flipper-zero-tutorials/vgm/apps/air_labyrinth/game.h

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2024-02-23 20:37:06 +00:00
#pragma once
#include "engine/engine.h"
#include "engine/sensors/imu.h"
typedef struct {
Imu* imu;
bool imu_present;
uint32_t score;
} GameContext;