flipper-zero-tutorials/ui/basic_scenes_split/greeting_input.c

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#include "basic_scenes_split.h"
typedef enum {
BasicScenesGreetingInputSceneSaveEvent,
} BasicScenesGreetingInputEvent;
static bool textInputValidator(const char* text, FuriString* error, void* context) {
UNUSED(context);
if(strlen(text) < 3) {
furi_string_set(
error, "Enter at least\n3 characters\nfor name!");
return false;
}
return true;
}
static void basic_scenes_text_input_callback(void* context) {
App* app = context;
scene_manager_handle_custom_event(app->scene_manager, BasicScenesGreetingInputSceneSaveEvent);
}
void basic_scenes_greeting_input_scene_on_enter(void* context) {
App* app = context;
bool clear_text = true;
text_input_reset(app->text_input);
text_input_set_header_text(app->text_input, "Enter your name");
text_input_set_validator(app->text_input, textInputValidator, app);
text_input_set_result_callback(
app->text_input,
basic_scenes_text_input_callback,
app,
app->user_name,
app->user_name_size,
clear_text);
view_dispatcher_switch_to_view(app->view_dispatcher, BasicScenesTextInputView);
}
bool basic_scenes_greeting_input_scene_on_event(void* context, SceneManagerEvent event) {
App* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == BasicScenesGreetingInputSceneSaveEvent) {
scene_manager_next_scene(app->scene_manager, BasicScenesGreetingMessageScene);
consumed = true;
}
}
return consumed;
}
void basic_scenes_greeting_input_scene_on_exit(void* context) {
UNUSED(context);
}