AirLabyrinth: Fix for gcc12 toolchain
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@ -83,9 +83,9 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
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player->trajectory = vector_add(
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player->trajectory,
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(Vector){
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((Vector){
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player_x_from_pitch(-imu_pitch_get(game_context->imu)),
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player_y_from_roll(-imu_roll_get(game_context->imu))});
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player_y_from_roll(-imu_roll_get(game_context->imu))}));
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}
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// Get game input
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@ -93,19 +93,19 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
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// Control player movement
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if(input.held & GameKeyUp) {
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player->trajectory = vector_add(player->trajectory, (Vector){0, -0.8});
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player->trajectory = vector_add(player->trajectory, ((Vector){0, -0.8}));
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}
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if(input.held & GameKeyDown) {
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player->trajectory = vector_add(player->trajectory, (Vector){0, +0.8});
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player->trajectory = vector_add(player->trajectory, ((Vector){0, +0.8}));
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}
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if(input.held & GameKeyLeft) {
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player->trajectory = vector_add(player->trajectory, (Vector){-0.8, 0});
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player->trajectory = vector_add(player->trajectory, ((Vector){-0.8, 0}));
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}
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if(input.held & GameKeyRight) {
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player->trajectory = vector_add(player->trajectory, (Vector){0.8, 0});
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player->trajectory = vector_add(player->trajectory, ((Vector){0.8, 0}));
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}
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// Get player position
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