flipper-zero-tutorials/plugins/basic_scenes/basic_scenes.c
2023-03-28 15:43:42 -04:00

262 lines
8.6 KiB
C

#include <furi.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/widget.h>
#include <gui/modules/submenu.h>
#include <gui/modules/text_input.h>
typedef enum {
BasicScenesMainMenuScene,
BasicScenesLotteryScene,
BasicScenesGreetingInputScene,
BasicScenesGreetingMessageScene,
BasicScenesSceneCount,
} BasicScenesScene;
typedef enum {
BasicScenesSubmenuView,
BasicScenesWidgetView,
BasicScenesTextInputView,
} BasicScenesView;
typedef struct App {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Submenu* submenu;
Widget* widget;
TextInput* text_input;
char* user_name;
uint8_t user_name_size;
} App;
typedef enum {
BasicScenesMainMenuSceneLottoNumbers,
BasicScenesMainMenuSceneGreeting,
} BasicScenesMainMenuSceneIndex;
typedef enum {
BasicScenesMainMenuSceneLottoNumbersEvent,
BasicScenesMainMenuSceneGreetingEvent,
} BasicScenesMainMenuEvent;
typedef enum {
BasicScenesGreetingInputSceneSaveEvent,
} BasicScenesGreetingInputEvent;
void basic_scenes_menu_callback(void* context, uint32_t index) {
App* app = context;
switch(index) {
case BasicScenesMainMenuSceneLottoNumbers:
scene_manager_handle_custom_event(
app->scene_manager, BasicScenesMainMenuSceneLottoNumbersEvent);
break;
case BasicScenesMainMenuSceneGreeting:
scene_manager_handle_custom_event(
app->scene_manager, BasicScenesMainMenuSceneGreetingEvent);
break;
}
}
void basic_scenes_main_menu_scene_on_enter(void* context) {
App* app = context;
submenu_reset(app->submenu);
submenu_set_header(app->submenu, "Basic Scenes Demo");
submenu_add_item(
app->submenu,
"Lotto Numbers",
BasicScenesMainMenuSceneLottoNumbers,
basic_scenes_menu_callback,
app);
submenu_add_item(
app->submenu,
"Greeting",
BasicScenesMainMenuSceneGreeting,
basic_scenes_menu_callback,
app);
view_dispatcher_switch_to_view(app->view_dispatcher, BasicScenesSubmenuView);
}
bool basic_scenes_main_menu_scene_on_event(void* context, SceneManagerEvent event) {
App* app = context;
bool consumed = false;
switch(event.type) {
case SceneManagerEventTypeCustom:
switch(event.event) {
case BasicScenesMainMenuSceneLottoNumbersEvent:
scene_manager_next_scene(app->scene_manager, BasicScenesLotteryScene);
consumed = true;
break;
case BasicScenesMainMenuSceneGreetingEvent:
scene_manager_next_scene(app->scene_manager, BasicScenesGreetingInputScene);
consumed = true;
break;
}
break;
default:
break;
}
return consumed;
}
void basic_scenes_main_menu_scene_on_exit(void* context) {
App* app = context;
submenu_reset(app->submenu);
}
void basic_scenes_lottery_scene_on_enter(void* context) {
App* app = context;
widget_reset(app->widget);
widget_add_string_element(
app->widget, 25, 15, AlignLeft, AlignCenter, FontPrimary, "Lotto numbers:");
widget_add_string_element(
app->widget, 30, 35, AlignLeft, AlignCenter, FontBigNumbers, "0 4 2");
view_dispatcher_switch_to_view(app->view_dispatcher, BasicScenesWidgetView);
}
bool basic_scenes_lottery_scene_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false; // event not handled.
