flipper-zero-tutorials/ui/basic_scenes_split/basic_scenes_split.c
2023-07-15 22:04:30 -05:00

92 lines
3.5 KiB
C

#include "basic_scenes_split.h"
#include "basic_scenes_split_i.h"
static void (*const basic_scenes_scene_on_enter_handlers[])(void*) = {
basic_scenes_main_menu_scene_on_enter,
basic_scenes_lottery_scene_on_enter,
basic_scenes_greeting_input_scene_on_enter,
basic_scenes_greeting_message_scene_on_enter,
};
static bool (*const basic_scenes_scene_on_event_handlers[])(void*, SceneManagerEvent) = {
basic_scenes_main_menu_scene_on_event,
basic_scenes_lottery_scene_on_event,
basic_scenes_greeting_input_scene_on_event,
basic_scenes_greeting_message_scene_on_event,
};
static void (*const basic_scenes_scene_on_exit_handlers[])(void*) = {
basic_scenes_main_menu_scene_on_exit,
basic_scenes_lottery_scene_on_exit,
basic_scenes_greeting_input_scene_on_exit,
basic_scenes_greeting_message_scene_on_exit,
};
static const SceneManagerHandlers basic_scenes_scene_manager_handlers = {
.on_enter_handlers = basic_scenes_scene_on_enter_handlers,
.on_event_handlers = basic_scenes_scene_on_event_handlers,
.on_exit_handlers = basic_scenes_scene_on_exit_handlers,
.scene_num = BasicScenesSceneCount,
};
static bool basic_scene_custom_callback(void* context, uint32_t custom_event) {
furi_assert(context);
App* app = context;
return scene_manager_handle_custom_event(app->scene_manager, custom_event);
}
static bool basic_scene_back_event_callback(void* context) {
furi_assert(context);
App* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static App* app_alloc() {
App* app = malloc(sizeof(App));
app->user_name_size = 16;
app->user_name = malloc(app->user_name_size);
app->scene_manager = scene_manager_alloc(&basic_scenes_scene_manager_handlers, app);
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, basic_scene_custom_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, basic_scene_back_event_callback);
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BasicScenesSubmenuView, submenu_get_view(app->submenu));
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BasicScenesWidgetView, widget_get_view(app->widget));
app->text_input = text_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BasicScenesTextInputView, text_input_get_view(app->text_input));
return app;
}
static void app_free(App* app) {
furi_assert(app);
view_dispatcher_remove_view(app->view_dispatcher, BasicScenesSubmenuView);
view_dispatcher_remove_view(app->view_dispatcher, BasicScenesWidgetView);
view_dispatcher_remove_view(app->view_dispatcher, BasicScenesTextInputView);
scene_manager_free(app->scene_manager);
view_dispatcher_free(app->view_dispatcher);
submenu_free(app->submenu);
widget_free(app->widget);
text_input_free(app->text_input);
free(app);
}
int32_t basic_scenes_split_app(void* p) {
UNUSED(p);
App* app = app_alloc();
Gui* gui = furi_record_open(RECORD_GUI);
view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(app->scene_manager, BasicScenesMainMenuScene);
view_dispatcher_run(app->view_dispatcher);
app_free(app);
return 0;
}