Fix crash when no VGM. Use void* context (support more input scenarios).
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05e629786a
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@ -35,7 +35,7 @@ struct ImuController {
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ImuControllerQueue queue_message;
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FuriMutex* mutex;
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Imu* imu;
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FuriMessageQueue* event_queue;
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void* context;
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FuriTimer* timer;
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uint32_t button_press_tick[InputKeyMAX];
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ButtonState button_state[InputKeyMAX];
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@ -59,11 +59,11 @@ static void imu_controller_release(ImuController* controller, InputKey key) {
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// If the button was pressed, send a InputTypeShort event
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// (otherwise we already sent a InputTypeLong event).
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if(controller->button_state[key] == ButtonStatePressed) {
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controller->queue_message(controller->event_queue, InputTypeShort, key);
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controller->queue_message(controller->context, InputTypeShort, key);
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}
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// Send a InputTypeRelease event
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controller->queue_message(controller->event_queue, InputTypeRelease, key);
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controller->queue_message(controller->context, InputTypeRelease, key);
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// Reset the button state
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controller->button_press_tick[key] = 0;
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controller->button_state[key] = ButtonStateReleased;
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@ -89,7 +89,7 @@ static void imu_controller_press(ImuController* controller, InputKey key) {
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(controller->button_state[key] == ButtonStatePressed &&
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duration >= controller->config->button_state_long_ms)) {
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// Send a InputTypeLong event
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controller->queue_message(controller->event_queue, InputTypeLong, key);
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controller->queue_message(controller->context, InputTypeLong, key);
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// Update the button state
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controller->button_press_tick[key] = furi_get_tick();
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controller->button_state[key] = ButtonStateLongPressed;
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@ -100,7 +100,7 @@ static void imu_controller_press(ImuController* controller, InputKey key) {
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(controller->button_state[key] >= ButtonStateLongPressed &&
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duration > controller->config->button_state_repeat_ms)) {
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// Send a InputTypeRepeat event
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controller->queue_message(controller->event_queue, InputTypeRepeat, key);
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controller->queue_message(controller->context, InputTypeRepeat, key);
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// Update the button state
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controller->button_press_tick[key] = furi_get_tick();
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controller->button_state[key] = ButtonStateRepeatPressed;
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@ -132,7 +132,7 @@ static void imu_controller_press(ImuController* controller, InputKey key) {
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}
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// Send a InputTypePress event
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controller->queue_message(controller->event_queue, InputTypePress, key);
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controller->queue_message(controller->context, InputTypePress, key);
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// Update the button state
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controller->button_press_tick[key] = furi_get_tick();
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@ -155,6 +155,7 @@ static void imu_controller_callback(void* context) {
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// Acquire the mutex to access the IMU
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furi_mutex_acquire(imu_controller->mutex, FuriWaitForever);
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if(imu_present(imu_controller->imu)) {
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// Get the roll (up/down)
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float roll = imu_roll_get(imu_controller->imu);
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if(roll > imu_controller->config->roll_up) {
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@ -184,6 +185,7 @@ static void imu_controller_callback(void* context) {
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imu_controller_release(imu_controller, InputKeyLeft);
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imu_controller_release(imu_controller, InputKeyRight);
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}
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}
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// Release the mutex, so other threads can access the IMU
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furi_mutex_release(imu_controller->mutex);
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@ -203,20 +205,20 @@ static void imu_controller_release_buttons(void* context) {
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/**
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* @brief Allocate a new IMU controller
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* @param event_queue The event queue
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* @param context The context for callbacks
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* @param config The configuration for pitch and roll
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* @param queue_message A callback to queue input messages
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* @return The new IMU controller
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*/
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ImuController* imu_controller_alloc(
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FuriMessageQueue* event_queue,
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void* context,
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const ImuControllerConfig* config,
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ImuControllerQueue queue_message) {
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ImuController* imu_controller = malloc(sizeof(ImuController));
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imu_controller->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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imu_controller->queue_message = queue_message;
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imu_controller->imu = imu_alloc();
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imu_controller->event_queue = event_queue;
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imu_controller->context = context;
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imu_controller->config = config;
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imu_controller->timer =
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furi_timer_alloc(imu_controller_callback, FuriTimerTypePeriodic, imu_controller);
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@ -40,21 +40,21 @@ extern const ImuControllerConfig IMU_CONTROLLER_DEFAULT_CONFIG;
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/**
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* @brief A callback to queue input messages from the IMU controller to the event queue
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* @param event_queue The event queue
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* @param context The context for the callback
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* @param type The input type
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* @param key The input key
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*/
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typedef void (*ImuControllerQueue)(FuriMessageQueue* event_queue, InputType type, InputKey key);
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typedef void (*ImuControllerQueue)(void* context, InputType type, InputKey key);
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/**
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* @brief Allocate a new IMU controller
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* @param event_queue The event queue
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* @param context The context for callbacks
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* @param config The configuration for pitch and roll
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* @param queue_message A callback to queue input messages
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* @return The new IMU controller
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*/
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ImuController* imu_controller_alloc(
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FuriMessageQueue* event_queue,
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void* context,
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const ImuControllerConfig* config,
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ImuControllerQueue queue_message);
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