}
void basic_scenes_lottery_scene_on_exit(void* context) {
UNUSED(context);
}
void basic_scenes_text_input_callback(void* context) {
App* app = context;
scene_manager_handle_custom_event(app->scene_manager, BasicScenesGreetingInputSceneSaveEvent);
}
void basic_scenes_greeting_input_scene_on_enter(void* context) {
App* app = context;
bool clear_text = true;
text_input_reset(app->text_input);
text_input_set_header_text(app->text_input, "Enter your name");
text_input_set_result_callback(
app->text_input,
basic_scenes_text_input_callback,
app,
app->user_name,
app->user_name_size,
clear_text);
view_dispatcher_switch_to_view(app->view_dispatcher, BasicScenesTextInputView);
}
bool basic_scenes_greeting_input_scene_on_event(void* context, SceneManagerEvent event) {
App* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == BasicScenesGreetingInputSceneSaveEvent) {
scene_manager_next_scene(app->scene_manager, BasicScenesGreetingMessageScene);
consumed = true;
}
}
return consumed;
}
void basic_scenes_greeting_input_scene_on_exit(void* context) {
UNUSED(context);
}
void basic_scenes_greeting_message_scene_on_enter(void* context) {
App* app = context;
widget_reset(app->widget);
FuriString* message = furi_string_alloc();
furi_string_printf(message, "Hello,\n%s!", app->user_name);
widget_add_string_multiline_element(
app->widget, 5, 15, AlignLeft, AlignCenter, FontPrimary, furi_string_get_cstr(message));
furi_string_free(message);
view_dispatcher_switch_to_view(app->view_dispatcher, BasicScenesWidgetView);
}
bool basic_scenes_greeting_message_scene_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false; // event not handled.
}
void basic_scenes_greeting_message_scene_on_exit(void* context) {
App* app = context;
widget_reset(app->widget);
}
void (*const basic_scenes_scene_on_enter_handlers[])(void*) = {
basic_scenes_main_menu_scene_on_enter,
basic_scenes_lottery_scene_on_enter,
basic_scenes_greeting_input_scene_on_enter,
basic_scenes_greeting_message_scene_on_enter,
};
bool (*const basic_scenes_scene_on_event_handlers[])(void*, SceneManagerEvent) = {
basic_scenes_main_menu_scene_on_event,
basic_scenes_lottery_scene_on_event,
basic_scenes_greeting_input_scene_on_event,
basic_scenes_greeting_message_scene_on_event,
};
void (*const basic_scenes_scene_on_exit_handlers[])(void*) = {
basic_scenes_main_menu_scene_on_exit,
basic_scenes_lottery_scene_on_exit,
basic_scenes_greeting_input_scene_on_exit,
basic_scenes_greeting_message_scene_on_exit,
};
static const SceneManagerHandlers basic_scenes_scene_manager_handlers = {
.on_enter_handlers = basic_scenes_scene_on_enter_handlers,
.on_event_handlers = basic_scenes_scene_on_event_handlers,
.on_exit_handlers = basic_scenes_scene_on_exit_handlers,
.scene_num = BasicScenesSceneCount,
};
static bool basic_scene_custom_callback(void* context, uint32_t custom_event) {
furi_assert(context);
App* app = context;
return scene_manager_handle_custom_event(app->scene_manager, custom_event);
}
bool basic_scene_back_event_callback(void* context) {
furi_assert(context);
App* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static App* app_alloc() {
App* app = malloc(sizeof(App));
app->user_name_size = 16;
app->user_name = malloc(app->user_name_size);
app->scene_manager = scene_manager_alloc(&basic_scenes_scene_manager_handlers, app);
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, basic_scene_custom_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, basic_scene_back_event_callback);
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BasicScenesSubmenuView, submenu_get_view(app->submenu));
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BasicScenesWidgetView, widget_get_view(app->widget));
app->text_input = text_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BasicScenesTextInputView, text_input_get_view(app->text_input));
return app;
}
static void app_free(App* app) {
furi_assert(app);
scene_manager_free(app->scene_manager);
view_dispatcher_free(app->view_dispatcher);
submenu_free(app->submenu);
widget_free(app->widget);
text_input_free(app->text_input);
free(app);
}
int32_t basic_scenes_app(void* p) {
UNUSED(p);
App* app = app_alloc();
Gui* gui = furi_record_open(RECORD_GUI);
view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(app->scene_manager, BasicScenesMainMenuScene);
view_dispatcher_run(app->view_dispatcher);
app_free(app);
return 0;
}