Host exit removes game from list.
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@ -187,7 +187,7 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
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break;
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break;
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case GameRfPurposeBeacon:
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case GameRfPurposeBeacon:
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// We expect this mesage to the game number, move and sender name.
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// We expect this mesage to the game number and sender name.
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if(sscanf(
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if(sscanf(
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(const char*)message + game_name_len + 2,
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(const char*)message + game_name_len + 2,
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"%03u:%8s",
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"%03u:%8s",
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@ -207,6 +207,27 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
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}
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}
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break;
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break;
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case GameRfPurposeNotBeacon:
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// We expect this mesage to the game number and sender name.
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if(sscanf(
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(const char*)message + game_name_len + 2,
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"%03u:%8s",
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&game_number,
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sender_name) == 2) {
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// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
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FuriString* name = furi_string_alloc();
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furi_string_set(name, sender_name);
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GameEvent event = {
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.type = GameEventRemoteNotBeacon,
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.sender_name = name,
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.game_number = game_number};
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furi_message_queue_put(game_context->queue, &event, FuriWaitForever);
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} else {
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FURI_LOG_W(TAG, "Failed to parse not beacon message. >%s<", message);
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}
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break;
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case GameRfPurposeJoin:
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case GameRfPurposeJoin:
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// We expect this mesage to the game number, move and sender name.
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// We expect this mesage to the game number, move and sender name.
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if(sscanf(
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if(sscanf(
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@ -895,6 +916,25 @@ static void rps_broadcast_beacon(GameContext* game_context) {
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rps_broadcast(game_context, data->buffer);
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rps_broadcast(game_context, data->buffer);
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}
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}
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// Our GameEventTypeTimer handler invokes this method.
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// We broadcast - "RPS:" + notbeacon"N" + version"A" + game"###" + ":" + "YourFlip" + "\r\n"
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// @param game_context pointer to a GameContext.
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static void rps_broadcast_not_beacon(GameContext* game_context) {
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GameData* data = game_context->data;
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FURI_LOG_I(TAG, "Sending not beacon");
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// The message for game 42 should look like... "RPS:NA042:YourFlip\r\n"
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furi_string_printf(
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data->buffer,
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"%s%c%c%03u:%s\r\n",
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RPS_GAME_NAME,
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GameRfPurposeNotBeacon,
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MAJOR_VERSION,
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data->game_number,
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furi_hal_version_get_name_ptr());
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rps_broadcast(game_context, data->buffer);
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}
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// Send message that indicates Flipper is joining a specific game.
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// Send message that indicates Flipper is joining a specific game.
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// We broadcast - "RPS:" + join"J" + version"A" + game"###" + "NYourNameHere" + " :" + "YourFlip" + "\r\n"
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// We broadcast - "RPS:" + join"J" + version"A" + game"###" + "NYourNameHere" + " :" + "YourFlip" + "\r\n"
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// @param game_context pointer to a GameContext.
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// @param game_context pointer to a GameContext.
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@ -1810,6 +1850,10 @@ int32_t rock_paper_scissors_app(void* p) {
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// Long press back to exit.
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// Long press back to exit.
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processing = false;
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processing = false;
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} else if((event.input.type == InputTypeShort) && (event.input.key == InputKeyBack)) {
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} else if((event.input.type == InputTypeShort) && (event.input.key == InputKeyBack)) {
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if(game_context->data->local_player == StateHostingLookingForPlayer) {
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rps_broadcast_not_beacon(game_context);
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}
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// Short press back to go back to main menu.
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// Short press back to go back to main menu.
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game_context->data->local_player = StateMainMenuHost;
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game_context->data->local_player = StateMainMenuHost;
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game_context->data->remote_player = StateUnknown;
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game_context->data->remote_player = StateUnknown;
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@ -1821,11 +1865,17 @@ int32_t rock_paper_scissors_app(void* p) {
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.type = GameEventLocalMove, .tick = furi_get_tick(), .move = MoveUnknown};
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.type = GameEventLocalMove, .tick = furi_get_tick(), .move = MoveUnknown};
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switch(event.input.key) {
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switch(event.input.key) {
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case InputKeyUp:
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case InputKeyUp:
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if(game_context->data->local_player == StateHostingLookingForPlayer) {
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rps_broadcast_not_beacon(game_context);
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}
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game_context->data->local_player = StateHostingSetFrequency;
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game_context->data->local_player = StateHostingSetFrequency;
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break;
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break;
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case InputKeyDown:
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case InputKeyDown:
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if(furi_hal_region_is_frequency_allowed(
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if(furi_hal_region_is_frequency_allowed(
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frequency_list[game_context->data->frequency_index])) {
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frequency_list[game_context->data->frequency_index])) {
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if(game_context->data->local_player == StateHostingLookingForPlayer) {
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rps_broadcast_not_beacon(game_context);
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}
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game_context->data->local_player = StateHostingSetGameNumber;
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game_context->data->local_player = StateHostingSetGameNumber;
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}
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}
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break;
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break;
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@ -2259,6 +2309,10 @@ int32_t rock_paper_scissors_app(void* p) {
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FURI_LOG_I(TAG, "Remote beacon detected. game number %03u", event.game_number);
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FURI_LOG_I(TAG, "Remote beacon detected. game number %03u", event.game_number);
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remote_games_add(game_context, &event);
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remote_games_add(game_context, &event);
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break;
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break;
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case GameEventRemoteNotBeacon:
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FURI_LOG_I(TAG, "Remote not beacon detected. game number %03u", event.game_number);
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remote_games_remove(game_context, &event);
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break;
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case GameEventRemoteJoined:
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case GameEventRemoteJoined:
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if(furi_mutex_acquire(game_context->mutex, FuriWaitForever) == FuriStatusOk) {
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if(furi_mutex_acquire(game_context->mutex, FuriWaitForever) == FuriStatusOk) {
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if(event.game_number == game_context->data->game_number) {
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if(event.game_number == game_context->data->game_number) {
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@ -167,7 +167,8 @@ typedef enum {
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// When an RF message is sent, it includes a purpose so the receiving application
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// When an RF message is sent, it includes a purpose so the receiving application
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// can decide if it should process the message.
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// can decide if it should process the message.
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typedef enum {
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typedef enum {
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GameRfPurposeBeacon = 'B', // Beacon.
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GameRfPurposeBeacon = 'B', // Beacon (hosting a game).
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GameRfPurposeNotBeacon = 'N', // Not a Beacon (no longer hosting a game).
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GameRfPurposeJoin = 'J', // Join a game.
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GameRfPurposeJoin = 'J', // Join a game.
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GameRfPurposeJoinAcknowledge = 'A', // Acknowledge a join request.
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GameRfPurposeJoinAcknowledge = 'A', // Acknowledge a join request.
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GameRfPurposeMove = 'M', // Player move.
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GameRfPurposeMove = 'M', // Player move.
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@ -179,6 +180,7 @@ typedef enum {
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GameEventTypeKey,
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GameEventTypeKey,
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GameEventDataDetected,
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GameEventDataDetected,
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GameEventRemoteBeacon,
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GameEventRemoteBeacon,
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GameEventRemoteNotBeacon,
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GameEventRemoteJoined,
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GameEventRemoteJoined,
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GameEventRemoteJoinAcknowledged,
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GameEventRemoteJoinAcknowledged,
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GameEventLocalMove,
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GameEventLocalMove,
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