Viewport code example.

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Derek Jamison 2023-04-09 09:22:17 -04:00
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# BASIC DEMO
## Introduction
This is a minimal Hello World application for the Flipper Zero using the Viewport. The goal of this project is to use it as a starting point for other applications.
## Installation Directions
This project is intended to be overlayed on top of an existing firmware repo.
- Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware.
- Copy the "minimal_viewport" [folder](..) to the \applications\plugins\minimal_viewport folder in your firmware.
- Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware.
- NOTE: You can also extract the basic_demo.FAP from resources.tar file and use qFlipper to copy the file to the SD Card/apps/Misc folder.
## Running the updated firmware
These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop.
- Press the OK button on the flipper to pull up the main menu.
- Choose "Applications" from the menu.
- Choose "Misc" from the sub-menu.
- Choose "Minimal Viewport Demo"
- The flipper should say "Hello World!"
- Press the BACK button to exit.
## How it works
- application.fam
- specifies the name of our application.
- specifies the entry point for our application.
- specifies we use the GUI.
- specifies our icon is the minimal_viewport.png file.
- specifies our application can be found in the "Misc" category.
- minimal_viewport.png
- The icon for our application.
- minimal_viewport_app.c
- We #include the libraries we referece.

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App(
appid="Minimal_Viewport_Demo",
name="Minimal Viewport Demo",
apptype=FlipperAppType.EXTERNAL,
entry_point="minimal_viewport_demo_app",
requires=["gui"],
stack_size=2 * 1024,
fap_icon="minimal_viewport.png",
fap_category="Misc",
)

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#include <furi.h>
#include <gui/gui.h>
typedef struct {
int type;
InputEvent input;
} AppEvent;
static void input_callback(InputEvent* input_event, void* ctx) {
FuriMessageQueue* queue = ctx;
AppEvent event = {
.type = input_event->type,
.input = *input_event,
};
furi_message_queue_put(queue, &event, FuriWaitForever);
}
static void render_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 15, 30, AlignLeft, AlignTop, "HELLO WORLD!");
}
//static ViewPort* view_port = view_port_alloc();
int32_t minimal_viewport_demo_app(void* p) {
UNUSED(p);
FuriMessageQueue* queue = furi_message_queue_alloc(8, sizeof(AppEvent));
ViewPort* view_port = view_port_alloc();
view_port_input_callback_set(view_port, input_callback, queue);
view_port_draw_callback_set(view_port, render_callback, NULL);
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
bool processing = true;
AppEvent event;
do {
if(furi_message_queue_get(queue, &event, FuriWaitForever) == FuriStatusOk) {
if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
processing = false;
}
}
} while(processing);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_record_close(RECORD_GUI);
return 0;
}