#include "..\wiegand.h" /* Triggers a custom event that is handled in the main menu on_scene handler. @param context Pointer to the application context. @param index Index of the selected menu item to map to custom event. */ void wiegand_menu_callback(void* context, uint32_t index) { App* app = context; WiegandMainMenuEvent event = WiegandMainMenuUnknownEvent; switch(index) { case WiegandMainMenuInstructions: event = WiegandMainMenuInstructionsEvent; break; case WiegandMainMenuRead: event = WiegandMainMenuReadEvent; break; case WiegandMainMenuLoad: event = WiegandMainMenuLoadEvent; break; } if(event != WiegandMainMenuUnknownEvent) { scene_manager_handle_custom_event(app->scene_manager, event); } } /* Displays the main menu. @param context Pointer to the application context. */ void wiegand_main_menu_scene_on_enter(void* context) { App* app = context; submenu_reset(app->submenu); submenu_set_header(app->submenu, "Wiegand"); submenu_add_item( app->submenu, "Instructions", WiegandMainMenuInstructions, wiegand_menu_callback, app); submenu_add_item(app->submenu, "Read", WiegandMainMenuRead, wiegand_menu_callback, app); submenu_add_item(app->submenu, "Load", WiegandMainMenuLoad, wiegand_menu_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, WiegandSubmenuView); } bool wiegand_main_menu_scene_on_event(void* context, SceneManagerEvent event) { App* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case WiegandMainMenuInstructionsEvent: scene_manager_next_scene(app->scene_manager, WiegandInstructionsScene); consumed = true; break; case WiegandMainMenuReadEvent: scene_manager_next_scene(app->scene_manager, WiegandReadScene); consumed = true; break; case WiegandMainMenuLoadEvent: scene_manager_next_scene(app->scene_manager, WiegandLoadScene); consumed = true; break; default: consumed = false; break; } } return consumed; }