# BASIC DEMO ## Introduction This is a basic ViewPort application for the Flipper Zero. The goal of this project is to use it as a starting point for other applications. When creating a UI for the Flipper Zero, you can choose from three techniques: - "ViewPort" (single view that does all the rendering & input handling) - "ViewDispatcher" (multiple views, single back button is handled for you) - "SceneManager" (multiple views, back button history is handled for you) ## Installation Directions This project is intended to be overlayed on top of an existing firmware repo. - Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware. - Copy the "basic_demo" [folder](..) to the \applications\plugins\basic_demo folder in your firmware. - Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware. - NOTE: You can also extract the basic_demo.FAP from resources.tar file and use qFlipper to copy the file to the SD Card/apps/Misc folder. ## Running the updated firmware These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop. - Press the OK button on the flipper to pull up the main menu. - Choose "Applications" from the menu. - Choose "Misc" from the sub-menu. - Choose "Basic Viewport Demo" - The flipper should say "Basic Viewport Demo". - Press the BACK button to exit. ## How it works - application.fam - specifies the name of our application. - specifies the entry point for our application. - specifies we use the GUI. - specifies our icon is the basic_demo.png file. - specifies our application can be found in the "Misc" category. - basic_demo.png - The icon for our application. - basic_demo_app.c - We #include the libraries we referece. - We define DemoEventType (so we know the reason for events) - We define DemoEvent (which has the event type and its data) used for adding to an event queue. - We define DemoData (data used by our application) - We define DemoContext (pointer to event queue, pointer to application data, and pointer to mutex [to safely access the data]) - We create a basic_demo_input_callback(...) method that queues a key event. - We create a basic_demo_render_callback(...) method that does the screen rendering. - We acquire the mutex, so that no other thread can modify the data. - If unsuccessful, we don't render anything this frame. - We select the Primary font. We render the text "Basic Demo". - We release the mutex, so other threads may modify the data. - We create the entrypoint basic_demo_app(...) method - We configure our initial data state - We create a queue for events. - We setup view_port_draw_callback_set(...) to invoke basic_demo_render_callback when rendering should happen. - We setup view_port_input_callback_set(...) to invoke basic_demo_input_callback when button is pressed. - We open GUI and register view_port. - We create a message pump loop - We get an event from the queue. - If it is key message. - If it is a short press of back key, we set processing=false which will exit our message loop. - The message loop continues until processing is false. - We release our application resources. - We exit the program.