502 lines
22 KiB
C
502 lines
22 KiB
C
/*
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@CodeAllNight
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https://github.com/jamisonderek/flipper-zero-tutorials
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This is a demonstration of sending radio signals using the subghz_tx_rx worker library.
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Features:
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Press OK on Flipper Zero to send the current count to another Flipper Zero.
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Short press UP button on Flipper Zero to send 440Hz tone to another Flipper Zero.
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Long press UP button on Flipper Zero to send 880Hz tone to another Flipper Zero.
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*/
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_resources.h>
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#include <gui/gui.h>
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#include <locale/locale.h>
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#include <lib/subghz/subghz_tx_rx_worker.h>
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// This is sent at the beginning of all RF messages.
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// You should make the SUBGHZ_GAME_NAME short but unique.
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// NOTE: It must end with the ':' character.
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#define SUBGHZ_GAME_NAME "SGDEMO:"
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#define TAG "subghz_demo_app"
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// The message max length should be no larger than a value around 60 to 64.
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#define MESSAGE_MAX_LEN 60
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// The major version must be a single character (it can be anything - like '1' or 'A' or 'a').
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#define MAJOR_VERSION 'A'
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// When an RF message is sent, it includes a purpose so the receiving application
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// can decide if it should process the message.
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typedef enum {
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DemoRfPurposeCounter = 'C', // The message is about the counter.
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DemoRfPurposeTone = 'T', // The message is about a note to play.
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} DemoRfPurpose;
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// Messages in our event queue are one of the following types.
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typedef enum {
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DemoEventTypeTick,
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DemoEventTypeKey,
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DemoEventDataDetected,
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// You can add additional events here.
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DemoEventSendCounter,
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DemoEventReceivedCounter,
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DemoEventSendTone,
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DemoEventReceivedTone,
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} DemoEventType;
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// An item in the event queue has both the type and its associated data.
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// Some data fields are only set for particular types.
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typedef struct {
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DemoEventType type; // The reason for this event.
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// You can add additional data that is helpful for your events.
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InputEvent input; // This data is specific to DemoEventTypeKey.
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unsigned int number; // This data is specific to DemoEventSendCounter/DemoEventReceivedCounter/DemoEventSendTone/DemoEventReceivedTone.
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FuriString* senderName; // This data is specific to DemoEventReceivedCounter.
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} DemoEvent;
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// This is the data for our application. You might have a game board,
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// current player, etc. For this demo we have two counters & a general purpose buffer.
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typedef struct {
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FuriString* buffer;
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// You can add additional application state here.
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unsigned int localCounter;
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unsigned int remoteCounter;
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} DemoData;
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// This is our application context.
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typedef struct {
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FuriMessageQueue* queue; // Message queue (DemoEvent items to process).
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FuriMutex* mutex; // Used to provide thread safe access to data.
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DemoData* data; // Data accessed by multiple threads (acquire the mutex before accessing!)
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// Used for subghz communication
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SubGhzTxRxWorker* subghz_txrx;
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} DemoContext;
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// We register this callback to get invoked whenever new subghz data is received.
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// We queue a DemoEventDataDetected message and then return to the caller.
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static void subghz_demo_worker_update_rx_event_callback(void* ctx) {
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furi_assert(ctx);
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DemoContext* demo_context = ctx;
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DemoEvent event = {.type = DemoEventDataDetected};
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furi_message_queue_put(demo_context->queue, &event, FuriWaitForever);
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}
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// This gets invoked when we process a DemoEventDataDetected event.
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// We read the message using subghz_tx_rx_worker_read.
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// We determine if the message is in the valid format.
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// If valid, we queue a DemoEventReceivedCounter/Tone message with the counter/frequency.
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// IMPORTANT: The code processing our event needs to furi_string_free the senderName!
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static void subghz_demo_receive_data(DemoContext* instance) {
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uint8_t message[MESSAGE_MAX_LEN] = {0};
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memset(message, 0x00, MESSAGE_MAX_LEN);
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size_t len = subghz_tx_rx_worker_read(instance->subghz_txrx, message, MESSAGE_MAX_LEN);
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size_t game_name_len = strlen(SUBGHZ_GAME_NAME);
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if (len < (game_name_len + 2)) {
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// Message wasn't big enough to have our game name + the reason code + version; so it must not be for us.
