Save game results w/contact info to SD card.
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3e5acab130
commit
615e307bf5
@ -18,10 +18,10 @@ Completed work:
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- Config - Allow changing game number.
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- Config - Allow changing frequency.
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- Receiving a Join game does an ACK (to cause game on joiner to start).
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- Log game results & contact info onto SD card.
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Remaining work (for subghz version):
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- Log game results & contact info onto SD card.
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- Config - Allow changing hard-coded CONTACT_INFO message.
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- Allow viewing past games/scores.
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- A join ACK removes it from the list of available games.
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@ -156,7 +156,7 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
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message[MESSAGE_MAX_LEN - 1] = 0;
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unsigned int game_number;
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char randomInfo[MESSAGE_MAX_LEN];
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char sender_contact[MESSAGE_MAX_LEN];
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char sender_name[9];
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char tmp;
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Move move = MoveUnknown;
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@ -213,17 +213,20 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
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(const char*)message + game_name_len + 2,
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"%03u%s :%8s",
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&game_number,
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randomInfo,
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sender_contact,
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sender_name) == 3) {
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FURI_LOG_T(TAG, "Join had randomInfo of >%s<", randomInfo);
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FURI_LOG_T(TAG, "Join had contact of >%s<", sender_contact);
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// IMPORTANT: The code processing the event needs to furi_string_free the senderName!
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FuriString* name = furi_string_alloc();
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furi_string_set(name, sender_name);
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FuriString* contact = furi_string_alloc();
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furi_string_set(contact, sender_contact);
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GameEvent event = {
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.type = GameEventRemoteJoined,
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.sender_name = name,
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.sender_contact = contact,
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.game_number = game_number};
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furi_message_queue_put(game_context->queue, &event, FuriWaitForever);
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} else {
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@ -234,12 +237,23 @@ static void rps_receive_data(GameContext* game_context, uint32_t tick) {
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case GameRfPurposeJoinAcknowledge:
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if(sscanf(
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(const char*)message + game_name_len + 2,
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"%03u :%8s",
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"%03u%s :%8s",
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&game_number,
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sender_name) == 2) {
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sender_contact,
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sender_name) == 3) {
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FURI_LOG_T(TAG, "Join acknowledge for game %d.", game_number);
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FURI_LOG_T(TAG, "Join ack had contact of >%s<", sender_contact);
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FuriString* name = furi_string_alloc();
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furi_string_set(name, sender_name);
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FuriString* contact = furi_string_alloc();
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furi_string_set(contact, sender_contact);
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GameEvent event = {
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.type = GameEventRemoteJoinAcknowledged, .game_number = game_number};
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.type = GameEventRemoteJoinAcknowledged,
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.sender_name = name,
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.sender_contact = contact,
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.game_number = game_number};
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furi_message_queue_put(game_context->queue, &event, FuriWaitForever);
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} else {
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FURI_LOG_W(TAG, "Failed to parse join acknowledge message. >%s<", message);
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@ -742,21 +756,22 @@ static void rps_broadcast_join(GameContext* game_context) {
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}
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// Send message that acknowledges Flipper joining a specific game.
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// We broadcast - "RPS:" + joinAck"A" + version"A" + game"###" + " :" + "YourFlip" + "\r\n"
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// We broadcast - "RPS:" + joinAck"A" + version"A" + game"###" + "NYourNameHere" +" :" + "YourFlip" + "\r\n"
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// @param game_context pointer to a GameContext.
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static void rps_broadcast_join_acknowledge(GameContext* game_context) {
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GameData* data = game_context->data;
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unsigned int gameNumber = data->game_number;
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FURI_LOG_I(TAG, "Acknowledge joining game %d.", gameNumber);
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// The message for game 42 should look like... "RPS:AA042 :YourFlip\r\n"
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// The message for game 42 should look like... "RPS:AA042NYourNameHere :YourFlip\r\n"
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furi_string_printf(
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data->buffer,
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"%s%c%c%03u :%s\r\n",
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"%s%c%c%03u%s :%s\r\n",
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RPS_GAME_NAME,
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GameRfPurposeJoinAcknowledge,
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MAJOR_VERSION,
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data->game_number,
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CONTACT_INFO,
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furi_hal_version_get_name_ptr());
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rps_broadcast(game_context, data->buffer);
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}
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@ -873,7 +888,7 @@ static void rps_state_machine_update(GameContext* game_context) {
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// Update the state machine to reflect that a remote user joined the game.
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// @param game_context pointer to a GameContext.
