flipper-zero-tutorials/subghz/plugins/rock_paper_scissors/README.md

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# Rock Papper Scissors
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![Flipper Zero Game](./prebuilt/win.png)
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## Working builds
This multi-player application relies on a SubGHz API that was recently changed. Older firmware will get a build error, due to not supporting the new API definitions.
It should build successfully on the following versions:
- Official firmware - RC 33.0
- Official firmware - Release 33.0
- Official firmware - DEV 34.1
- Unleashed firmware - DEV 34.0
- RogueMaster firmware - DEV 34.1
If you get error ``unknown type name 'SubGhzDevice'`` trying to build, then you need a newer firmware version.
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## Introduction
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This is a multi-player game of Rock, Paper, Scissors! In version 1.2, we use the [Flipper Zero](https://flipperzero.one/) Sub-GHz radio to find other players, communicate moves, and exchange contact information.
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Watch on [YouTube](https://youtu.be/eGOv6Gbar7I).
## Quick install directions for Flipper Zero running Official Firmware!
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I recommend [FlipC.org](https://flipc.org/jamisonderek/flipper-zero-tutorials?branch=main&root=subghz/plugins/rock_paper_scissors&firmware=official) as the easiest way to install the game on your Flipper Zero.
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- If you have a different firmware, see the [installation directions](#installation-directions) below.
## Playing the game
These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop.
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- On both Flippers, launch the "Rock Paper Scissors" application.
- Press the OK button on the flipper to pull up the main menu.
- Choose "Applications" from the menu.
- Choose "Games" from the sub-menu.
- Choose "Rock Paper Scissors"
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- On both Flippers, choose "Edit contact info".
- Enter your Discord name, or Facebook name, or whatever you want to share with other players.
- Hold the backspace button (top right) to clear the field.
- Hold a letter button to choose lowercase letters.
- Use the enter button (bottom right) to save your contact info.
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- On Flipper 1, choose "Host game".
- select a valid frequency. (like "433.92" in US region)
- choose a game number (like "042")
- click OK button to start game.
- On Flipper 2, choose "Join game".
- select the same valid frequency as Flipper 1.
- "game none" should change to show the game number from Flipper 1 & its name.
- click OK button to join game.
- Once two players are joined:
- Press "OK" to send "1". The other player should also press "OK" to send "1" back - Press "OK" to send "2". The other player should also press "OK" to send "2" back - Press "UP" to send a "Rock", or "RIGHT" to send a "Paper", or "DOWN" to send a "Scissors".
- Rules:
- Rock beats Scissors.
- Paper beats Rock.
- Scissors beat Paper.
- Two identical items tie.
- Play again screen will show the results of the game.
- Click "Right" to select "No".
- Click "Left" to select "Yes" (the default).
- Click "OK" to answer the prompt.
- Short press the BACK button for the main menu.
- Long press the BACK button to exit the game.
## Status
V1 completed features:
- The game logic is complete (two flippers can play against each other.)
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- UI to show Flipper images instead of just debug text.
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- Allow changing contact information (discord, Facebook, etc.)
- Allow changing frequency, in case one Flipper is in a restricted region.
- Allow changing game number, in case multiple games at a conference.
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- Show games found & let user pick the game to join.
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- Receiving a Join game does an ACK (to cause game on joiner to start).
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- A join ACK removes it from the list of available games.
- Vibro on button press (valid move).
- "Song" when win/loss/draw.
- Log game results & contact info onto SD card.
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- Allow viewing past games/scores.
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- Relaxed timing, so Count 1/Count 2/RPS no longer have to be timed tightly.
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- Added a "Play again" screen.
- Play again from one Flipper Zero auto-starts/exit other Flipper Zero.
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Planed work for V2.0:
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- Wrap user content to two lines on Past Games screen.
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- Allow for replacement of keyboard layout/keys.
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- Refactor the code, so it has less duplication.
- Write tutorial.
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Future ideas:
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- Add game ending animations.
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- Create stand-alone hardware badges that can play the game too.
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- Uses Princeton signals for communication.
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- Instead of subghz, use GPIO.
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- Instead of subghz, use IR.
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## Installation Directions
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This project is intended to be overlayed on top of an existing firmware repo.
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- Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware.
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- Copy the "rock_paper_scissors" [folder](..) to the \applications_user\rock_paper_scissors folder in your firmware.
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- Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware.
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- NOTE: You can also copy rock_paper_scissors.FAP from latest\.extapps folder and use qFlipper to copy the file to the SD Card/apps/Misc folder.
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## HackRF One
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- If you do not have two Flipper Zero devices, you can use a HackRF One to record messages & broadcast those messages at a future date. I made a [YouTube](https://www.youtube.com/watch?v=S0sgcDQrVOc) video demo of how to record and broadcast messages.
- To record a message: (replace "flipper-chat.rf" with the file name you want to use, such as "select-rock.rf".)
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```
sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000
```
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- To broadcast a message: (replace "flipper-chat.rf" with the saved file name.)
```
sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000 -x 47
```
- What I typically do is:
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- Use the Flipper Zero to send a messasge that I record, then I play back that message at a later time when I want to pretend the other Flipper Zero is sending a message. You can use the chat app in https://lab.flipper.net/cli, like shown in the video to send a specific packet (or you can use your own code to create the packet.)
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- Use the HackRF One to record the message from my Flipper Zero. Then later I use the chat app in https://lab.flipper.net/cli, to see what the message was (or I replay the message to see how my application would respond.)
## Details about the project files
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- application.fam
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- specifies the name of our application.
- specifies the entry point for our application.
- specifies we use the GUI.
- specifies our icon is the rock_paper_scissors.png file.
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- specifies our application can be found in the "Game" category.
- rock_paper_scissors.png
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- The icon for our application.
- rock_paper_scissors.c
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- This is the game applcation (tutorial coming soon).
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## Example data
- Beacon for game 042:
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Lumyphut: RPS:BA042
- Not Beacon for game 042:
Lumyphut: RPS:NA042
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- Join game 042:
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Lumyphut: RPS:JA042NYourNameHere
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- Join-ack for game 042:
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Lumyphut: RPS:AA042NYourNameHere
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- Count 1 for game 042:
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Lumyphut: RPS:MA0421
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- Count 2 for game 042:
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Lumyphut: RPS:MA0422
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- Rock for game 042:
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Lumyphut: RPS:MA042R
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- Paper for game 042:
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Lumyphut: RPS:MA042P
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- Scissors for game 042:
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Lumyphut: RPS:MA042S