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return;
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}
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// The message for a counter (like 42) should be "SGDEMO:" + "C" + "0042" + ":" + "YourFlip" + "\r\n"
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if (strcmp(SUBGHZ_GAME_NAME, (const char*)message)) {
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FURI_LOG_D(TAG, "Got message %s", message);
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// The purpose immediately follows the game name.
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DemoRfPurpose purpose = message[game_name_len];
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uint8_t version = message[game_name_len+1];
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UNUSED(version);
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// Right now we don't care about the veresion of the application, but in the future we might need to
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// respond differently based on the version of the application running on the other Flipper Zero.
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// Important: Don't always trust what is sent, some people with Flipper Zero might send an
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// invalid version to trick your code into interpreting the payload in a special way.
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// Null terminate the buffer at the end of message so we don't accidently overrun our buffer.
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message[MESSAGE_MAX_LEN - 1] = 0;
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unsigned int number;
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char senderName[9];
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switch (purpose) {
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case DemoRfPurposeCounter:
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// We expect this mesage to contain both the count and the sender name.
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if (sscanf((const char*)message+game_name_len+2, "%04u:%8s", &number, senderName) == 2) {
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// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
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FuriString* name = furi_string_alloc();
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furi_string_set(name, senderName);
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// The counter is supposed to be a 4 digit number.
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if (number > 10000U) {
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number %= 10000;
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}
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DemoEvent event = {.type = DemoEventReceivedCounter, .number = number, .senderName = name};
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furi_message_queue_put(instance->queue, &event, FuriWaitForever);
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}
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break;
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case DemoRfPurposeTone:
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// We expect this message to contain both the frequency and the sender name.
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if (sscanf((const char*)message+game_name_len+2, "%u:%8s", &number, senderName) == 2) {
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// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
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FuriString* name = furi_string_alloc();
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furi_string_set(name, senderName);
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DemoEvent event = {.type = DemoEventReceivedTone, .number = number, .senderName = name};
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furi_message_queue_put(instance->queue, &event, FuriWaitForever);
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}
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break;
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// Add parsing for other messages here.
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default:
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break;
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}
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}
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}
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// This gets invoked when input (button press) is detected.
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// We queue a DemoEventTypeKey message with the input event data.
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static void subghz_demo_input_callback(InputEvent* input_event, void* ctx_q) {
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furi_assert(ctx_q);
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FuriMessageQueue* queue = ctx_q;
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DemoEvent event = {.type = DemoEventTypeKey, .input = *input_event};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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// We register this callback to get invoked by the timer on every tick.
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// We queue a DemoEventTypeTick message and then return to the caller.
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static void subghz_demo_tick_callback(void* ctx_q) {
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furi_assert(ctx_q);
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FuriMessageQueue* queue = ctx_q;
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DemoEvent event = {.type = DemoEventTypeTick};
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// We don't pass a wait value for 3rd parameter -- this event is not critical (and will happen again soon).
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furi_message_queue_put(queue, &event, 0);
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}
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// Our DemoEventTypeKey handler invokes this method when user clicks OK button.
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// We queue a DemoEventSendCounter message with the counter data.
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static void subghz_demo_send_count(void* ctx) {
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furi_assert(ctx);
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DemoContext* demo_context = ctx;
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FuriMessageQueue* queue = demo_context->queue;
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DemoData* data = demo_context->data;
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unsigned int counter = data->localCounter;
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DemoEvent event = {.type = DemoEventSendCounter, .number = counter};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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// Our DemoEventTypeKey handler invokes this method when user clicks UP button.
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// We queue a DemoEventSendTone message with the frequency data.
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static void subghz_demo_send_tone(void* ctx, unsigned int frequency) {
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furi_assert(ctx);
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DemoContext* demo_context = ctx;
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DemoData* data = demo_context->data;
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FuriMessageQueue* queue = demo_context->queue;
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DemoEvent event = {.type = DemoEventSendTone, .number = frequency};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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// We register this callback to get invoked whenever we need to render the screen.
