#include "basic_scenes_split.h" void basic_scenes_lottery_scene_on_enter(void* context) { App* app = context; widget_reset(app->widget); widget_add_string_element( app->widget, 25, 15, AlignLeft, AlignCenter, FontPrimary, "Lotto numbers:"); widget_add_string_element( app->widget, 30, 35, AlignLeft, AlignCenter, FontBigNumbers, "0 4 2"); view_dispatcher_switch_to_view(app->view_dispatcher, BasicScenesWidgetView); } bool basic_scenes_lottery_scene_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; // event not handled. } void basic_scenes_lottery_scene_on_exit(void* context) { UNUSED(context); }