92 lines
3.5 KiB
C
92 lines
3.5 KiB
C
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#include "basic_scenes_split.h"
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#include "basic_scenes_split_i.h"
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static void (*const basic_scenes_scene_on_enter_handlers[])(void*) = {
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basic_scenes_main_menu_scene_on_enter,
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basic_scenes_lottery_scene_on_enter,
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basic_scenes_greeting_input_scene_on_enter,
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basic_scenes_greeting_message_scene_on_enter,
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};
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static bool (*const basic_scenes_scene_on_event_handlers[])(void*, SceneManagerEvent) = {
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basic_scenes_main_menu_scene_on_event,
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basic_scenes_lottery_scene_on_event,
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basic_scenes_greeting_input_scene_on_event,
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basic_scenes_greeting_message_scene_on_event,
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};
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static void (*const basic_scenes_scene_on_exit_handlers[])(void*) = {
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basic_scenes_main_menu_scene_on_exit,
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basic_scenes_lottery_scene_on_exit,
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basic_scenes_greeting_input_scene_on_exit,
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basic_scenes_greeting_message_scene_on_exit,
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};
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static const SceneManagerHandlers basic_scenes_scene_manager_handlers = {
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.on_enter_handlers = basic_scenes_scene_on_enter_handlers,
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.on_event_handlers = basic_scenes_scene_on_event_handlers,
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.on_exit_handlers = basic_scenes_scene_on_exit_handlers,
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.scene_num = BasicScenesSceneCount,
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};
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static bool basic_scene_custom_callback(void* context, uint32_t custom_event) {
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furi_assert(context);
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App* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, custom_event);
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}
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static bool basic_scene_back_event_callback(void* context) {
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furi_assert(context);
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App* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static App* app_alloc() {
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App* app = malloc(sizeof(App));
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app->user_name_size = 16;
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app->user_name = malloc(app->user_name_size);
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app->scene_manager = scene_manager_alloc(&basic_scenes_scene_manager_handlers, app);
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app->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(app->view_dispatcher, basic_scene_custom_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, basic_scene_back_event_callback);
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BasicScenesSubmenuView, submenu_get_view(app->submenu));
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app->widget = widget_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BasicScenesWidgetView, widget_get_view(app->widget));
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app->text_input = text_input_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BasicScenesTextInputView, text_input_get_view(app->text_input));
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return app;
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}
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static void app_free(App* app) {
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furi_assert(app);
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view_dispatcher_remove_view(app->view_dispatcher, BasicScenesSubmenuView);
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view_dispatcher_remove_view(app->view_dispatcher, BasicScenesWidgetView);
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view_dispatcher_remove_view(app->view_dispatcher, BasicScenesTextInputView);
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scene_manager_free(app->scene_manager);
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view_dispatcher_free(app->view_dispatcher);
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submenu_free(app->submenu);
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widget_free(app->widget);
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text_input_free(app->text_input);
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free(app);
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}
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int32_t basic_scenes_split_app(void* p) {
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UNUSED(p);
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App* app = app_alloc();
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Gui* gui = furi_record_open(RECORD_GUI);
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view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
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scene_manager_next_scene(app->scene_manager, BasicScenesMainMenuScene);
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view_dispatcher_run(app->view_dispatcher);
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app_free(app);
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return 0;
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}
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