Example of basic_scenes split across files.
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36
ui/basic_scenes_split/basic_scenes_split.h
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36
ui/basic_scenes_split/basic_scenes_split.h
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#pragma once
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/text_input.h>
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typedef enum {
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BasicScenesMainMenuSceneLottoNumbers,
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BasicScenesMainMenuSceneGreeting,
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} BasicScenesMainMenuSceneIndex;
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typedef enum {
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BasicScenesSubmenuView,
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BasicScenesWidgetView,
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BasicScenesTextInputView,
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} BasicScenesView;
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typedef enum {
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BasicScenesMainMenuScene,
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BasicScenesLotteryScene,
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BasicScenesGreetingInputScene,
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BasicScenesGreetingMessageScene,
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BasicScenesSceneCount,
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} BasicScenesScene;
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typedef struct App {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Submenu* submenu;
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Widget* widget;
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TextInput* text_input;
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char* user_name;
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uint8_t user_name_size;
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} App;
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