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@ -57,9 +57,10 @@ typedef struct {
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DemoEventType type; // The reason for this event.
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// You can add additional data that is helpful for your events.
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InputEvent input; // This data is specific to DemoEventTypeKey.
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unsigned int number; // This data is specific to DemoEventSendCounter/DemoEventReceivedCounter/DemoEventSendTone/DemoEventReceivedTone.
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FuriString* senderName; // This data is specific to DemoEventReceivedCounter/DemoEventReceivedTone.
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// Some parameters are only used by some events.
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InputEvent input;
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unsigned int number;
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FuriString* senderName;
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} DemoEvent;
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// This is the data for our application. You might have a game board,
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@ -129,7 +130,8 @@ static void subghz_demo_receive_data(DemoContext* instance) {
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switch(purpose) {
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case DemoRfPurposeCounter:
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// We expect this mesage to contain both the count and the sender name.
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if (sscanf((const char*)message+game_name_len+2, "%04u:%8s", &number, senderName) == 2) {
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if(sscanf((const char*)message + game_name_len + 2, "%04u:%8s", &number, senderName) ==
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2) {
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// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
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FuriString* name = furi_string_alloc();
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furi_string_set(name, senderName);
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@ -138,7 +140,8 @@ static void subghz_demo_receive_data(DemoContext* instance) {
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FURI_LOG_W(TAG, "Number was >= 10000U. >%s<", message);
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number %= 10000U;
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}
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DemoEvent event = {.type = DemoEventReceivedCounter, .number = number, .senderName = name};
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DemoEvent event = {
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.type = DemoEventReceivedCounter, .number = number, .senderName = name};
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furi_message_queue_put(instance->queue, &event, FuriWaitForever);
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} else {
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FURI_LOG_W(TAG, "Failed to parse counter message. >%s<", message);
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@ -147,11 +150,13 @@ static void subghz_demo_receive_data(DemoContext* instance) {
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case DemoRfPurposeTone:
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// We expect this message to contain both the frequency and the sender name.
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if (sscanf((const char*)message+game_name_len+2, "%u:%8s", &number, senderName) == 2) {
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if(sscanf((const char*)message + game_name_len + 2, "%u:%8s", &number, senderName) ==
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2) {
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// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
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FuriString* name = furi_string_alloc();
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furi_string_set(name, senderName);
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DemoEvent event = {.type = DemoEventReceivedTone, .number = number, .senderName = name};
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DemoEvent event = {
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.type = DemoEventReceivedTone, .number = number, .senderName = name};
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furi_message_queue_put(instance->queue, &event, FuriWaitForever);
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} else {
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FURI_LOG_W(TAG, "Failed to parse tone message. >%s<", message);
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@ -241,11 +246,13 @@ static void subghz_demo_render_callback(Canvas* canvas, void* ctx) {
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furi_string_printf(data->buffer, "%04u", localCounter);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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canvas_draw_str_aligned(
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canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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if(remoteCounter < 10000U) {
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furi_string_printf(data->buffer, "Received %04u", remoteCounter);
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canvas_draw_str_aligned(canvas, 64, 52, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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canvas_draw_str_aligned(
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canvas, 64, 52, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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}
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furi_mutex_release(demo_context->mutex);
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@ -302,7 +309,8 @@ static void subghz_demo_broadcast(DemoContext* demo_context, FuriString* buffer)
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// Make sure our message will fit into a packet; if not truncate it.
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size_t length = strlen((char*)message);
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if(length > MESSAGE_MAX_LEN) {
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FURI_LOG_E(TAG, "Outgoing message bigger than %d bytes! >%s<", MESSAGE_MAX_LEN, (char*)message);
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FURI_LOG_E(
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TAG, "Outgoing message bigger than %d bytes! >%s<", MESSAGE_MAX_LEN, (char*)message);
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// Add \r\n(null) to the end of the 0-indexed string.
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message[MESSAGE_MAX_LEN - 1] = 0;
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@ -327,7 +335,14 @@ static void subghz_demo_broadcast_counter(DemoContext* demo_context, unsigned in
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FURI_LOG_I(TAG, "Sending counter %04u", counterToSend);
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// The message for a counter with value 42 should look like... "SGDEMO:CA0042:YourFlip\r\n"
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furi_string_printf(data->buffer, "%s%c%c%04u:%s\r\n", SUBGHZ_GAME_NAME, DemoRfPurposeCounter, MAJOR_VERSION, counterToSend, furi_hal_version_get_name_ptr());
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furi_string_printf(
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data->buffer,
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"%s%c%c%04u:%s\r\n",
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SUBGHZ_GAME_NAME,
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DemoRfPurposeCounter,
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MAJOR_VERSION,
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counterToSend,
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furi_hal_version_get_name_ptr());
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subghz_demo_broadcast(demo_context, data->buffer);
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}
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@ -340,7 +355,14 @@ static void subghz_demo_broadcast_tone(DemoContext* demo_context, unsigned int f
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FURI_LOG_I(TAG, "Sending frequency %04u", frequency);
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// The message for a frequency of 440 should look like... "SGDEMO:TA440:YourFlip\r\n"
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furi_string_printf(data->buffer, "%s%c%c%u:%s\r\n", SUBGHZ_GAME_NAME, DemoRfPurposeTone, MAJOR_VERSION, frequency, furi_hal_version_get_name_ptr());
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furi_string_printf(
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data->buffer,
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"%s%c%c%u:%s\r\n",
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SUBGHZ_GAME_NAME,
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DemoRfPurposeTone,
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MAJOR_VERSION,
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frequency,
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furi_hal_version_get_name_ptr());
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subghz_demo_broadcast(demo_context, data->buffer);
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}
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@ -414,7 +436,8 @@ int32_t subghz_demo_app(void* p) {
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Update the screen fairly frequently (every 250 milliseconds.)
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FuriTimer* timer = furi_timer_alloc(subghz_demo_tick_callback, FuriTimerTypePeriodic, demo_context->queue);
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FuriTimer* timer =
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furi_timer_alloc(subghz_demo_tick_callback, FuriTimerTypePeriodic, demo_context->queue);
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furi_timer_start(timer, 250);
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// Main loop
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