flipper-zero-tutorials/subghz/plugins/rock_paper_scissors/README.md

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# Rock Papper Scissors
2023-02-15 16:26:53 +00:00
## Introduction
This is game of Rock, Paper, Scissors. In version 1, we use the subghz radio to find other players, communicate moves, and exchange contact information.
## Status
2023-02-15 16:26:53 +00:00
This is currently a work in progress...
- Most of the game logic is complete (two flippers should be able to play against each other.)
- UI to show Flipper images instead of just debug text.
2023-02-15 16:26:53 +00:00
Remaining work (for subghz version):
- Tone when button pressed.
- Show games found & let user pick the game to join.
- Log joined game into SD card.
- Log game results into SD card.
- Allow viewing past games/scores.
- Config - Allow changing game number.
- Config - Allow changing frequency.
- Config - Allow changing message on join.
2023-02-15 16:26:53 +00:00
- Refactor the code, so it has less duplication.
- Write tutorial.
- Add game ending animations.
2023-02-15 16:26:53 +00:00
Future ideas:
- Uses Princeton signals for second player.
- Create stand-alone hardware badges that can play the game too.
- Instead of subghz, use IR.
- Instead of subghz, use GPIO.
## Installation Directions
This project is intended to be overlayed on top of an existing firmware repo.
- Clone, Build & Deploy an existing flipper zero firmware repo. See this [tutorial](/firmware/updating/README.md) for updating firmware.
- Copy the "rock_paper_scissors" [folder](..) to the \applications\plugins\rock_paper_scissors folder in your firmware.
- Build & deploy the firmware. See this [tutorial](/firmware/updating/README.md) for updating firmware.
- NOTE: You can also extract the rock_paper_scissors.FAP from resources.tar file and use qFlipper to copy the file to the SD Card/apps/Misc folder.
### Open question - Should we use "applications" or "applications_user"?
## Running the updated firmware
These directions assume you are starting at the flipper desktop. If not, please press the back button until you are at the desktop.
- Press the OK button on the flipper to pull up the main menu.
- Choose "Applications" from the menu.
- Choose "Games" from the sub-menu.
- Choose "Rock Paper Scissors"
- Do the same steps on your second Flipper.
- On one of the flippers press Left arrow to join the game.
- Once two players are joined:
- Press "OK" to send "1". The other player should also press "OK" to send "1" back (at the same time!)
- Press "OK" to send "2". The other player should also press "OK" to send "2" back (at the same time!)
- Press "UP" to send a "Rock", or "RIGHT" to send a "Paper", or "DOWN" to send a "Scissors". The other player should send at same time!
- Rules:
- Rock beats Scissors.
- Paper beats Rock.
- Scissors beat Paper.
- Two identical items tie.
- Press the BACK button to exit.
## HackRF One
- If you do not have two Flipper Zero devices, you can use a HackRF One to record messages & broadcast those messages at a future date. I made a [YouTube](https://www.youtube.com/watch?v=S0sgcDQrVOc) video demo of how to record and broadcast messages.
- To record a message: (replace "flipper-chat.rf" with the file name you want to use, such as "select-rock.rf".)
```
sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000
```
- To broadcast a message: (replace "flipper-chat.rf" with the saved file name.)
```
sudo hackrf_transfer -r flipper-chat.rf -f 433920000 -s 8000000 -x 47
```
- What I typically do is:
- Use the Flipper Zero to send a messasge that I record, then I play back that message at a later time when I want to pretend the other Flipper Zero is sending a message. You can use the chat app in https://lab.flipper.net/cli, like shown in the video to send a specific packet (or you can use your own code to create the packet.)
- Use the HackRF One to record the message from my Fliiper Zero. Then later I use the chat app in https://lab.flipper.net/cli, to see what the message was (or I replay the message to see how my application would respond.)
## Details about the project files
- application.fam
- specifies the name of our application.
- specifies the entry point for our application.
- specifies we use the GUI.
- specifies our icon is the rock_paper_scissors.png file.
- specifies our application can be found in the "Misc" category.
- rock_paper_scissors.png
- The icon for our application that shows up in the "Misc" folder.
- rock_paper_scissors.c
- This is the game applcation.