187 lines
7.0 KiB
C
187 lines
7.0 KiB
C
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/*
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@CodeAllNight
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https://github.com/jamisonderek/flipper-zero-tutorials
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This is a demonstration of reading GPIO using polling.
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*/
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#include <furi.h>
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#include <furi_hal.h>
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#include <furi_hal_gpio.h>
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#include <furi_hal_resources.h>
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#include <gui/gui.h>
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#include <locale/locale.h>
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typedef enum {
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DemoEventTypeTick,
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DemoEventTypeKey,
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// You can add additional events here.
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} DemoEventType;
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typedef struct {
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DemoEventType type; // The reason for this event.
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InputEvent input; // This data is specific to keypress data.
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// You can add additional data that is helpful for your events.
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} DemoEvent;
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typedef struct {
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FuriString* buffer;
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// You can add additional state here.
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int counter;
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bool pin_grounded;
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} DemoData;
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typedef struct {
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FuriMessageQueue* queue; // Message queue (DemoEvent items to process).
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FuriMutex* mutex; // Used to provide thread safe access to data.
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DemoData* data; // Data accessed by multiple threads (acquire the mutex before accessing!)
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} DemoContext;
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GpioPin demo_message_pin; // This is the pin used for our GPIO demo.
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// Invoked when input (button press) is detected. We queue a message and then return to the caller.
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static void gpio_polling_demo_input_callback(InputEvent* input_event, FuriMessageQueue* queue) {
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furi_assert(queue);
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DemoEvent event = {.type = DemoEventTypeKey, .input = *input_event};
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furi_message_queue_put(queue, &event, FuriWaitForever);
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}
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// Invoked by the timer on every tick. We queue a message and then return to the caller.
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static void gpio_polling_demo_tick(void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* queue = ctx;
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DemoEvent event = {.type = DemoEventTypeTick};
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// It's OK to loose this event if system overloaded (so we don't pass a wait value for 3rd parameter.)
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furi_message_queue_put(queue, &event, 0);
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}
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// Invoked by the draw callback to render the screen. We render our UI on the callback thread.
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static void gpio_polling_demo_render_callback(Canvas* canvas, void* ctx) {
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// Attempt to aquire context, so we can read the data.
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DemoContext* demo_context = ctx;
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if(furi_mutex_acquire(demo_context->mutex, 200) != FuriStatusOk) {
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return;
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}
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DemoData* data = demo_context->data;
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bool show_hello = !data->pin_grounded;
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int counter = data->counter;
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bool even_counter = (counter & 1) == 0; // If the lowest bit is 0, then counter is even.
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// Other fonts are FontPrimary, FontSecondary, FontKeyboard, FontBigNumbers,
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(canvas, 64, 31, AlignLeft, AlignCenter, (show_hello ? "HELLO" : "WORLD"));
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// Put the lowest 4 digits of counter value into the buffer, then concatenate the text "Even" or "Odd".
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furi_string_printf(data->buffer, "%04u", (counter % 10000));
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furi_string_cat_printf(data->buffer, " %s", (even_counter) ? ("Even") : ("Odd"));
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str_aligned(canvas, 64, 42, AlignCenter, AlignTop, furi_string_get_cstr(data->buffer));
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// Release the context, so other threads can update the data.
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furi_mutex_release(demo_context->mutex);
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// Make tones if the speaker is available.
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if (furi_hal_speaker_acquire(1000)) {
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float freq = 100.0f + (counter*4.0);
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float volume = 1.0f;
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furi_hal_speaker_start(freq, volume);
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furi_delay_ms(100);
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furi_hal_speaker_stop();
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furi_hal_speaker_release();
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}
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}
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// Our main loop invokes this method after acquiring the mutex, so we can safely access the protected data.
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// We increment a counter and update if the GPIO pin is grounded.
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static void gpio_polling_demo_update_pin_status(void* ctx) {
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DemoContext* demo_context = ctx;
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DemoData* data = demo_context->data;
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data->counter++;
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// read returns true for VCC and false for ground, so invert answer.
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data->pin_grounded = !furi_hal_gpio_read(&demo_message_pin);
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}
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int32_t gpio_polling_demo_app(void* p) {
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UNUSED(p);
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// Configure our initial data.
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DemoContext* demo_context = malloc(sizeof(DemoContext));
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demo_context->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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demo_context->data = malloc(sizeof(DemoData));
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demo_context->data->buffer = furi_string_alloc();
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demo_context->data->counter = 0;
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demo_context->data->pin_grounded = false;
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// For this demo we are using pin "gpio_ext_pa4" from \firmware\targets\f7\furi_hal\furi_hal_resources.c
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demo_message_pin = gpio_ext_pa4;
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furi_hal_gpio_init(&demo_message_pin, GpioModeInput, GpioPullUp, GpioSpeedVeryHigh);
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// Queue for events (tick or input)
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demo_context->queue = furi_message_queue_alloc(8, sizeof(DemoEvent));
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// Set ViewPort callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, gpio_polling_demo_render_callback, demo_context);
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view_port_input_callback_set(view_port, gpio_polling_demo_input_callback, demo_context->queue);
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// Open GUI and register view_port
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Update the screen fairly frequently (every 250 milliseconds.)
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FuriTimer* timer = furi_timer_alloc(gpio_polling_demo_tick, FuriTimerTypePeriodic, demo_context->queue);
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furi_timer_start(timer, 250);
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// Main loop
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DemoEvent event;
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bool processing = true;
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do {
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if (furi_message_queue_get(demo_context->queue, &event, FuriWaitForever) == FuriStatusOk) {
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switch (event.type) {
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case DemoEventTypeKey:
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// Short press of back button exits the program.
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if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
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processing = false;
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}
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break;
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case DemoEventTypeTick:
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// Every timer tick we update the pin status.
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furi_mutex_acquire(demo_context->mutex, FuriWaitForever);
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gpio_polling_demo_update_pin_status(demo_context);
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furi_mutex_release(demo_context->mutex);
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break;
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default:
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break;
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}
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// Send signal to update the screen (callback will get invoked at some point later.)
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view_port_update(view_port);
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} else {
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// We had an issue getting message from the queue, so exit application.
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processing = false;
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}
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} while (processing);
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// Make pin float on exit.
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furi_hal_gpio_init(&demo_message_pin, GpioModeInput, GpioPullNo, GpioSpeedVeryHigh);
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// Free resources
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furi_timer_free(timer);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close(RECORD_GUI);
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furi_message_queue_free(demo_context->queue);
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furi_mutex_free(demo_context->mutex);
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furi_string_free(demo_context->data->buffer);
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free(demo_context->data);
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free(demo_context);
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return 0;
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}
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