Update social info for existing player.
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3d1fff533f
commit
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@ -1723,6 +1723,7 @@ static void update_player_stats(
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stat->loss_count += isLoss((GameState)remote_player) ? 1 : 0;
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stat->loss_count += isLoss((GameState)remote_player) ? 1 : 0;
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stat->win_count += isWin((GameState)remote_player) ? 1 : 0;
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stat->win_count += isWin((GameState)remote_player) ? 1 : 0;
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stat->tie_count += isTie((GameState)remote_player) ? 1 : 0;
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stat->tie_count += isTie((GameState)remote_player) ? 1 : 0;
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furi_string_set_str(stat->contact, remote_contact);
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furi_string_set_str(stat->last_played, datetime);
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furi_string_set_str(stat->last_played, datetime);
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furi_string_set_char(stat->last_played, 10, ' ');
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furi_string_set_char(stat->last_played, 10, ' ');
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}
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}
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@ -2318,8 +2319,8 @@ int32_t rock_paper_scissors_app(void* p) {
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}
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}
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break;
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break;
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case GameEventPlaySong:
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case GameEventPlaySong:
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play_song(game_context->data->local_player);
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save_result(game_context);
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save_result(game_context);
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play_song(game_context->data->local_player);
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break;
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break;
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case GameEventDataDetected:
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case GameEventDataDetected:
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rps_receive_data(game_context, event.tick);
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rps_receive_data(game_context, event.tick);
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