flipper-zero-tutorials/ui/skeleton_app/app.c
2023-08-22 11:40:59 -05:00

213 lines
7.3 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/submenu.h>
#include <gui/modules/widget.h>
#include <gui/modules/variable_item_list.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include "my_app_id_42_icons.h"
#define TAG "MyAppId"
// Comment this line if you don't want the backlight to be continuously on.
#define BACKLIGHT_ALWAYS_ON yep
typedef enum {
MyAppSubmenuIndexConfigure,
MyAppSubmenuIndexFlipTheWorld,
MyAppSubmenuIndexAbout,
} MyAppSubmenuIndex;
typedef enum {
MyAppViewSubmenu,
MyAppViewConfigure,
MyAppViewFlipTheWorld,
MyAppViewAbout,
} MyAppView;
typedef struct {
ViewDispatcher* view_dispatcher;
NotificationApp* notifications;
Submenu* submenu;
VariableItemList* variable_item_list_config;
View* view_flip_the_world;
Widget* widget_about;
} MyApp;
typedef struct {
uint32_t setting_1_index;
} MyModel;
/**
* @brief Callback for navigation events
* @details This function is called when user press back button. We return VIEW_NONE to
* indicate that we want to exit the application.
* @param context The context
* @return next view id
*/
uint32_t my_app_navigation_exit_callback(void* context) {
UNUSED(context);
return VIEW_NONE;
}
/**
* @brief Callback for navigation events
* @details This function is called when user press back button. We return VIEW_NONE to
* indicate that we want to exit the application.
* @param context The context
* @return next view id
*/
uint32_t my_app_navigation_submenu_callback(void* context) {
UNUSED(context);
return MyAppViewSubmenu;
}
void my_app_submenu_callback(void* context, uint32_t index) {
MyApp* app = (MyApp*)context;
switch(index) {
case MyAppSubmenuIndexConfigure:
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewConfigure);
break;
case MyAppSubmenuIndexFlipTheWorld:
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewFlipTheWorld);
break;
case MyAppSubmenuIndexAbout:
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewAbout);
break;
default:
break;
}
}
uint8_t setting_1_values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
char* setting_1_names[] =
{"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"};
void my_app_setting_1_change(VariableItem* item) {
MyApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, setting_1_names[index]);
MyModel* model = view_get_model(app->view_flip_the_world);
model->setting_1_index = index;
}
void my_app_view_draw_callback(Canvas* canvas, void* model) {
MyModel* my_model = (MyModel*)model;
canvas_draw_str(canvas, 25, 15, "FLIP THE WORLD!!!");
canvas_draw_icon(canvas, 64, 32, &I_glyph_1_7x9);
canvas_draw_str(canvas, 64, 60, setting_1_names[my_model->setting_1_index]);
}
bool my_app_view_input_callback(InputEvent* event, void* context) {
UNUSED(context);
UNUSED(event);
return false;
}
MyApp* my_app_alloc() {
MyApp* app = (MyApp*)malloc(sizeof(MyApp));
Gui* gui = furi_record_open(RECORD_GUI);
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
app->submenu = submenu_alloc();
submenu_add_item(
app->submenu, "Config", MyAppSubmenuIndexConfigure, my_app_submenu_callback, app);
submenu_add_item(
app->submenu,
"Flip the world",
MyAppSubmenuIndexFlipTheWorld,
my_app_submenu_callback,
app);
submenu_add_item(app->submenu, "About", MyAppSubmenuIndexAbout, my_app_submenu_callback, app);
view_set_previous_callback(submenu_get_view(app->submenu), my_app_navigation_exit_callback);
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewSubmenu, submenu_get_view(app->submenu));
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSubmenu);
app->variable_item_list_config = variable_item_list_alloc();
variable_item_list_reset(app->variable_item_list_config);
VariableItem* item = variable_item_list_add(
app->variable_item_list_config,
"Setting 1",
COUNT_OF(setting_1_values),
my_app_setting_1_change,
app);
uint8_t setting_1_index = 0;
variable_item_set_current_value_index(item, setting_1_index);
variable_item_set_current_value_text(item, setting_1_names[setting_1_index]);
view_set_previous_callback(
variable_item_list_get_view(app->variable_item_list_config),
my_app_navigation_submenu_callback);
view_dispatcher_add_view(
app->view_dispatcher,
MyAppViewConfigure,
variable_item_list_get_view(app->variable_item_list_config));
app->view_flip_the_world = view_alloc();
view_set_draw_callback(app->view_flip_the_world, my_app_view_draw_callback);
view_set_input_callback(app->view_flip_the_world, my_app_view_input_callback);
view_set_previous_callback(app->view_flip_the_world, my_app_navigation_submenu_callback);
view_allocate_model(app->view_flip_the_world, ViewModelTypeLockFree, sizeof(MyModel));
MyModel* model = view_get_model(app->view_flip_the_world);
model->setting_1_index = setting_1_index;
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewFlipTheWorld, app->view_flip_the_world);
app->widget_about = widget_alloc();
widget_add_text_scroll_element(
app->widget_about,
0,
0,
128,
64,
"This is a sample application.\n---\nReplace code and message\nwith your content!\n\nauthor: @codeallnight\nhttps://discord.com/invite/NsjCvqwPAd\nhttps://youtube.com/@MrDerekJamison");
view_set_previous_callback(
widget_get_view(app->widget_about), my_app_navigation_submenu_callback);
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewAbout, widget_get_view(app->widget_about));
app->notifications = furi_record_open(RECORD_NOTIFICATION);
#ifdef BACKLIGHT_ALWAYS_ON
notification_message(app->notifications, &sequence_display_backlight_enforce_on);
#endif
return app;
}
void my_app_free(MyApp* app) {
#ifdef BACKLIGHT_ALWAYS_ON
notification_message(app->notifications, &sequence_display_backlight_enforce_auto);
#endif
furi_record_close(RECORD_NOTIFICATION);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewAbout);
widget_free(app->widget_about);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewFlipTheWorld);
view_free(app->view_flip_the_world);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewConfigure);
variable_item_list_free(app->variable_item_list_config);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_free(app->view_dispatcher);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t my_app_name_app(void* p) {
UNUSED(p);
MyApp* app = my_app_alloc();
view_dispatcher_run(app->view_dispatcher);
my_app_free(app);
return 0;
}