flipper-zero-tutorials/vgm/apps/air_labyrinth/game.h
2024-02-23 14:37:06 -06:00

10 lines
161 B
C

#pragma once
#include "engine/engine.h"
#include "engine/sensors/imu.h"
typedef struct {
Imu* imu;
bool imu_present;
uint32_t score;
} GameContext;