flipper-zero-tutorials/vgm/imu_controller/imu_controller.c

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2024-03-22 00:29:36 +00:00
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <sys/time.h>
#include "engine/sensors/imu.h"
#include "imu_controller.h"
// Number of readings per second for the IMU
#define BUTTON_READINGS_PER_SECOND 20
// Default configuration for the IMU controller
const ImuControllerConfig IMU_CONTROLLER_DEFAULT_CONFIG = {
.roll_up = 8.0f, // 8 degrees triggers an Up button press
.roll_down = -8.0f, // -8 degrees triggers a Down button press
.roll_hysteresis = 3.0f, // 3 degrees of movement is required to release the Up or Down button press
.pitch_left = 20.0f, // 20 degrees triggers a Left button press
.pitch_right = -20.0f, // -20 degrees triggers a Right button press
.pitch_hysteresis = 5.0f, // 5 degrees of movement is required to release the Left or Right button press
.button_state_long_ms = 300, // 300ms is the time required to trigger a long press event
.button_state_repeat_ms = 150, // 150ms is the time required to trigger a repeat press event
.vibro_duration = 25, // 25ms is the duration of the vibration when a button is pressed or released
};
// Current virtual button state
typedef enum {
ButtonStateReleased = 0,
ButtonStatePressed,
ButtonStateLongPressed,
ButtonStateRepeatPressed,
} ButtonState;
// IMU controller structure
struct ImuController {
const ImuControllerConfig* config;
ImuControllerQueue queue_message;
FuriMutex* mutex;
Imu* imu;
FuriMessageQueue* event_queue;
FuriTimer* timer;
uint32_t button_press_tick[InputKeyMAX];
ButtonState button_state[InputKeyMAX];
};
/**
* @brief Release a virtual button
* @param controller The controller
* @param key The key
*/
static void imu_controller_release(ImuController* controller, InputKey key) {
// If the button was already released, ignore the request.
if(controller->button_state[key] == ButtonStateReleased) {
return;
}
if(controller->config->vibro_duration) {
furi_hal_vibro_on(true);
}
// If the button was pressed, send a InputTypeShort event
// (otherwise we already sent a InputTypeLong event).
if(controller->button_state[key] == ButtonStatePressed) {
controller->queue_message(controller->event_queue, InputTypeShort, key);
}
// Send a InputTypeRelease event
controller->queue_message(controller->event_queue, InputTypeRelease, key);
// Reset the button state
controller->button_press_tick[key] = 0;
controller->button_state[key] = ButtonStateReleased;
if(controller->config->vibro_duration) {
furi_delay_ms(controller->config->vibro_duration);
furi_hal_vibro_on(false);
}
}
/**
* @brief Press a virtual button
* @param controller The controller
* @param key The key
*/
static void imu_controller_press(ImuController* controller, InputKey key) {
if(controller->button_press_tick[key]) {
// If the button was already pressed, check if we need to send a InputTypeLong or InputTypeRepeat event.
uint32_t duration = furi_get_tick() - controller->button_press_tick[key];
// If the button was pressed for a long time, send a InputTypeLong event.
if(controller->config->button_state_long_ms &&
(controller->button_state[key] == ButtonStatePressed &&
duration >= controller->config->button_state_long_ms)) {
// Send a InputTypeLong event
controller->queue_message(controller->event_queue, InputTypeLong, key);
// Update the button state
controller->button_press_tick[key] = furi_get_tick();
controller->button_state[key] = ButtonStateLongPressed;
}
// If we already sent a InputTypeLong, check if we need to send a InputTypeRepeat event.
else if(
controller->config->button_state_repeat_ms &&
(controller->button_state[key] >= ButtonStateLongPressed &&
duration > controller->config->button_state_repeat_ms)) {
// Send a InputTypeRepeat event
controller->queue_message(controller->event_queue, InputTypeRepeat, key);
// Update the button state
controller->button_press_tick[key] = furi_get_tick();
controller->button_state[key] = ButtonStateRepeatPressed;
}
return;
}
if(controller->config->vibro_duration) {
furi_hal_vibro_on(true);
}
// Release the button in the opposite direction
switch(key) {
case InputKeyUp:
imu_controller_release(controller, InputKeyDown);
break;
case InputKeyDown:
imu_controller_release(controller, InputKeyUp);
break;
case InputKeyLeft:
imu_controller_release(controller, InputKeyRight);
break;
case InputKeyRight:
imu_controller_release(controller, InputKeyLeft);
break;
default:
break;
}
// Send a InputTypePress event
controller->queue_message(controller->event_queue, InputTypePress, key);
// Update the button state
controller->button_press_tick[key] = furi_get_tick();
controller->button_state[key] = ButtonStatePressed;
if(controller->config->vibro_duration) {
furi_delay_ms(controller->config->vibro_duration);
furi_hal_vibro_on(false);
}
}
/**
* @brief IMU controller callback
* @details This function is called periodically to check the IMU orientation and send virtual button events.
