#include #include typedef struct { int type; InputEvent input; } AppEvent; static void input_callback(InputEvent* input_event, void* ctx) { FuriMessageQueue* queue = ctx; AppEvent event = { .type = input_event->type, .input = *input_event, }; furi_message_queue_put(queue, &event, FuriWaitForever); } static void render_callback(Canvas* canvas, void* ctx) { UNUSED(ctx); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 15, 30, AlignLeft, AlignTop, "HELLO WORLD!"); } //static ViewPort* view_port = view_port_alloc(); int32_t minimal_viewport_demo_app(void* p) { UNUSED(p); FuriMessageQueue* queue = furi_message_queue_alloc(8, sizeof(AppEvent)); ViewPort* view_port = view_port_alloc(); view_port_input_callback_set(view_port, input_callback, queue); view_port_draw_callback_set(view_port, render_callback, NULL); Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); bool processing = true; AppEvent event; do { if(furi_message_queue_get(queue, &event, FuriWaitForever) == FuriStatusOk) { if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) { processing = false; } } } while(processing); view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); view_port_free(view_port); furi_record_close(RECORD_GUI); return 0; }