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// We render the UI on this callback thread.
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static void subghz_demo_render_callback(Canvas* canvas, void* ctx) {
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furi_assert(ctx);
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DemoContext* demo_context = ctx;
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// Attempt to aquire context, so we can read the data.
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if(furi_mutex_acquire(demo_context->mutex, 200) != FuriStatusOk) {
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return;
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}
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DemoData* data = demo_context->data;
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unsigned int localCounter = data->localCounter;
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unsigned int remoteCounter = data->remoteCounter;
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// The counter is supposed to be a 4 digit number.
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furi_assert(localCounter < 10000U);
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furi_assert(remoteCounter < 10000U);
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// Other fonts are FontPrimary, FontSecondary, FontKeyboard, FontBigNumbers,
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 5, 8, AlignLeft, AlignCenter, "Press OK to send count.");
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canvas_draw_str_aligned(canvas, 5, 20, AlignLeft, AlignCenter, "Press UP to send tone.");
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furi_string_printf(data->buffer, "%04u", localCounter);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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if (remoteCounter > 0) {
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furi_string_printf(data->buffer, "Received %04u", remoteCounter);
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canvas_draw_str_aligned(canvas, 64, 52, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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}
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furi_mutex_release(demo_context->mutex);
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}
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// Our DemoEventTypeTick handler invokes this method.
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// We increment our counter (wrapping back to 0 if it exceeds a 4 digit number.)
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static void subghz_demo_update_local_counter(DemoContext* demo_context) {
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DemoData* data = demo_context->data;
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// Increment the counter (which is supposed to be a 4 digit number for this app.)
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data->localCounter++;
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if (data->localCounter > 10000U) {
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data->localCounter = 0;
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}
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}
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// Our DemoEventReceivedCounter handler invokes this method.
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// We update our remote counter.
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static void subghz_demo_update_remote_counter(DemoContext* demo_context, DemoEvent* event) {
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// The queueing code should have made sure the value was valid.
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furi_assert(event->number < 10000);
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DemoData* data = demo_context->data;
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data->remoteCounter = event->number;
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FURI_LOG_I(TAG, "Remote counter %04u", data->remoteCounter);
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// The message contains a sender name furi_string that we need to free, even if we didn't use it.
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if (event->senderName) {
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furi_string_free(event->senderName);
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}
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}
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// Our DemoEventReceivedTone handler invokes this method.
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// We play a quick (100ms) tone of the desired frequency.
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static void subghz_demo_play_tone(DemoContext* demo_context, DemoEvent* event) {
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DemoData* data = demo_context->data;
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unsigned int frequency = event->number;
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FURI_LOG_I(TAG, "Playing frequency %04u", frequency);
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// Make tones if the speaker is available.
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if (furi_hal_speaker_acquire(1000)) {
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float freq = (float)frequency;
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float volume = 1.0f;
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furi_hal_speaker_start(freq, volume);
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furi_delay_ms(100);
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furi_hal_speaker_stop();
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furi_hal_speaker_release();
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}
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// The message contains a sender name furi_string that we need to free, even if we didn't use it.
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if (event->senderName) {
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furi_string_free(event->senderName);
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}
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}
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// This is a helper method that broadcasts a buffer.
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// If the message is too large, the message will get truncated.
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static void subghz_demo_broadcast(DemoContext* demo_context, FuriString* buffer) {
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uint8_t* message = (uint8_t*)furi_string_get_cstr(buffer);
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// Make sure our message will fit into a packet; if not truncate it.
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size_t length = strlen((char*)message);
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if (length>MESSAGE_MAX_LEN) {
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message[MESSAGE_MAX_LEN-1] = 0;
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message[MESSAGE_MAX_LEN-2] = '\n';
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message[MESSAGE_MAX_LEN-3] = '\r';
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length = MESSAGE_MAX_LEN;
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}
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while(!subghz_tx_rx_worker_write(demo_context->subghz_txrx, message, length)) {
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// Wait a few milliseconds on failure before trying to send again.
