AirLabyrinth: Fix for gcc12 toolchain

This commit is contained in:
Willy-JL 2024-03-04 22:46:30 +00:00
parent d5c329739a
commit d27edb92fe

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@ -83,9 +83,9 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
player->trajectory = vector_add( player->trajectory = vector_add(
player->trajectory, player->trajectory,
(Vector){ ((Vector){
player_x_from_pitch(-imu_pitch_get(game_context->imu)), player_x_from_pitch(-imu_pitch_get(game_context->imu)),
player_y_from_roll(-imu_roll_get(game_context->imu))}); player_y_from_roll(-imu_roll_get(game_context->imu))}));
} }
// Get game input // Get game input
@ -93,19 +93,19 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
// Control player movement // Control player movement
if(input.held & GameKeyUp) { if(input.held & GameKeyUp) {
player->trajectory = vector_add(player->trajectory, (Vector){0, -0.8}); player->trajectory = vector_add(player->trajectory, ((Vector){0, -0.8}));
} }
if(input.held & GameKeyDown) { if(input.held & GameKeyDown) {
player->trajectory = vector_add(player->trajectory, (Vector){0, +0.8}); player->trajectory = vector_add(player->trajectory, ((Vector){0, +0.8}));
} }
if(input.held & GameKeyLeft) { if(input.held & GameKeyLeft) {
player->trajectory = vector_add(player->trajectory, (Vector){-0.8, 0}); player->trajectory = vector_add(player->trajectory, ((Vector){-0.8, 0}));
} }
if(input.held & GameKeyRight) { if(input.held & GameKeyRight) {
player->trajectory = vector_add(player->trajectory, (Vector){0.8, 0}); player->trajectory = vector_add(player->trajectory, ((Vector){0.8, 0}));
} }
// Get player position // Get player position