diff --git a/subghz/plugins/subghz_demo/subghz_demo_app.c b/subghz/plugins/subghz_demo/subghz_demo_app.c index be9da72..187914f 100644 --- a/subghz/plugins/subghz_demo/subghz_demo_app.c +++ b/subghz/plugins/subghz_demo/subghz_demo_app.c @@ -23,6 +23,7 @@ Long press UP button on Flipper Zero to send 880Hz tone to another Flipper Zero. // You should make the SUBGHZ_GAME_NAME short but unique. // NOTE: It must end with the ':' character. #define SUBGHZ_GAME_NAME "SGDEMO:" +#define TAG "subghz_demo_app" // The message max length should be no larger than a value around 60 to 64. #define MESSAGE_MAX_LEN 60 @@ -107,6 +108,7 @@ static void subghz_demo_receive_data(DemoContext* instance) { // The message for a counter (like 42) should be "SGDEMO:" + "C" + "0042" + ":" + "YourFlip" + "\r\n" if (strcmp(SUBGHZ_GAME_NAME, (const char*)message)) { + FURI_LOG_D(TAG, "Got message %s", message); // The purpose immediately follows the game name. DemoRfPurpose purpose = message[game_name_len]; uint8_t version = message[game_name_len+1]; @@ -254,6 +256,7 @@ static void subghz_demo_update_remote_counter(DemoContext* demo_context, DemoEve DemoData* data = demo_context->data; data->remoteCounter = event->number; + FURI_LOG_I(TAG, "Remote counter %04u", data->remoteCounter); // The message contains a sender name furi_string that we need to free, even if we didn't use it. if (event->senderName) { @@ -267,6 +270,7 @@ static void subghz_demo_play_tone(DemoContext* demo_context, DemoEvent* event) { DemoData* data = demo_context->data; unsigned int frequency = event->number; + FURI_LOG_I(TAG, "Playing frequency %04u", frequency); // Make tones if the speaker is available. if (furi_hal_speaker_acquire(1000)) { @@ -311,6 +315,7 @@ static void subghz_demo_broadcast_counter(DemoContext* demo_context, unsigned in furi_assert(counterToSend < 10000); DemoData* data = demo_context->data; + FURI_LOG_I(TAG, "Sending counter %04u", counterToSend); // The message for a counter with value 42 should look like... "SGDEMO:CA0042:YourFlip\r\n" furi_string_printf(data->buffer, "%s%c%c%04u:%s\r\n", SUBGHZ_GAME_NAME, DemoRfPurposeCounter, MAJOR_VERSION, counterToSend, furi_hal_version_get_name_ptr()); @@ -322,6 +327,8 @@ static void subghz_demo_broadcast_counter(DemoContext* demo_context, unsigned in static void subghz_demo_broadcast_tone(DemoContext* demo_context, unsigned int frequency) { DemoData* data = demo_context->data; + FURI_LOG_I(TAG, "Sending frequency %04u", frequency); + // The message for a frequency of 440 should look like... "SGDEMO:TA440:YourFlip\r\n" furi_string_printf(data->buffer, "%s%c%c%u:%s\r\n", SUBGHZ_GAME_NAME, DemoRfPurposeTone, MAJOR_VERSION, frequency, furi_hal_version_get_name_ptr()); @@ -443,6 +450,7 @@ int32_t subghz_demo_app(void* p) { furi_mutex_acquire(demo_context->mutex, FuriWaitForever); subghz_demo_broadcast_tone(demo_context, event.number); furi_mutex_release(demo_context->mutex); + break; case DemoEventDataDetected: // Another Flipper sent us data! Process it, potentially queuing an event. subghz_demo_receive_data(demo_context); @@ -452,11 +460,13 @@ int32_t subghz_demo_app(void* p) { furi_mutex_acquire(demo_context->mutex, FuriWaitForever); subghz_demo_update_remote_counter(demo_context, &event); furi_mutex_release(demo_context->mutex); + break; case DemoEventReceivedTone: // Process the tone sent by the other Flipper Zero. furi_mutex_acquire(demo_context->mutex, FuriWaitForever); subghz_demo_play_tone(demo_context, &event); furi_mutex_release(demo_context->mutex); + break; default: break; }