initial checkin for knob_component
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33
plugins/knob_component/README.md
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33
plugins/knob_component/README.md
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# BASIC DEMO
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## Introduction
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This project is to learn how to build a custom component (an up-down knob) for a scene for the Flipper Zero.
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TODO: WRITE TUTORIAL ON CREATING THE KNOB COMPONENT.
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## Installation Directions
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This project is intended to be overlayed on top of an existing firmware repo.
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- Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware.
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- Copy the "knob_component" [folder](..) to the \applications\plugins\knob_component folder in your firmware.
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- Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware.
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- NOTE: You can also extract the knob_component.FAP from resources.tar file and use qFlipper to copy the file to the SD Card/apps/Misc folder.
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## Running the updated firmware
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These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop.
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- Press the OK button on the flipper to pull up the main menu.
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- Choose "Applications" from the menu.
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- Choose "Misc" from the sub-menu.
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- Choose "Knob Demo"
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- The flipper should say "VOLUME" and "Knob demo 50".
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- Press UP/DOWN buttons to change value.
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- Press OK button to switch to "FREQUENCY" and "Knob demo 440".
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- Press UP/DOWN buttons to change value.
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- Press OK button to go to "VOLUME".
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- Press BACK button for last page.
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- Keep pressing BACK button until exit.
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## How it works
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TODO: WRITE TUTORIAL ON CREATING THE KNOB COMPONENT.
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plugins/knob_component/application.fam
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plugins/knob_component/application.fam
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App(
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appid="Knob_Demo",
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name="Knob Demo",
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apptype=FlipperAppType.EXTERNAL,
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entry_point="knob_demo_app",
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requires=["gui"],
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stack_size=2 * 1024,
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fap_icon="knob_demo.png",
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fap_category="Misc",
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)
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BIN
plugins/knob_component/knob_demo.png
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BIN
plugins/knob_component/knob_demo.png
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Binary file not shown.
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405
plugins/knob_component/knob_demo_app.c
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plugins/knob_component/knob_demo_app.c
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/*
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@CodeAllNight
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https://github.com/jamisonderek/flipper-zero-tutorials
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This project is to learn how to build a custom component (an up-down knob)
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for a scene for the Flipper Zero.
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TODO: WRITE TUTORIAL ON CREATING THE KNOB COMPONENT.
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*/
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_gpio.h>
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#include <furi_hal_resources.h>
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#include <gui/gui.h>
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#include <locale/locale.h>
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#include <gui/scene_manager.h>
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#include <gui/view_dispatcher.h>
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#define TAG "knob_demo_app"
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/////////////////////////////////////////////////////////////////
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// Routine for logging messages with a delay.
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/////////////////////////////////////////////////////////////////
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void message(char* message) {
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FURI_LOG_I(TAG, message);
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furi_delay_ms(10);
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}
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/////////////////////////////////////////////////////////////////
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// Knob - Our component with custom input/draw routines
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/////////////////////////////////////////////////////////////////
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typedef enum {
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KnobEventDone,
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} KnobCustomEvents;
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typedef void (*KnobCallback)(void* context, uint32_t index);
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typedef struct Knob {
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View* view;
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} Knob;
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typedef struct KnobModel {
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FuriString* buffer;
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uint16_t counter;
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char* heading;
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KnobCallback callback;
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void* callback_context;
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} KnobModel;
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// Set a callback to invoke when knob has an event.
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// @knob is a pointer to our Knob instance.
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// @callback is a function to invoke when we have custom events.
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static void knob_set_callback(Knob* knob, KnobCallback callback, void* callback_context) {
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with_view_model(
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knob->view,
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KnobModel * model,
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{
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model->callback_context = callback_context;
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model->callback = callback;
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},
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true);
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}
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// Invoked when input (button press) is detected.
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// @input_even is the event the occured.
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// @ctx is a pointer to our Knob instance.
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static bool knob_input_callback(InputEvent* input_event, void* ctx) {
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message("knob_input_callback");
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Knob* knob = (Knob*)ctx;
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bool handled = false;
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if(input_event->type == InputTypePress && input_event->key == InputKeyUp) {
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bool updated = false;
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with_view_model(
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knob->view,
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KnobModel * model,
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{
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if(model->counter) {
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model->counter--;
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updated = true;
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}
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},
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updated);
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handled = true;
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} else if(input_event->type == InputTypePress && input_event->key == InputKeyDown) {
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with_view_model(
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knob->view,
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KnobModel * model,
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{ model->counter++; },
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true); // Render new data.
