flipper-zero-tutorials/subghz/apps/signal_send_demo/app.c
2023-08-23 01:26:23 -05:00

290 lines
10 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/submenu.h>
#include <gui/modules/widget.h>
#include <gui/modules/variable_item_list.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include "my_app_aug_22_2023_icons.h"
#include "./tag.h"
#include "./princeton.h"
#include "./nice_flo.h"
// Comment this line if you don't want the backlight to be continuously on.
#define BACKLIGHT_ALWAYS_ON yep
uint32_t setting_1_values[] = {315000000, 433920000, 915000000};
char* setting_1_names[] = {"315.00", "433.92", "915.00"};
typedef enum {
MyAppSubmenuIndexConfigure,
MyAppSubmenuIndexSendPricetonSignal,
MyAppSubmenuIndexSendNiceFloSignal,
MyAppSubmenuIndexFlipTheWorld,
MyAppSubmenuIndexAbout,
} MyAppSubmenuIndex;
typedef enum {
MyAppViewSubmenu,
MyAppViewConfigure,
MyAppViewSendSignal,
MyAppViewFlipTheWorld,
MyAppViewAbout,
} MyAppView;
typedef struct {
uint32_t setting_1_index;
} MyModel;
typedef struct {
ViewDispatcher* view_dispatcher;
NotificationApp* notifications;
Submenu* submenu;
VariableItemList* variable_item_list_config;
View* view_flip_the_world;
Widget* widget_about;
Widget* widget_send_signal;
MyModel* model;
} MyApp;
/**
* @brief Callback for navigation events
* @details This function is called when user press back button. We return VIEW_NONE to
* indicate that we want to exit the application.
* @param context The context
* @return next view id
*/
static uint32_t my_app_navigation_exit_callback(void* context) {
UNUSED(context);
return VIEW_NONE;
}
/**
* @brief Callback for navigation events
* @details This function is called when user press back button. We return VIEW_NONE to
* indicate that we want to exit the application.
* @param context The context
* @return next view id
*/
static uint32_t my_app_navigation_submenu_callback(void* context) {
UNUSED(context);
return MyAppViewSubmenu;
}
/**
* @brief Callback for most of the submenu events (About, Configure, etc.)
* @details This function is called when user press a submenu item. We switch to the
* appropriate view.
* @param context The context
* @param[in] index The index of the menu item.
*/
static void my_app_submenu_callback(void* context, uint32_t index) {
MyApp* app = (MyApp*)context;
switch(index) {
case MyAppSubmenuIndexConfigure:
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewConfigure);
break;
case MyAppSubmenuIndexFlipTheWorld: {
// Copy our model data to the view.
MyModel* model = view_get_model(app->view_flip_the_world);
model->setting_1_index = app->model->setting_1_index;
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewFlipTheWorld);
} break;
case MyAppSubmenuIndexAbout:
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewAbout);
break;
default:
FURI_LOG_E(TAG, "Unknown submenu index %lu", index);
break;
}
}
/**
* @brief Callback for submenu events that send a signal
* @details This function is called when user press a submenu item. We send the signal,
* show a "sending signal" screen, and then switch back to the submenu.
* @param context The context
* @param[in] index The index of the menu item.
*/
static void my_app_submenu_send_signal_callback(void* context, uint32_t index) {
MyApp* app = (MyApp*)context;
uint32_t freq = setting_1_values[app->model->setting_1_index];
// Show a "sending signal" screen while we send the signal.
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSendSignal);
switch(index) {
case MyAppSubmenuIndexSendPricetonSignal: {
// Send Princeton signal
send_princeton(0x967AB4, freq);
} break;
case MyAppSubmenuIndexSendNiceFloSignal: {
// Send Nice FLO signal
send_nice_flo(0xDA1, freq);
} break;
default:
FURI_LOG_E(TAG, "Unknown submenu index %lu", index);
break;
}
// Small delay of a few milliseconds so people can read the screen, before we switch back.
