Basic application with custom canvas draw.
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128
plugins/basic/basic_demo_app.c
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128
plugins/basic/basic_demo_app.c
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/*
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@CodeAllNight
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https://github.com/jamisonderek/flipper-zero-tutorials
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This is a basic application for the Flipper Zero.
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The goal of this project is to use it as a starting point for other applications.
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*/
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_gpio.h>
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#include <furi_hal_resources.h>
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#include <gui/gui.h>
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#include <locale/locale.h>
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#define TAG "basic_demo_app"
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typedef enum {
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DemoEventTypeKey,
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// You can add additional events here.
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} DemoEventType;
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typedef struct {
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DemoEventType type; // The reason for this event.
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InputEvent input; // This data is specific to keypress data.
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// You can add additional data that is helpful for your events.
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} DemoEvent;
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typedef struct {
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FuriString* buffer;
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// You can add additional state here.
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} DemoData;
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typedef struct {
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FuriMessageQueue* queue; // Message queue (DemoEvent items to process).
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FuriMutex* mutex; // Used to provide thread safe access to data.
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DemoData* data; // Data accessed by multiple threads (acquire the mutex before accessing!)
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} DemoContext;
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// Invoked when input (button press) is detected. We queue a message and then return to the caller.
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static void basic_demo_input_callback(InputEvent* input_event, FuriMessageQueue* queue) {
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furi_assert(queue);
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DemoEvent event = {.type = DemoEventTypeKey, .input = *input_event};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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// Invoked by the draw callback to render the screen. We render our UI on the callback thread.
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static void basic_demo_render_callback(Canvas* canvas, void* ctx) {
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// Attempt to aquire context, so we can read the data.
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DemoContext* demo_context = ctx;
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if(furi_mutex_acquire(demo_context->mutex, 200) != FuriStatusOk) {
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return;
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}
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DemoData* data = demo_context->data;
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furi_string_printf(data->buffer, "Basic");
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furi_string_cat_printf(data->buffer, " demo");
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 45, 30, AlignLeft, AlignTop, furi_string_get_cstr(data->buffer));
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// Release the context, so other threads can update the data.
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furi_mutex_release(demo_context->mutex);
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}
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int32_t basic_demo_app(void* p) {
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UNUSED(p);
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// Configure our initial data.
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DemoContext* demo_context = malloc(sizeof(DemoContext));
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demo_context->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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demo_context->data = malloc(sizeof(DemoData));
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demo_context->data->buffer = furi_string_alloc();
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// Queue for events (tick or input)
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demo_context->queue = furi_message_queue_alloc(8, sizeof(DemoEvent));
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// Set ViewPort callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, basic_demo_render_callback, demo_context);
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view_port_input_callback_set(view_port, basic_demo_input_callback, demo_context->queue);
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Main loop
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DemoEvent event;
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bool processing = true;
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do {
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if (furi_message_queue_get(demo_context->queue, &event, FuriWaitForever) == FuriStatusOk) {
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FURI_LOG_T(TAG, "Got event type: %d", event.type);
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switch (event.type) {
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case DemoEventTypeKey:
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// Short press of back button exits the program.
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if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
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FURI_LOG_I(TAG, "Short-Back pressed. Exiting program.");
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processing = false;
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}
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break;
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default:
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break;
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}
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// Send signal to update the screen (callback will get invoked at some point later.)
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view_port_update(view_port);
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} else {
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// We had an issue getting message from the queue, so exit application.
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processing = false;
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}
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} while (processing);
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// Free resources
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close(RECORD_GUI);
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furi_message_queue_free(demo_context->queue);
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furi_mutex_free(demo_context->mutex);
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furi_string_free(demo_context->data->buffer);
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free(demo_context->data);
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free(demo_context);
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return 0;
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}
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