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static void rps_state_machine_remote_joined(GameContext* game_context) {
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static bool rps_state_machine_remote_joined(GameContext* game_context) {
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if(StateHostingLookingForPlayer == game_context->data->local_player) {
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FURI_LOG_I(TAG, "Remote player joined our game!");
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game_context->data->remote_player = StateReady;
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@ -881,9 +896,11 @@ static void rps_state_machine_remote_joined(GameContext* game_context) {
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game_context->data->local_player = StateReady;
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game_context->data->local_move_tick = furi_get_tick();
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game_context->data->screen_state = ScreenPlayingGame;
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return true;
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} else {
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FURI_LOG_I(
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TAG, "Remote requested join, but we are state %c!", game_context->data->local_player);
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return false;
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}
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}
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@ -1182,6 +1199,75 @@ static void remote_games_add(GameContext* game_context, GameEvent* game_event) {
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furi_mutex_release(game_context->mutex);
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}
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// Saves a game result to the file system.
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// @param game_context pointer to a GameContext.
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static void save_result(GameContext* game_context) {
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if(furi_mutex_acquire(game_context->mutex, FuriWaitForever) != FuriStatusOk) {
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return;
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}
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FuriHalRtcDateTime datetime;
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furi_hal_rtc_get_datetime(&datetime);
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furi_string_printf(
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game_context->data->buffer,
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"%c%c\t%04d-%02d-%02dT%02d:%02d:%02d\t%s\t%s",
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game_context->data->local_player,
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game_context->data->remote_player,
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datetime.year,
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datetime.month,
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datetime.day,
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datetime.hour,
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datetime.minute,
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datetime.second,
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(game_context->data->remote_name) ? furi_string_get_cstr(game_context->data->remote_name) :
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"Unknown",
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(game_context->data->remote_contact) ?
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furi_string_get_cstr(game_context->data->remote_contact) :
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CONTACT_INFO_NONE);
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FURI_LOG_I(TAG, "Saving result: %s", furi_string_get_cstr(game_context->data->buffer));
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Storage* storage = furi_record_open(RECORD_STORAGE);
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File* games_file = storage_file_alloc(storage);
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// If apps_data directory doesn't exist, create it.
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if(!storage_dir_exists(storage, RPS_APPS_DATA_FOLDER)) {
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FURI_LOG_I(TAG, "Creating directory: %s", RPS_APPS_DATA_FOLDER);
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storage_simply_mkdir(storage, RPS_APPS_DATA_FOLDER);
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} else {
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FURI_LOG_I(TAG, "Directory exists: %s", RPS_APPS_DATA_FOLDER);
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}
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// If rock_paper_scissors directory doesn't exist, create it.
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if(!storage_dir_exists(storage, RPS_GAME_FOLDER)) {
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FURI_LOG_I(TAG, "Creating directory: %s", RPS_GAME_FOLDER);
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storage_simply_mkdir(storage, RPS_GAME_FOLDER);
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} else {
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FURI_LOG_I(TAG, "Directory exists: %s", RPS_GAME_FOLDER);
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}
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// Append contents to ending of games.txt (create if doesn't exist)
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if(storage_file_open(games_file, RPS_GAME_PATH, FSAM_WRITE, FSOM_OPEN_APPEND)) {
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FURI_LOG_E(TAG, "Opened file: %s", RPS_GAME_PATH);
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if(!storage_file_write(
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games_file,
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furi_string_get_cstr(game_context->data->buffer),
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furi_string_size(game_context->data->buffer))) {
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FURI_LOG_E(TAG, "Failed to write to file.");
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}
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storage_file_write(games_file, "\n", 1);
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} else {
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FURI_LOG_E(TAG, "Failed to open file: %s", RPS_GAME_PATH);
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}
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storage_file_close(games_file);
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storage_file_free(games_file);
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furi_record_close(RECORD_STORAGE);
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furi_mutex_release(game_context->mutex);
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}
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// This is the entry point for our application, which should match the application.fam file.