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furi_delay_ms(20);
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}
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}
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// Our DemoEventSendCounter handler invokes this method.
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// We broadcast - "game name + purpose (Counter) + 4 digit counter value + : + Flipper name + \r\n"
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static void subghz_demo_broadcast_counter(DemoContext* demo_context, unsigned int counterToSend) {
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// The counter is supposed to be a 4 digit number.
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furi_assert(counterToSend < 10000);
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DemoData* data = demo_context->data;
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FURI_LOG_I(TAG, "Sending counter %04u", counterToSend);
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// The message for a counter with value 42 should look like... "SGDEMO:CA0042:YourFlip\r\n"
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furi_string_printf(data->buffer, "%s%c%c%04u:%s\r\n", SUBGHZ_GAME_NAME, DemoRfPurposeCounter, MAJOR_VERSION, counterToSend, furi_hal_version_get_name_ptr());
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subghz_demo_broadcast(demo_context, data->buffer);
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}
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// Our DemoEventSendTone handler invokes this method.
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// We broadcast - "game name + purpose (Tone) + frequency + : + Flipper name + \r\n"
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static void subghz_demo_broadcast_tone(DemoContext* demo_context, unsigned int frequency) {
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DemoData* data = demo_context->data;
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FURI_LOG_I(TAG, "Sending frequency %04u", frequency);
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// The message for a frequency of 440 should look like... "SGDEMO:TA440:YourFlip\r\n"
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furi_string_printf(data->buffer, "%s%c%c%u:%s\r\n", SUBGHZ_GAME_NAME, DemoRfPurposeTone, MAJOR_VERSION, frequency, furi_hal_version_get_name_ptr());
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subghz_demo_broadcast(demo_context, data->buffer);
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}
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// This is the entry point for our application, which should match the application.fam file.
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int32_t subghz_demo_app(void* p) {
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UNUSED(p);
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// For this demo we hardcode to 433.92MHz.
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uint32_t frequency = 433920000;
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// TODO: Have an ordered list of frequencies we try, instead of just 1 frequency.
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// Since this demo transmits RF, we see if it is allowed.
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if(!furi_hal_subghz_is_tx_allowed(frequency)) {
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// For this demo we don't show a friendly error about not being
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// allowed to broadcast on this frequency. Instead the application
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// just exits.
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return 1;
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}
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// Configure our initial data.
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DemoContext* demo_context = malloc(sizeof(DemoContext));
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demo_context->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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demo_context->data = malloc(sizeof(DemoData));
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demo_context->data->buffer = furi_string_alloc();
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demo_context->data->localCounter = 0;
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demo_context->data->remoteCounter = 0;
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// Queue for events (tick or input)
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demo_context->queue = furi_message_queue_alloc(8, sizeof(DemoEvent));
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// Subghz worker.
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demo_context->subghz_txrx = subghz_tx_rx_worker_alloc();
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// Try to start the TX/RX on the frequency and configure our callback
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// whenever new data is received.
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if(subghz_tx_rx_worker_start(demo_context->subghz_txrx, frequency)) {
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subghz_tx_rx_worker_set_callback_have_read(
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demo_context->subghz_txrx, subghz_demo_worker_update_rx_event_callback, demo_context);
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} else {
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// For this demo we don't show a friendly error about not being
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// allowed to broadcast on this frequency. Instead the application
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// just exits.
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if(subghz_tx_rx_worker_is_running(demo_context->subghz_txrx)) {
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subghz_tx_rx_worker_stop(demo_context->subghz_txrx);
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}
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subghz_tx_rx_worker_free(demo_context->subghz_txrx);
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furi_message_queue_free(demo_context->queue);
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furi_mutex_free(demo_context->mutex);
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furi_string_free(demo_context->data->buffer);
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free(demo_context->data);
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free(demo_context);
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return 2;
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}
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// All the subghz CLI apps disable charging; so our demo does it too.
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furi_hal_power_suppress_charge_enter();
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// Set ViewPort callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, subghz_demo_render_callback, demo_context);
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view_port_input_callback_set(view_port, subghz_demo_input_callback, demo_context->queue);
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Update the screen fairly frequently (every 250 milliseconds.)
