RPS - Allow configuring social info.

This commit is contained in:
Derek Jamison 2023-03-22 14:10:57 -04:00
parent c88d5dbf3a
commit 7d87a22b10
3 changed files with 285 additions and 34 deletions

View File

@ -21,10 +21,11 @@ Completed work:
- Log game results & contact info onto SD card.
- Allow viewing past games/scores.
- A join ACK removes it from the list of available games.
- Config - Allow changing hard-coded CONTACT_INFO message.
Remaining work (for subghz version):
- Config - Allow changing hard-coded CONTACT_INFO message.
- Config - Allow saving CONTACT_INFO message.
- Refactor the code, so it has less duplication.
- Write tutorial.
- Add game ending animations.
@ -59,14 +60,16 @@ These directions assume you are starting at the flipper desktop. If not, please
- Do the same steps on your second Flipper.
- On Flipper 1, choose "Host game".
- select a valid frequency. (like "433.92" in US region)
- select a valid frequency. (like "433.92" in US region)
- choose a game number.
- click OK button to start game.
- On Flipper 2, choose "Join game".
- select the same valid frequency as Flipper 1.
- "game none" should change to show the game number from Flipper 1 & its name.
-click OK button to join game.
- "game none" should change to show the game number from Flipper 1 & its name.
-click OK button to join game.
- Once two players are joined:
@ -120,31 +123,32 @@ sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000 -x 47
- rock_paper_scissors.c
- This is the game applcation.
## Example data
- Beacon for game 042:
RPS:BA042:Lumyphut
RPS:BA042:Lumyphut
- Join game 042:
RPS:JA042NYourNameHere :Lumyphut
RPS:JA042NYourNameHere :Lumyphut
- Join-ack for game 042:
RPS:AA042NYourNameHere :Lumyphut
RPS:AA042NYourNameHere :Lumyphut
- Count 1 for game 042:
RPS:MA0421:Lumyphut
RPS:MA0421:Lumyphut
- Count 2 for game 042:
RPS:MA0422:Lumyphut
RPS:MA0422:Lumyphut
- Rock for game 042:
RPS:MA042R:Lumyphut
RPS:MA042R:Lumyphut
- Paper for game 042:
RPS:MA042P:Lumyphut
RPS:MA042P:Lumyphut
- Scissors for game 042:
RPS:MA042S:Lumyphut
RPS:MA042S:Lumyphut
RPS:AA042NYourNameHere :Lumyphut
123456789 0123456789 = 19bytes.
60-19 = 41 bytes is max length of name.