furi_delay_ms(400);
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSubmenu);
}
static void my_app_setting_1_change(VariableItem* item) {
MyApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, setting_1_names[index]);
MyModel* model = app->model;
model->setting_1_index = index;
}
static void my_app_view_draw_callback(Canvas* canvas, void* model) {
MyModel* my_model = (MyModel*)model;
canvas_draw_str(canvas, 25, 15, "FLIP THE WORLD!!!");
canvas_draw_icon(canvas, 64, 32, &I_glyph_1_7x9);
canvas_draw_str(canvas, 64, 60, setting_1_names[my_model->setting_1_index]);
}
static bool my_app_view_input_callback(InputEvent* event, void* context) {
UNUSED(context);
UNUSED(event);
return false;
}
static MyApp* my_app_alloc() {
MyApp* app = (MyApp*)malloc(sizeof(MyApp));
Gui* gui = furi_record_open(RECORD_GUI);
app->model = (MyModel*)malloc(sizeof(MyModel));
app->model->setting_1_index = 0;
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
app->submenu = submenu_alloc();
submenu_set_header(app->submenu, "Signal Send Demo");
submenu_add_item(
app->submenu, "Config", MyAppSubmenuIndexConfigure, my_app_submenu_callback, app);
submenu_add_item(
app->submenu,
"Send Princeton",
MyAppSubmenuIndexSendPricetonSignal,
my_app_submenu_send_signal_callback,
app);
submenu_add_item(
app->submenu,
"Send Nice FLO",
MyAppSubmenuIndexSendNiceFloSignal,
my_app_submenu_send_signal_callback,
app);
submenu_add_item(
app->submenu,
"Flip the world",
MyAppSubmenuIndexFlipTheWorld,
my_app_submenu_callback,
app);
submenu_add_item(app->submenu, "About", MyAppSubmenuIndexAbout, my_app_submenu_callback, app);
view_set_previous_callback(submenu_get_view(app->submenu), my_app_navigation_exit_callback);
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewSubmenu, submenu_get_view(app->submenu));
view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSubmenu);
app->variable_item_list_config = variable_item_list_alloc();
variable_item_list_reset(app->variable_item_list_config);
VariableItem* item = variable_item_list_add(
app->variable_item_list_config,
"Frequency",
COUNT_OF(setting_1_values),
my_app_setting_1_change,
app);
uint8_t setting_1_index = 1;
variable_item_set_current_value_index(item, setting_1_index);
variable_item_set_current_value_text(item, setting_1_names[setting_1_index]);
view_set_previous_callback(
variable_item_list_get_view(app->variable_item_list_config),
my_app_navigation_submenu_callback);
view_dispatcher_add_view(
app->view_dispatcher,
MyAppViewConfigure,
variable_item_list_get_view(app->variable_item_list_config));
app->view_flip_the_world = view_alloc();
view_set_draw_callback(app->view_flip_the_world, my_app_view_draw_callback);
view_set_input_callback(app->view_flip_the_world, my_app_view_input_callback);
view_set_previous_callback(app->view_flip_the_world, my_app_navigation_submenu_callback);
view_allocate_model(app->view_flip_the_world, ViewModelTypeLockFree, sizeof(MyModel));
MyModel* model = app->model;
model->setting_1_index = setting_1_index;
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewFlipTheWorld, app->view_flip_the_world);
app->widget_about = widget_alloc();
widget_add_text_scroll_element(
app->widget_about,
0,
0,
128,
64,
"Signal Send Demo\n---\nThis is a sample application\nthat sends some protocols.\nReplace with your code to do something interesting!\n\nauthor: @codeallnight\nhttps://discord.com/invite/NsjCvqwPAd\nhttps://youtube.com/@MrDerekJamison");
view_set_previous_callback(
widget_get_view(app->widget_about), my_app_navigation_submenu_callback);
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewAbout, widget_get_view(app->widget_about));
app->widget_send_signal = widget_alloc();
widget_add_text_scroll_element(app->widget_send_signal, 0, 0, 128, 64, "Sending signal");
view_dispatcher_add_view(
app->view_dispatcher, MyAppViewSendSignal, widget_get_view(app->widget_send_signal));
app->notifications = furi_record_open(RECORD_NOTIFICATION);
#ifdef BACKLIGHT_ALWAYS_ON
notification_message(app->notifications, &sequence_display_backlight_enforce_on);
#endif
return app;
}
static void my_app_free(MyApp* app) {
#ifdef BACKLIGHT_ALWAYS_ON
notification_message(app->notifications, &sequence_display_backlight_enforce_auto);
#endif
furi_record_close(RECORD_NOTIFICATION);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewSendSignal);
widget_free(app->widget_send_signal);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewAbout);
widget_free(app->widget_about);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewFlipTheWorld);
view_free(app->view_flip_the_world);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewConfigure);
variable_item_list_free(app->variable_item_list_config);
view_dispatcher_remove_view(app->view_dispatcher, MyAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_free(app->view_dispatcher);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t signal_send_demo_app(void* p) {
UNUSED(p);
MyApp* app = my_app_alloc();
view_dispatcher_run(app->view_dispatcher);
my_app_free(app);
return 0;
}