Viewport code example.
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43
plugins/minimal_viewport/minimal_viewport_app.c
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43
plugins/minimal_viewport/minimal_viewport_app.c
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#include <furi.h>
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#include <gui/gui.h>
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typedef struct {
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int type;
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InputEvent input;
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} AppEvent;
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static void input_callback(InputEvent* input_event, void* ctx) {
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FuriMessageQueue* queue = ctx;
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AppEvent event = {
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.type = input_event->type,
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.input = *input_event,
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};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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UNUSED(ctx);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 15, 30, AlignLeft, AlignTop, "HELLO WORLD!");
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}
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//static ViewPort* view_port = view_port_alloc();
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int32_t minimal_viewport_demo_app(void* p) {
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UNUSED(p);
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FuriMessageQueue* queue = furi_message_queue_alloc(8, sizeof(AppEvent));
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ViewPort* view_port = view_port_alloc();
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view_port_input_callback_set(view_port, input_callback, queue);
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view_port_draw_callback_set(view_port, render_callback, NULL);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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bool processing = true;
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AppEvent event;
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do {
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if(furi_message_queue_get(queue, &event, FuriWaitForever) == FuriStatusOk) {
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if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
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processing = false;
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}
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}
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} while(processing);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close(RECORD_GUI);
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return 0;
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}
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