* @param context The context
*/
static void imu_controller_callback(void* context) {
ImuController* imu_controller = (ImuController*)context;
// Acquire the mutex to access the IMU
furi_mutex_acquire(imu_controller->mutex, FuriWaitForever);
// Get the roll (up/down)
float roll = imu_roll_get(imu_controller->imu);
if(roll > imu_controller->config->roll_up) {
imu_controller_press(imu_controller, InputKeyUp);
} else if(roll < imu_controller->config->roll_down) {
imu_controller_press(imu_controller, InputKeyDown);
}
// If the roll is outside the hysteresis range, release the up and down buttons
else if(
roll < imu_controller->config->roll_up - imu_controller->config->roll_hysteresis &&
roll > imu_controller->config->roll_down + imu_controller->config->roll_hysteresis) {
imu_controller_release(imu_controller, InputKeyUp);
imu_controller_release(imu_controller, InputKeyDown);
}
// Get the pitch (left/right)
float pitch = imu_pitch_get(imu_controller->imu);
if(pitch > imu_controller->config->pitch_left) {
imu_controller_press(imu_controller, InputKeyLeft);
} else if(pitch < imu_controller->config->pitch_right) {
imu_controller_press(imu_controller, InputKeyRight);
}
// If the pitch is outside the hysteresis range, release the left and right buttons
else if(
pitch < imu_controller->config->pitch_left - imu_controller->config->pitch_hysteresis &&
pitch > imu_controller->config->pitch_right + imu_controller->config->pitch_hysteresis) {
imu_controller_release(imu_controller, InputKeyLeft);
imu_controller_release(imu_controller, InputKeyRight);
}
// Release the mutex, so other threads can access the IMU
furi_mutex_release(imu_controller->mutex);
}
/**
* @brief Release all virtual buttons
* @param context The context
*/
static void imu_controller_release_buttons(void* context) {
ImuController* imu_controller = (ImuController*)context;
imu_controller_release(imu_controller, InputKeyUp);
imu_controller_release(imu_controller, InputKeyDown);
imu_controller_release(imu_controller, InputKeyLeft);
imu_controller_release(imu_controller, InputKeyRight);
}
/**
* @brief Allocate a new IMU controller
* @param event_queue The event queue
* @param config The configuration for pitch and roll
* @param queue_message A callback to queue input messages
* @return The new IMU controller
*/
ImuController* imu_controller_alloc(
FuriMessageQueue* event_queue,
const ImuControllerConfig* config,
ImuControllerQueue queue_message) {
ImuController* imu_controller = malloc(sizeof(ImuController));
imu_controller->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
imu_controller->queue_message = queue_message;
imu_controller->imu = imu_alloc();
imu_controller->event_queue = event_queue;
imu_controller->config = config;
imu_controller->timer =
furi_timer_alloc(imu_controller_callback, FuriTimerTypePeriodic, imu_controller);
return imu_controller;
}
/**
* @brief Free the IMU controller
* @param imu_controller The IMU controller
*/
void imu_controller_free(ImuController* imu_controller) {
furi_timer_stop(imu_controller->timer);
furi_timer_free(imu_controller->timer);
imu_controller_release_buttons(imu_controller);
imu_free(imu_controller->imu);
furi_mutex_free(imu_controller->mutex);
free(imu_controller);
}
/**
* @brief Start the IMU controller
* @details This function starts the IMU controller, which will periodically check the IMU orientation and send virtual button events.
* @param imu_controller The IMU controller
*/
void imu_controller_start(ImuController* imu_controller) {
furi_timer_start(
imu_controller->timer, furi_kernel_get_tick_frequency() / BUTTON_READINGS_PER_SECOND);
}
/**
* @brief Stop the IMU controller
* @details This function stops the IMU controller, which will stop checking the IMU orientation and sending virtual button events.
* @param imu_controller The IMU controller
*/
void imu_controller_stop(ImuController* imu_controller) {
furi_timer_stop(imu_controller->timer);
}
/**
* @brief Recalibrate the IMU controller
* @details This function stops the IMU controller, recalibrates the IMU and starts the IMU controller again.
* @param imu_controller The IMU controller
*/
void imu_controller_recalibrate(ImuController* imu_controller) {
imu_controller_stop(imu_controller);
furi_mutex_acquire(imu_controller->mutex, FuriWaitForever);
imu_free(imu_controller->imu);
imu_controller->imu = imu_alloc();
furi_mutex_release(imu_controller->mutex);
imu_controller_start(imu_controller);
}