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int32_t rock_paper_scissors_app(void* p) {
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UNUSED(p);
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@ -1496,6 +1582,7 @@ int32_t rock_paper_scissors_app(void* p) {
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break;
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case GameEventPlaySong:
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play_song(game_context->data->local_player);
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save_result(game_context);
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break;
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case GameEventDataDetected:
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rps_receive_data(game_context, event.tick);
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@ -1520,8 +1607,20 @@ int32_t rock_paper_scissors_app(void* p) {
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case GameEventRemoteJoined:
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if(furi_mutex_acquire(game_context->mutex, FuriWaitForever) == FuriStatusOk) {
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if(event.game_number == game_context->data->game_number) {
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rps_state_machine_remote_joined(game_context);
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if(rps_state_machine_remote_joined(game_context)) {
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rps_broadcast_join_acknowledge(game_context);
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if(game_context->data->remote_name) {
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furi_string_free(game_context->data->remote_name);
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}
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game_context->data->remote_name = event.sender_name;
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if(game_context->data->remote_contact) {
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furi_string_free(game_context->data->remote_contact);
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}
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game_context->data->remote_contact = event.sender_contact;
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// Take ownership of the name and contact
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event.sender_name = NULL;
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event.sender_contact = NULL;
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}
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} else {
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FURI_LOG_T(
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TAG,
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@ -1537,11 +1636,22 @@ int32_t rock_paper_scissors_app(void* p) {
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if(furi_mutex_acquire(game_context->mutex, FuriWaitForever) == FuriStatusOk) {
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if(event.game_number == game_context->data->game_number) {
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FURI_LOG_I(TAG, "Remote join acknowledged.");
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if(game_context->data->remote_name) {
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furi_string_free(game_context->data->remote_name);
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}
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game_context->data->remote_name = event.sender_name;
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if(game_context->data->remote_contact) {
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furi_string_free(game_context->data->remote_contact);
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}
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game_context->data->remote_contact = event.sender_contact;
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game_context->data->remote_player = StateReady;
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game_context->data->remote_move_tick = furi_get_tick();
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game_context->data->local_player = StateReady;
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game_context->data->local_move_tick = furi_get_tick();
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game_context->data->screen_state = ScreenPlayingGame;
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// Take ownership of the name and contact
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event.sender_name = NULL;
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event.sender_contact = NULL;
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} else {
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FURI_LOG_T(
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TAG,
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@ -1601,6 +1711,13 @@ int32_t rock_paper_scissors_app(void* p) {
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furi_message_queue_free(game_context->queue);
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furi_mutex_free(game_context->mutex);
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furi_string_free(game_context->data->buffer);
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if(game_context->data->remote_name) {
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furi_string_free(game_context->data->remote_name);
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}
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if(game_context->data->remote_contact) {
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furi_string_free(game_context->data->remote_contact);
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}
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remote_games_clear(game_context);
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free(game_context->data);
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free(game_context);
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@ -10,15 +10,24 @@
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include <storage/storage.h>
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#include <lib/subghz/subghz_tx_rx_worker.h>
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#define RPS_APPS_DATA_FOLDER EXT_PATH("apps_data")
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#define RPS_GAME_FOLDER \
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RPS_APPS_DATA_FOLDER "/" \
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"rock_paper_scissors"
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#define RPS_GAME_FILE_NAME "games.txt"
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#define RPS_GAME_PATH RPS_GAME_FOLDER "/" RPS_GAME_FILE_NAME
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// This is sent at the beginning of all RF messages. NOTE: It must end with the ':' character.
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#define RPS_GAME_NAME "RPS:"
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#define TAG "rock_paper_scissors_app"
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// Name for "N", followed by your name without any spaces.
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#define CONTACT_INFO "NYourNameHere"
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#define CONTACT_INFO_NONE "NNone"
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// The message max length should be no larger than a value around 60 to 64.
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#define MESSAGE_MAX_LEN 60
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@ -181,6 +190,7 @@ typedef struct {
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uint32_t tick; // The time the event originated (furi_get_tick()).
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uint16_t game_number; // The game number for the message.
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FuriString* sender_name; // If not null, be sure to release this string.
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FuriString* sender_contact; // If not null, be sure to release this string.
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} GameEvent;
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typedef struct GameInfo {
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@ -201,6 +211,8 @@ typedef struct {
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uint32_t remote_move_tick;
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struct GameInfo* remote_games;
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struct GameInfo* remote_selected_game;
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FuriString* remote_name;
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FuriString* remote_contact;
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} GameData;
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// This is our application context.
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@ -343,7 +355,7 @@ static void rps_state_machine_update(GameContext* game_context);
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// Update the state machine to reflect that a remote user joined the game.
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// @param game_context pointer to a GameContext.
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static void rps_state_machine_remote_joined(GameContext* game_context);
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static bool rps_state_machine_remote_joined(GameContext* game_context);
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// Update the state machine to reflect the local user's move.
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// @param game_context pointer to a GameContext.
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@ -366,5 +378,7 @@ static void remote_games_next(GameContext* game_context);
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static void remote_games_previous(GameContext* game_context);
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static void remote_games_add(GameContext* game_context, GameEvent* game_event);
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static void save_result(GameContext* game_context);
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// This is the entry point for our application, which should match the application.fam file.
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int32_t rock_paper_scissors_app(void* p);
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Block a user