# Rock Papper Scissors ## Introduction This is game of Rock, Paper, Scissors. In version 1, we use the subghz radio to find other players, communicate moves, and exchange contact information. ## Status This is currently a work in progress! Completed work: - Most of the game logic is complete (two flippers should be able to play against each other.) - UI to show Flipper images instead of just debug text. - Vibro on button press (valid move). - "Song" when win/loss/draw. - Show games found & let user pick the game to join. - Config - Allow changing game number. - Config - Allow changing frequency. - Receiving a Join game does an ACK (to cause game on joiner to start). - Log game results & contact info onto SD card. - Allow viewing past games/scores. - A join ACK removes it from the list of available games. - Config - Allow changing hard-coded CONTACT_INFO message. Remaining work (for subghz version): - Config - Allow saving CONTACT_INFO message. - Refactor the code, so it has less duplication. - Write tutorial. - Add game ending animations. Future ideas: - Create stand-alone hardware badges that can play the game too. - Uses Princeton signals for second player. - Instead of subghz, use IR. - Instead of subghz, use GPIO. ## Installation Directions This project is intended to be overlayed on top of an existing firmware repo. - Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware. - Copy the "rock_paper_scissors" [folder](..) to the \applications\plugins\rock_paper_scissors folder in your firmware. - Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware. - NOTE: You can also extract the rock_paper_scissors.FAP from resources.tar file and use qFlipper to copy the file to the SD Card/apps/Misc folder. ### Open question - Should we use "applications" or "applications_user"? ## Running the updated firmware These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop. - Press the OK button on the flipper to pull up the main menu. - Choose "Applications" from the menu. - Choose "Games" from the sub-menu. - Choose "Rock Paper Scissors" - Do the same steps on your second Flipper. - On Flipper 1, choose "Host game". - select a valid frequency. (like "433.92" in US region) - choose a game number. - click OK button to start game. - On Flipper 2, choose "Join game". - select the same valid frequency as Flipper 1. - "game none" should change to show the game number from Flipper 1 & its name. -click OK button to join game. - Once two players are joined: - Press "OK" to send "1". The other player should also press "OK" to send "1" back (at the same time!) - Press "OK" to send "2". The other player should also press "OK" to send "2" back (at the same time!) - Press "UP" to send a "Rock", or "RIGHT" to send a "Paper", or "DOWN" to send a "Scissors". The other player should send at same time! - Rules: - Rock beats Scissors. - Paper beats Rock. - Scissors beat Paper. - Two identical items tie. - Short press the BACK button for the main menu. - Long press the BACK button to exit. ## HackRF One - If you do not have two Flipper Zero devices, you can use a HackRF One to record messages & broadcast those messages at a future date. I made a [YouTube](https://www.youtube.com/watch?v=S0sgcDQrVOc) video demo of how to record and broadcast messages. - To record a message: (replace "flipper-chat.rf" with the file name you want to use, such as "select-rock.rf".) ``` sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000 ``` - To broadcast a message: (replace "flipper-chat.rf" with the saved file name.) ``` sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000 -x 47 ``` - What I typically do is: - Use the Flipper Zero to send a messasge that I record, then I play back that message at a later time when I want to pretend the other Flipper Zero is sending a message. You can use the chat app in https://lab.flipper.net/cli, like shown in the video to send a specific packet (or you can use your own code to create the packet.) - Use the HackRF One to record the message from my Fliiper Zero. Then later I use the chat app in https://lab.flipper.net/cli, to see what the message was (or I replay the message to see how my application would respond.) ## Details about the project files - application.fam - specifies the name of our application. - specifies the entry point for our application. - specifies we use the GUI. - specifies our icon is the rock_paper_scissors.png file. - specifies our application can be found in the "Game" category. - rock_paper_scissors.png - The icon for our application. - rock_paper_scissors.c - This is the game applcation. ## Example data - Beacon for game 042: RPS:BA042:Lumyphut - Join game 042: RPS:JA042NYourNameHere :Lumyphut - Join-ack for game 042: RPS:AA042NYourNameHere :Lumyphut - Count 1 for game 042: RPS:MA0421:Lumyphut - Count 2 for game 042: RPS:MA0422:Lumyphut - Rock for game 042: RPS:MA042R:Lumyphut - Paper for game 042: RPS:MA042P:Lumyphut - Scissors for game 042: RPS:MA042S:Lumyphut RPS:AA042NYourNameHere :Lumyphut 123456789 0123456789 = 19bytes. 60-19 = 41 bytes is max length of name.