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FuriTimer* timer = furi_timer_alloc(subghz_demo_tick_callback, FuriTimerTypePeriodic, demo_context->queue);
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furi_timer_start(timer, 250);
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// Main loop
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DemoEvent event;
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bool processing = true;
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do {
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if (furi_message_queue_get(demo_context->queue, &event, FuriWaitForever) == FuriStatusOk) {
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switch (event.type) {
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case DemoEventTypeKey:
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// Short press of OK button, queue DemoEventSendCounter event with the current count.
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if(event.input.type == InputTypeShort && event.input.key == InputKeyOk) {
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furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
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subghz_demo_send_count(demo_context);
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furi_mutex_release(demo_context->mutex);
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}
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// Short press of UP button, queue DemoEventSendTone event.
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else if(event.input.type == InputTypeShort && event.input.key == InputKeyUp) {
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furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
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subghz_demo_send_tone(demo_context, 440U);
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furi_mutex_release(demo_context->mutex);
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}
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// Long press of UP button, queue DemoEventSendTone event.
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else if (event.input.type == InputTypeLong && event.input.key == InputKeyUp) {
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furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
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subghz_demo_send_tone(demo_context, 880U);
|
|
furi_mutex_release(demo_context->mutex);
|
|
}
|
|
// Short press of back button exits the program.
|
|
else if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
|
|
processing = false;
|
|
}
|
|
break;
|
|
case DemoEventTypeTick:
|
|
// Every timer tick we update the counter.
|
|
furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
|
|
subghz_demo_update_local_counter(demo_context);
|
|
furi_mutex_release(demo_context->mutex);
|
|
break;
|
|
case DemoEventSendCounter:
|
|
// Actually send the counter value to the other Flipper Zero.
|
|
furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
|
|
subghz_demo_broadcast_counter(demo_context, event.number);
|
|
furi_mutex_release(demo_context->mutex);
|
|
break;
|
|
case DemoEventSendTone:
|
|
// Actually send the frequency value to the other Flipper Zero.
|
|
furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
|
|
subghz_demo_broadcast_tone(demo_context, event.number);
|
|
furi_mutex_release(demo_context->mutex);
|
|
break;
|
|
case DemoEventDataDetected:
|
|
// Another Flipper sent us data! Process it, potentially queuing an event.
|
|
subghz_demo_receive_data(demo_context);
|
|
break;
|
|
case DemoEventReceivedCounter:
|
|
// Process the counter sent by the other Flipper Zero.
|
|
furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
|
|
subghz_demo_update_remote_counter(demo_context, &event);
|
|
furi_mutex_release(demo_context->mutex);
|
|
break;
|
|
case DemoEventReceivedTone:
|
|
// Process the tone sent by the other Flipper Zero.
|
|
furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
|
|
subghz_demo_play_tone(demo_context, &event);
|
|
furi_mutex_release(demo_context->mutex);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Send signal to update the screen (callback will get invoked at some point later.)
|
|
view_port_update(view_port);
|
|
} else {
|
|
// We had an issue getting message from the queue, so exit application.
|
|
processing = false;
|
|
}
|
|
} while (processing);
|
|
|
|
// Free resources
|
|
furi_timer_free(timer);
|
|
if(subghz_tx_rx_worker_is_running(demo_context->subghz_txrx)) {
|
|
subghz_tx_rx_worker_stop(demo_context->subghz_txrx);
|
|
}
|
|
subghz_tx_rx_worker_free(demo_context->subghz_txrx);
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
view_port_free(view_port);
|
|
furi_record_close(RECORD_GUI);
|
|
furi_message_queue_free(demo_context->queue);
|
|
furi_mutex_free(demo_context->mutex);
|
|
furi_string_free(demo_context->data->buffer);
|
|
free(demo_context->data);
|
|
free(demo_context);
|
|
|
|
// Reenable charging.
|
|
furi_hal_power_suppress_charge_exit();
|
|
|
|
return 0;
|
|
} |