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handled = true;
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} else if(input_event->type == InputTypePress && input_event->key == InputKeyOk) {
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with_view_model(
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knob->view,
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KnobModel * model,
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{
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if(model->callback) {
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message("invoking callback");
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model->callback(model->callback_context, KnobEventDone);
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} else {
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message("no callback set; use knob_set_callback first.");
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}
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},
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false); // No new data.
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handled = true;
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}
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return handled;
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}
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// Invoked by the draw callback to render the knob.
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// @canvas is the canvas to draw on.
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// @ctx is our model.
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static void knob_render_callback(Canvas* canvas, void* ctx) {
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message("knob_render_callback");
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KnobModel* model = ctx;
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furi_string_printf(model->buffer, "Knob demo %d", model->counter);
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canvas_set_font(canvas, FontPrimary);
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if(model->heading) {
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canvas_draw_str_aligned(canvas, 64, 5, AlignCenter, AlignTop, model->heading);
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}
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canvas_draw_str_aligned(
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canvas, 15, 30, AlignLeft, AlignTop, furi_string_get_cstr(model->buffer));
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}
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// Allocates a Knob instance.
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Knob* knob_alloc() {
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message("knob_alloc");
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Knob* knob = malloc(sizeof(Knob));
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knob->view = view_alloc();
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// context passed to input_callback.
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view_set_context(knob->view, knob);
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// context passed to render.
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view_allocate_model(knob->view, ViewModelTypeLockFree, sizeof(KnobModel));
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with_view_model(
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knob->view,
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KnobModel * model,
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{
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model->buffer = furi_string_alloc();
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model->counter = 0;
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model->heading = NULL;
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},
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true);
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view_set_draw_callback(knob->view, knob_render_callback);
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view_set_input_callback(knob->view, knob_input_callback);
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return knob;
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}
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// Free a Knob instance.
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// @knob pointer to a Knob instance.
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void knob_free(Knob* knob) {
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message("knob_free");
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furi_assert(knob);
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with_view_model(
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knob->view, KnobModel * model, { furi_string_free(model->buffer); }, true);
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view_free(knob->view);
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free(knob);
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}
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// Gets the view associated with our Knob.
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// @knob pointer to a Knob instance.
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View* knob_get_view(Knob* knob) {
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message("knob_get_view");
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furi_assert(knob);
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return knob->view;
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}
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// Gets the current counter value for a given Knob instance.
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// @knob pointer to a Knob instance.
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uint32_t knob_get_counter(Knob* knob) {
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message("knob_get_counter");
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furi_assert(knob);
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uint32_t value = 0;
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with_view_model(
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knob->view, KnobModel * model, { value = model->counter; }, false);
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return value;
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}
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// Set the counter value for a given Knob instance.
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// @knob pointer to a Knob instance.
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void knob_set_counter(Knob* knob, uint32_t count) {
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with_view_model(
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knob->view, KnobModel * model, { model->counter = count; }, true);
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}
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// Sets the heading for displaying our knob.
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// @knob pointer to a Knob instance.
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// @heading the kind of knob.
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void knob_set_heading(Knob* knob, char* heading) {
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with_view_model(
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knob->view, KnobModel * model, { model->heading = heading; }, true);
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}
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/////////////////////////////////////////////////////////////////
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// This is our application.