View File

@ -632,7 +632,7 @@ static void rps_render_main_menu(Canvas* canvas, void* ctx) {
canvas_draw_str_aligned(canvas, 30, 15, AlignLeft, AlignTop, "Host game");
canvas_draw_str_aligned(canvas, 30, 27, AlignLeft, AlignTop, "Join game");
canvas_draw_str_aligned(canvas, 30, 39, AlignLeft, AlignTop, "Past games");
canvas_draw_str_aligned(canvas, 30, 51, AlignLeft, AlignTop, "Edit Message");
canvas_draw_str_aligned(canvas, 30, 51, AlignLeft, AlignTop, "Edit contact info");
if(game_context->data->local_player == StateMainMenuHost) {
canvas_draw_str_aligned(canvas, 20, 15, AlignLeft, AlignTop, ">");
@ -691,6 +691,107 @@ static void rps_render_past_games(Canvas* canvas, void* ctx) {
}
}
static void rps_render_choose_social(Canvas* canvas, void* ctx) {
GameContext* game_context = ctx;
UNUSED(game_context);
int line = game_context->data->social_line;
int index = line - 2;
if(index < 0) {
index = 0;
}
canvas_clear(canvas);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 2, 0, AlignLeft, AlignTop, "Share your...");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 15, 15, AlignLeft, AlignTop, contact_list[index++] + 1);
canvas_draw_str_aligned(canvas, 15, 27, AlignLeft, AlignTop, contact_list[index++] + 1);
canvas_draw_str_aligned(canvas, 15, 39, AlignLeft, AlignTop, contact_list[index++] + 1);
if(index < (int)COUNT_OF(contact_list)) {
canvas_draw_str_aligned(canvas, 15, 51, AlignLeft, AlignTop, contact_list[index++] + 1);
}
if(line == 0) {
canvas_draw_str_aligned(canvas, 5, 15, AlignLeft, AlignTop, ">");
} else if(line == 1) {
canvas_draw_str_aligned(canvas, 5, 27, AlignLeft, AlignTop, ">");
} else {
canvas_draw_str_aligned(canvas, 5, 39, AlignLeft, AlignTop, ">");
}
}
char keyboard[4][14] = {
{'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '.', '_', 8},
{'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '!', '$', '*', '&'},
{'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', '=', '+', ':', '(', ')'},
{'Z', 'X', 'C', 'V', 'B', 'N', 'M', ' ', '@', '"', '#', '/', '\'', 13}};
static char get_char(GameContext* game_context, bool long_press) {
int c_r = game_context->data->keyboard_row;
int c_c = game_context->data->keyboard_col;
char ch = keyboard[c_r][c_c];
if(!long_press && ch >= 'A' && ch <= 'Z') {
ch += 32;
}
return ch;
}
static void draw_arrow(Canvas* canvas, int x, int y, bool tail) {
canvas_draw_line(canvas, x, y + 2, x + 4, y + 2);
canvas_draw_line(canvas, x, y + 2, x + 2, y);
canvas_draw_line(canvas, x, y + 2, x + 2, y + 4);
if(tail) {
canvas_draw_line(canvas, x + 4, y + 2, x + 4, y);
}
}
static void rps_render_input_text(Canvas* canvas, void* ctx) {
GameContext* game_context = ctx;
UNUSED(game_context);
canvas_clear(canvas);
canvas_set_font(canvas, FontKeyboard);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str(canvas, 0, 8, furi_string_get_cstr(game_context->data->keyboard_heading));
canvas_draw_rframe(canvas, 0, 10, 127, 14, 1);
int input_offset = furi_string_utf8_length(game_context->data->keyboard_data) - 20;
if(input_offset < 0) {
input_offset = 0;
}
canvas_draw_str(
canvas, 2, 20, furi_string_get_cstr(game_context->data->keyboard_data) + input_offset);
int c_r = game_context->data->keyboard_row;
int c_c = game_context->data->keyboard_col;
for(int row = 0; row < 4; row++) {
for(int col = 0; col < 14; col++) {
char ch = keyboard[row][col];
int x = col * 9 + 2;
int y = row * 10 + 33;
if(row == c_r && col == c_c) {
canvas_draw_box(canvas, x - 1, y - 8, 7, 9);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_glyph(canvas, x, y, ch);
if(ch == 8) {
draw_arrow(canvas, x, y - 5, false);
} else if(ch == 13) {
draw_arrow(canvas, x, y - 5, true);
}
canvas_set_color(canvas, ColorBlack);
}
}
}
// We register this callback to get invoked whenever we need to render the screen.
// We render the UI on this callback thread.
// @param canvas rendering surface of the Flipper Zero.
@ -711,6 +812,10 @@ static void rps_render_callback(Canvas* canvas, void* ctx) {
rps_render_main_menu(canvas, game_context);
} else if(game_context->data->screen_state == ScreenPastGames) {
rps_render_past_games(canvas, game_context);
} else if(game_context->data->screen_state == ScreenEditMessage) {
rps_render_input_text(canvas, game_context);
} else if(game_context->data->screen_state == ScreenChooseSocial) {
rps_render_choose_social(canvas, game_context);
}
}
@ -1522,8 +1627,6 @@ static void load_player_stats(GameContext* game_context) {
int32_t rock_paper_scissors_app(void* p) {
UNUSED(p);
UNUSED(contact_list);
// Configure our initial data.
GameContext* game_context = malloc(sizeof(GameContext));
game_context->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
@ -1539,6 +1642,8 @@ int32_t rock_paper_scissors_app(void* p) {
game_context->data->remote_games = NULL;
game_context->data->local_contact = furi_string_alloc();
furi_string_set(game_context->data->local_contact, CONTACT_INFO);
game_context->data->keyboard_heading = furi_string_alloc();
game_context->data->keyboard_data = furi_string_alloc();
load_player_stats(game_context);
@ -1777,6 +1882,137 @@ int32_t rock_paper_scissors_app(void* p) {
FURI_LOG_T(TAG, "No support for key %d", event.input.key);
break;
}
} else if(
game_context->data->screen_state == ScreenEditMessage &&
event.input.type == InputTypeShort) {
char ch;
switch(event.input.key) {
case InputKeyLeft:
if(game_context->data->keyboard_col) {
game_context->data->keyboard_col--;
} else {
game_context->data->keyboard_col = 13;
}
break;
case InputKeyRight:
if(game_context->data->keyboard_col < 13) {
game_context->data->keyboard_col++;
} else {
game_context->data->keyboard_col = 0;
}
break;
case InputKeyUp:
if(game_context->data->keyboard_row) {
game_context->data->keyboard_row--;
} else {
game_context->data->keyboard_row = 3;
}
break;
case InputKeyDown:
if(game_context->data->keyboard_row < 3) {
game_context->data->keyboard_row++;
} else {
game_context->data->keyboard_row = 0;
}
break;
case InputKeyOk:
ch = get_char(game_context, true);
if(ch >= ' ') {
int len = furi_string_utf8_length(game_context->data->keyboard_data);
if(len < KEYBOARD_MAX_LEN) {
furi_string_push_back(game_context->data->keyboard_data, ch);
} else {
single_vibro();
}
} else if(ch == 8) {
int len = furi_string_utf8_length(game_context->data->keyboard_data);
if(len > 0) {
furi_string_left(game_context->data->keyboard_data, len - 1);
}
} else if(ch == 13) {
furi_string_printf(
game_context->data->local_contact,
"%c%s",
contact_list[game_context->data->social_line][0],
furi_string_get_cstr(game_context->data->keyboard_data));
FURI_LOG_I(
TAG,
"Changed contact info to '%s'",
furi_string_get_cstr(game_context->data->local_contact));
game_context->data->screen_state = ScreenMainMenu;
}
break;
default:
break;
}
} else if(
game_context->data->screen_state == ScreenEditMessage &&
event.input.type == InputTypeLong) {
char ch;
switch(event.input.key) {
case InputKeyOk:
ch = get_char(game_context, false);
if(ch >= ' ') {
int len = furi_string_utf8_length(game_context->data->keyboard_data);
if(len < KEYBOARD_MAX_LEN) {
furi_string_push_back(game_context->data->keyboard_data, ch);
} else {
single_vibro();
}
} else if(ch == 8) {
furi_string_left(game_context->data->keyboard_data, 0);
}
break;
default:
break;
}
} else if(
game_context->data->screen_state == ScreenChooseSocial &&
event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
if(game_context->data->social_line) {
game_context->data->social_line--;
} else {
single_vibro();
}
break;
case InputKeyDown:
if(++game_context->data->social_line >= (int)COUNT_OF(contact_list)) {
game_context->data->social_line--;
single_vibro();
}
break;
case InputKeyOk:
if(game_context->data->social_line == 0) {
furi_string_set(game_context->data->local_contact, CONTACT_INFO_NONE);
FURI_LOG_I(
TAG,
"Changed contact info to '%s'",
furi_string_get_cstr(game_context->data->local_contact));
game_context->data->screen_state = ScreenMainMenu;
} else {
furi_string_set(
game_context->data->keyboard_heading,
contact_list[game_context->data->social_line] + 1);
game_context->data->keyboard_row = 0;
game_context->data->keyboard_col = 13;
game_context->data->screen_state = ScreenEditMessage;
}
break;
default:
break;
}
} else if(
game_context->data->screen_state == ScreenMainMenu &&
event.input.type == InputTypeShort) {
@ -1829,7 +2065,7 @@ int32_t rock_paper_scissors_app(void* p) {
game_context->data->player_stats;
game_context->data->screen_state = ScreenPastGames;
} else if(game_context->data->local_player == StateMainMenuMessage) {
game_context->data->screen_state = ScreenEditMessage;
game_context->data->screen_state = ScreenChooseSocial;
}
break;
default:

