#include #include #include #include #include #include #include #include #include #include #include "my_app_id_42_icons.h" #define TAG "MyAppId" // Comment this line if you don't want the backlight to be continuously on. #define BACKLIGHT_ALWAYS_ON yep typedef enum { MyAppSubmenuIndexConfigure, MyAppSubmenuIndexFlipTheWorld, MyAppSubmenuIndexAbout, } MyAppSubmenuIndex; typedef enum { MyAppViewSubmenu, MyAppViewConfigure, MyAppViewFlipTheWorld, MyAppViewAbout, } MyAppView; typedef struct { ViewDispatcher* view_dispatcher; NotificationApp* notifications; Submenu* submenu; VariableItemList* variable_item_list_config; View* view_flip_the_world; Widget* widget_about; } MyApp; typedef struct { uint32_t setting_1_index; } MyModel; /** * @brief Callback for navigation events * @details This function is called when user press back button. We return VIEW_NONE to * indicate that we want to exit the application. * @param context The context * @return next view id */ uint32_t my_app_navigation_exit_callback(void* context) { UNUSED(context); return VIEW_NONE; } /** * @brief Callback for navigation events * @details This function is called when user press back button. We return VIEW_NONE to * indicate that we want to exit the application. * @param context The context * @return next view id */ uint32_t my_app_navigation_submenu_callback(void* context) { UNUSED(context); return MyAppViewSubmenu; } void my_app_submenu_callback(void* context, uint32_t index) { MyApp* app = (MyApp*)context; switch(index) { case MyAppSubmenuIndexConfigure: view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewConfigure); break; case MyAppSubmenuIndexFlipTheWorld: view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewFlipTheWorld); break; case MyAppSubmenuIndexAbout: view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewAbout); break; default: break; } } uint8_t setting_1_values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; char* setting_1_names[] = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"}; void my_app_setting_1_change(VariableItem* item) { MyApp* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, setting_1_names[index]); MyModel* model = view_get_model(app->view_flip_the_world); model->setting_1_index = index; } void my_app_view_draw_callback(Canvas* canvas, void* model) { MyModel* my_model = (MyModel*)model; canvas_draw_str(canvas, 25, 15, "FLIP THE WORLD!!!"); canvas_draw_icon(canvas, 64, 32, &I_glyph_1_7x9); canvas_draw_str(canvas, 64, 60, setting_1_names[my_model->setting_1_index]); } bool my_app_view_input_callback(InputEvent* event, void* context) { UNUSED(context); UNUSED(event); return false; } MyApp* my_app_alloc() { MyApp* app = (MyApp*)malloc(sizeof(MyApp)); Gui* gui = furi_record_open(RECORD_GUI); app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen); app->submenu = submenu_alloc(); submenu_add_item( app->submenu, "Config", MyAppSubmenuIndexConfigure, my_app_submenu_callback, app); submenu_add_item( app->submenu, "Flip the world", MyAppSubmenuIndexFlipTheWorld, my_app_submenu_callback, app); submenu_add_item(app->submenu, "About", MyAppSubmenuIndexAbout, my_app_submenu_callback, app); view_set_previous_callback(submenu_get_view(app->submenu), my_app_navigation_exit_callback); view_dispatcher_add_view( app->view_dispatcher, MyAppViewSubmenu, submenu_get_view(app->submenu)); view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSubmenu); app->variable_item_list_config = variable_item_list_alloc(); variable_item_list_reset(app->variable_item_list_config); VariableItem* item = variable_item_list_add( app->variable_item_list_config, "Setting 1", COUNT_OF(setting_1_values), my_app_setting_1_change, app); uint8_t setting_1_index = 0; variable_item_set_current_value_index(item, setting_1_index); variable_item_set_current_value_text(item, setting_1_names[setting_1_index]); view_set_previous_callback( variable_item_list_get_view(app->variable_item_list_config), my_app_navigation_submenu_callback); view_dispatcher_add_view( app->view_dispatcher, MyAppViewConfigure, variable_item_list_get_view(app->variable_item_list_config)); app->view_flip_the_world = view_alloc(); view_set_draw_callback(app->view_flip_the_world, my_app_view_draw_callback); view_set_input_callback(app->view_flip_the_world, my_app_view_input_callback); view_set_previous_callback(app->view_flip_the_world, my_app_navigation_submenu_callback); view_allocate_model(app->view_flip_the_world, ViewModelTypeLockFree, sizeof(MyModel)); MyModel* model = view_get_model(app->view_flip_the_world); model->setting_1_index = setting_1_index; view_dispatcher_add_view( app->view_dispatcher, MyAppViewFlipTheWorld, app->view_flip_the_world); app->widget_about = widget_alloc(); widget_add_text_scroll_element( app->widget_about, 0, 0, 128, 64, "This is a sample application.\n---\nReplace code and message\nwith your content!\n\nauthor: @codeallnight\nhttps://discord.com/invite/NsjCvqwPAd\nhttps://youtube.com/@MrDerekJamison"); view_set_previous_callback( widget_get_view(app->widget_about), my_app_navigation_submenu_callback); view_dispatcher_add_view( app->view_dispatcher, MyAppViewAbout, widget_get_view(app->widget_about)); app->notifications = furi_record_open(RECORD_NOTIFICATION); #ifdef BACKLIGHT_ALWAYS_ON notification_message(app->notifications, &sequence_display_backlight_enforce_on); #endif return app; } void my_app_free(MyApp* app) { #ifdef BACKLIGHT_ALWAYS_ON notification_message(app->notifications, &sequence_display_backlight_enforce_auto); #endif furi_record_close(RECORD_NOTIFICATION); view_dispatcher_remove_view(app->view_dispatcher, MyAppViewAbout); widget_free(app->widget_about); view_dispatcher_remove_view(app->view_dispatcher, MyAppViewFlipTheWorld); view_free(app->view_flip_the_world); view_dispatcher_remove_view(app->view_dispatcher, MyAppViewConfigure); variable_item_list_free(app->variable_item_list_config); view_dispatcher_remove_view(app->view_dispatcher, MyAppViewSubmenu); submenu_free(app->submenu); view_dispatcher_free(app->view_dispatcher); furi_record_close(RECORD_GUI); free(app); } int32_t my_app_name_app(void* p) { UNUSED(p); MyApp* app = my_app_alloc(); view_dispatcher_run(app->view_dispatcher); my_app_free(app); return 0; }