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/////////////////////////////////////////////////////////////////
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typedef struct App {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Knob* knob;
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float volume;
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float frequency;
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} App;
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typedef enum {
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AppSceneSetVolume,
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AppSceneSetFrequency,
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AppSceneNum,
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} appScene;
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typedef enum {
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AppViewSetCounter = 200,
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} appViews;
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typedef enum {
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AppKnobEventDone,
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} AppKnobCustomEvents;
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void app_knob_callback(void* context, uint32_t index) {
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message("app_knob_callback");
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App* app = context;
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if(index == KnobEventDone) {
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view_dispatcher_send_custom_event(app->view_dispatcher, AppKnobEventDone);
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}
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}
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bool app_scene_start_custom_callback(void* context, uint32_t custom_event) {
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message("app_scene_start_custom_callback");
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furi_assert(context);
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App* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, custom_event);
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}
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bool app_back_event_callback(void* context) {
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furi_assert(context);
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App* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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void app_scene_set_volume_on_enter(void* context) {
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message("app_scene_set_volume_on_enter");
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App* app = context;
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Knob* knob = app->knob;
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knob_set_callback(knob, app_knob_callback, app);
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knob_set_heading(knob, "VOLUME");
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knob_set_counter(knob, (uint32_t)app->volume);
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view_dispatcher_switch_to_view(app->view_dispatcher, AppViewSetCounter);
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}
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bool app_scene_set_volume_on_event(void* context, SceneManagerEvent event) {
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message("app_scene_set_volume_on_event");
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App* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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// Back button pressed
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == AppKnobEventDone) {
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FURI_LOG_I(TAG, "Custom Event!");
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uint32_t counter = knob_get_counter(app->knob);
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FURI_LOG_I(TAG, "The counter is %ld.", counter);
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app->volume = counter;
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scene_manager_next_scene(app->scene_manager, AppSceneSetFrequency);
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}
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}
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return consumed;
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}
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void app_scene_set_volume_on_exit(void* context) {
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message("app_scene_set_volume_on_exit");
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UNUSED(context);
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}
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void app_scene_set_frequency_on_enter(void* context) {
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message("app_scene_set_frequency_on_enter");
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App* app = context;
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Knob* knob = app->knob;
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knob_set_callback(knob, app_knob_callback, app);
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knob_set_heading(knob, "FREQUENCY");
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knob_set_counter(knob, (uint32_t)app->frequency);
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view_dispatcher_switch_to_view(app->view_dispatcher, AppViewSetCounter);
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}
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bool app_scene_set_frequency_on_event(void* context, SceneManagerEvent event) {
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message("app_scene_set_frequency_on_event");
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App* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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// Back button pressed
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == AppKnobEventDone) {
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FURI_LOG_I(TAG, "Custom Event!");
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uint32_t counter = knob_get_counter(app->knob);
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FURI_LOG_I(TAG, "The counter is %ld.", counter);
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app->frequency = counter;
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scene_manager_next_scene(app->scene_manager, AppSceneSetVolume);
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}
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}
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return consumed;
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}
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void app_scene_set_frequency_on_exit(void* context) {
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message("app_scene_set_frequency_on_exit");
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UNUSED(context);
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}
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void (*const app_on_enter_handlers[])(void*) = {
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app_scene_set_volume_on_enter,
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app_scene_set_frequency_on_enter,
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};
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bool (*const app_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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app_scene_set_volume_on_event,
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app_scene_set_frequency_on_event,
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};
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void (*const app_on_exit_handlers[])(void* context) = {
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app_scene_set_volume_on_exit,
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app_scene_set_frequency_on_exit,
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};
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const SceneManagerHandlers app_scene_handlers = {
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.on_enter_handlers = app_on_enter_handlers,
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.on_event_handlers = app_on_event_handlers,
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.on_exit_handlers = app_on_exit_handlers,
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.scene_num = AppSceneNum,
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};
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App* knob_app_alloc() {
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message("knob_app_alloc");
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App* app = malloc(sizeof(App));
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app->frequency = 440;
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app->volume = 50;
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app->scene_manager = scene_manager_alloc(&app_scene_handlers, app);
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app->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, app_scene_start_custom_callback);
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view_dispatcher_set_navigation_event_callback(app->view_dispatcher, app_back_event_callback);
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app->knob = knob_alloc();
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view_dispatcher_add_view(app->view_dispatcher, AppViewSetCounter, knob_get_view(app->knob));
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return app;
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}
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void knob_app_free(App* app) {
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message("knob_app_free");
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view_dispatcher_remove_view(app->view_dispatcher, AppViewSetCounter);
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knob_free(app->knob);
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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free(app);
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}
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int32_t knob_demo_app(void* p) {
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UNUSED(p);
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message("knob_demo_app");
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App* app = knob_app_alloc();
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message("knob_app_alloc");
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Gui* gui = furi_record_open(RECORD_GUI);
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view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
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message("view_dispatcher_attach_to_gui");
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scene_manager_next_scene(app->scene_manager, AppSceneSetVolume);
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message("scene_manager_next_scene");
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view_dispatcher_run(app->view_dispatcher);
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message("view_dispatcher_run");
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// Free resources
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message("Freeing resources...");
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knob_app_free(app);
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furi_record_close(RECORD_GUI);
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return 0;
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}
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