View File

@ -26,12 +26,15 @@
#define TAG "rock_paper_scissors_app"
// Name for "N", followed by your name without any spaces.
#define CONTACT_INFO "NYourNameHere"
#define CONTACT_INFO_NONE "E"
#define CONTACT_INFO "_"
#define CONTACT_INFO_NONE "_"
// The message max length should be no larger than a value around 60 to 64.
#define MESSAGE_MAX_LEN 60
// The is the most characters you can enter at a keyboard prompt.
#define KEYBOARD_MAX_LEN 40
// How often to send a beacon.
#define BEACON_DURATION 3
@ -154,6 +157,7 @@ typedef enum {
ScreenPlayingGame,
ScreenError,
ScreenJoinGame,
ScreenChooseSocial,
ScreenEditMessage,
ScreenPastGames,
} ScreenState;
@ -182,23 +186,25 @@ typedef enum {
} GameEventType;
static const char* contact_list[] = {
"CBuy me a coffee",
"DDiscord",
"EEmpty",
"FFacebook",
"_(Flipper name only)",
"AAlias",
"CBuyMeACoffee.com",
"DDiscord handle",
"EEtsy shop",
"FFacebook username",
"GGithub",
"HHandle",
"IInstagram",
"LLinkedin",
"MMobile",
"IInstagram username",
"LLinkedin profile",
"MMobile number",
"NName",
"PPinterest",
"RReddit",
"KTikTok",
"PPinterest username",
"RReddit username",
"KTikTok handle",
"UTinyUrl.com",
"WTwitch",
"TTwitter",
"YYouTube",
"WTwitch id",
"TTwitter handle",
"VYouTube video",
"YYouTube channel",
};
// An item in the event queue has both the type and its associated data.
@ -255,6 +261,11 @@ typedef struct {
FuriString* local_contact;
struct PlayerStats* player_stats;
struct PlayerStats* viewing_player_stats;
FuriString* keyboard_data;
FuriString* keyboard_heading;
int keyboard_row;
int keyboard_col;
int social_line;
} GameData;
// This is our application context.