Host ACKs the join request.
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@@ -17,22 +17,22 @@ Completed work:
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- Show games found & let user pick the game to join.
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- Config - Allow changing game number.
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- Config - Allow changing frequency.
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- Receiving a Join game does an ACK (to cause game on joiner to start).
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Remaining work (for subghz version):
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- Receiving a Join game should do an ACK (to cause game on joiner to start).
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- Log joined game into SD card.
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- Log game results into SD card.
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- Log game results & contact info onto SD card.
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- Config - Allow changing hard-coded CONTACT_INFO message.
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- Allow viewing past games/scores.
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- Config - Allow changing message on join.
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- A join ACK removes it from the list of available games.
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- Refactor the code, so it has less duplication.
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- Write tutorial.
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- Add game ending animations.
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Future ideas:
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- Uses Princeton signals for second player.
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- Create stand-alone hardware badges that can play the game too.
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- Uses Princeton signals for second player.
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- Instead of subghz, use IR.
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- Instead of subghz, use GPIO.
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