount,
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} WiegandScene;
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typedef enum {
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WiegandSubmenuView,
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WiegandWidgetView,
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WiegandTextInputView,
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} WiegandView;
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typedef struct App {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Submenu* submenu;
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Widget* widget;
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TextInput* text_input;
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DialogsApp* dialogs;
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FuriString* file_path;
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char file_name[WIEGAND_KEY_NAME_SIZE];
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FuriTimer* timer;
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} App;
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typedef enum {
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WiegandMainMenuInstructions,
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WiegandMainMenuRead,
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WiegandMainMenuLoad,
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} WiegandMainMenuSceneIndex;
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typedef enum {
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WiegandMainMenuUnknownEvent,
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WiegandMainMenuInstructionsEvent,
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WiegandMainMenuReadEvent,
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WiegandMainMenuLoadEvent,
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} WiegandMainMenuEvent;
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typedef enum {
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WiegandDataSceneSaveButtonEvent,
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WiegandDataScenePlayButtonEvent,
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WiegandDataSceneSaveFileEvent,
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} WiegandDataEvent;
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void wiegand_menu_callback(void* context, uint32_t index);
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void wiegand_main_menu_scene_on_enter(void* context);
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bool wiegand_main_menu_scene_on_event(void* context, SceneManagerEvent event);
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// void wiegand_main_menu_scene_on_exit(void* context);
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void wiegand_instructions_scene_on_enter(void* context);
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// bool wiegand_instructions_scene_on_event(void* context, SceneManagerEvent event);
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// void wiegand_instructions_scene_on_exit(void* context);
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void wiegand_isr_d0(void* context);
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void wiegand_isr_d1(void* context);
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void wiegand_start_read(void* context);
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void wiegand_stop_read(void* context);
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void wiegand_timer_callback(void* context);
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void wiegand_read_scene_on_enter(void* context);
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// bool wiegand_read_scene_on_event(void* context, SceneManagerEvent event);
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void wiegand_read_scene_on_exit(void* context);
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void wiegand_add_info_4bit_8bit(FuriString* buffer);
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void wiegand_add_info_26bit(FuriString* buffer);
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void wiegand_add_info_24bit(FuriString* buffer);
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void wiegand_add_info(FuriString* buffer);
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void single_vibro();
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void wiegand_play();
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void wiegand_button_callback(GuiButtonType result, InputType type, void* context);
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void wiegand_data_scene_on_enter(void* context);
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bool wiegand_data_scene_on_event(void* context, SceneManagerEvent event);
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// void wiegand_data_scene_on_exit(void* context);
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void wiegand_data_scene_save_name_text_input_callback(void* context);
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void ensure_dir_exists(Storage* storage);
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void wiegand_save(void* context);
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void wiegand_save_scene_on_enter(void* context);
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bool wiegand_save_scene_on_event(void* context, SceneManagerEvent event);
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// void wiegand_save_scene_on_exit(void* context);
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void wiegand_load_scene_on_enter(void* context);
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// bool wiegand_load_scene_on_event(void* context, SceneManagerEvent event);
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// void wiegand_load_scene_on_exit(void* context);
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bool wiegand_custom_callback(void* context, uint32_t custom_event);
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bool wiegand_back_event_callback(void* context);
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// Methods with no implementation.
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bool wiegand_empty_scene_on_event(void* context, SceneManagerEvent event);
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void wiegand_empty_scene_on_exit(void* _ctx);
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App* app_alloc();
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void app_free(void* context);
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