#include "..\wiegand.h" void wiegand_data_scene_save_name_text_input_callback(void* context) { App* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, WiegandDataSceneSaveFileEvent); } void ensure_dir_exists(Storage* storage) { // If apps_data directory doesn't exist, create it. if(!storage_dir_exists(storage, WIEGAND_APPS_DATA_FOLDER)) { FURI_LOG_I(TAG, "Creating directory: %s", WIEGAND_APPS_DATA_FOLDER); storage_simply_mkdir(storage, WIEGAND_APPS_DATA_FOLDER); } else { FURI_LOG_I(TAG, "Directory exists: %s", WIEGAND_APPS_DATA_FOLDER); } // If wiegand directory doesn't exist, create it. if(!storage_dir_exists(storage, WIEGAND_SAVE_FOLDER)) { FURI_LOG_I(TAG, "Creating directory: %s", WIEGAND_SAVE_FOLDER); storage_simply_mkdir(storage, WIEGAND_SAVE_FOLDER); } else { FURI_LOG_I(TAG, "Directory exists: %s", WIEGAND_SAVE_FOLDER); } } void wiegand_save(void* context) { App* app = context; FuriString* buffer = furi_string_alloc(1024); FuriString* file_path = furi_string_alloc(); furi_string_printf( file_path, "%s/%s%s", WIEGAND_SAVE_FOLDER, app->file_name, WIEGAND_SAVE_EXTENSION); Storage* storage = furi_record_open(RECORD_STORAGE); ensure_dir_exists(storage); File* data_file = storage_file_alloc(storage); if(storage_file_open( data_file, furi_string_get_cstr(file_path), FSAM_WRITE, FSOM_OPEN_ALWAYS)) { furi_string_printf(buffer, "Filetype: Flipper Wiegand Key File\n"); storage_file_write(data_file, furi_string_get_cstr(buffer), furi_string_size(buffer)); furi_string_printf(buffer, "Version: 1\n"); storage_file_write(data_file, furi_string_get_cstr(buffer), furi_string_size(buffer)); furi_string_printf(buffer, "Protocol: RAW\n"); storage_file_write(data_file, furi_string_get_cstr(buffer), furi_string_size(buffer)); furi_string_printf(buffer, "Bits: %d\n", bit_count); storage_file_write(data_file, furi_string_get_cstr(buffer), furi_string_size(buffer)); furi_string_printf(buffer, "RAW_Data: "); for(int i = 0; i < bit_count; i++) { furi_string_cat_printf( buffer, "D%d %ld %ld ", data[i] ? 1 : 0, data_fall[i] - data_fall[0], data_rise[i] - data_fall[0]); } furi_string_push_back(buffer, '\n'); storage_file_write(data_file, furi_string_get_cstr(buffer), furi_string_size(buffer)); storage_file_close(data_file); } storage_file_free(data_file); furi_record_close(RECORD_STORAGE); furi_string_free(file_path); furi_string_free(buffer); } void wiegand_save_scene_on_enter(void* context) { App* app = context; text_input_reset(app->text_input); set_random_name(app->file_name, WIEGAND_KEY_NAME_SIZE); text_input_set_header_text(app->text_input, "Name the key"); text_input_set_result_callback( app->text_input, wiegand_data_scene_save_name_text_input_callback, app, app->file_name, WIEGAND_KEY_NAME_SIZE, true); view_dispatcher_switch_to_view(app->view_dispatcher, WiegandTextInputView); } bool wiegand_save_scene_on_event(void* context, SceneManagerEvent event) { App* app = context; bool consumed = false; switch(event.type) { case SceneManagerEventTypeCustom: switch(event.event) { case WiegandDataSceneSaveFileEvent: wiegand_save(app); data_saved = true; scene_manager_search_and_switch_to_previous_scene( app->scene_manager, WiegandDataScene); consumed = true; break; default: consumed = false; break; } break; default: break; } return consumed; }