fix freq not available bug w/join w/o games.
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@ -1972,7 +1972,7 @@ int32_t rock_paper_scissors_app(void* p) {
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break;
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break;
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case InputKeyOk:
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case InputKeyOk:
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game = remote_games_current(game_context);
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game = remote_games_current(game_context);
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if(update_frequency(game_context) && game) {
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if(game && update_frequency(game_context)) {
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// We send "Join" when OK button clicked.
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// We send "Join" when OK button clicked.
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game_context->data->game_number = game->game_number;
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game_context->data->game_number = game->game_number;
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@ -1984,7 +1984,7 @@ int32_t rock_paper_scissors_app(void* p) {
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} else {
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} else {
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FURI_LOG_E(TAG, "Failed to aquire mutex.");
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FURI_LOG_E(TAG, "Failed to aquire mutex.");
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}
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}
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} else {
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} else if(game) {
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game_context->data->local_player = StateJoiningBadFrequency;
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game_context->data->local_player = StateJoiningBadFrequency;
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}
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}
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break;
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break;
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