290 lines
10 KiB
C
290 lines
10 KiB
C
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#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/variable_item_list.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include "my_app_aug_22_2023_icons.h"
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#include "./tag.h"
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#include "./princeton.h"
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#include "./nice_flo.h"
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// Comment this line if you don't want the backlight to be continuously on.
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#define BACKLIGHT_ALWAYS_ON yep
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uint32_t setting_1_values[] = {315000000, 433920000, 915000000};
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char* setting_1_names[] = {"315.00", "433.92", "915.00"};
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typedef enum {
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MyAppSubmenuIndexConfigure,
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MyAppSubmenuIndexSendPricetonSignal,
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MyAppSubmenuIndexSendNiceFloSignal,
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MyAppSubmenuIndexFlipTheWorld,
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MyAppSubmenuIndexAbout,
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} MyAppSubmenuIndex;
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typedef enum {
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MyAppViewSubmenu,
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MyAppViewConfigure,
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MyAppViewSendSignal,
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MyAppViewFlipTheWorld,
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MyAppViewAbout,
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} MyAppView;
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typedef struct {
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uint32_t setting_1_index;
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} MyModel;
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typedef struct {
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ViewDispatcher* view_dispatcher;
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NotificationApp* notifications;
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Submenu* submenu;
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VariableItemList* variable_item_list_config;
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View* view_flip_the_world;
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Widget* widget_about;
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Widget* widget_send_signal;
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MyModel* model;
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} MyApp;
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/**
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* @brief Callback for navigation events
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* @details This function is called when user press back button. We return VIEW_NONE to
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* indicate that we want to exit the application.
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* @param context The context
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* @return next view id
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*/
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static uint32_t my_app_navigation_exit_callback(void* context) {
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UNUSED(context);
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return VIEW_NONE;
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}
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/**
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* @brief Callback for navigation events
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* @details This function is called when user press back button. We return VIEW_NONE to
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* indicate that we want to exit the application.
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* @param context The context
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* @return next view id
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*/
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static uint32_t my_app_navigation_submenu_callback(void* context) {
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UNUSED(context);
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return MyAppViewSubmenu;
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}
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/**
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* @brief Callback for most of the submenu events (About, Configure, etc.)
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* @details This function is called when user press a submenu item. We switch to the
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* appropriate view.
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* @param context The context
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* @param[in] index The index of the menu item.
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*/
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static void my_app_submenu_callback(void* context, uint32_t index) {
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MyApp* app = (MyApp*)context;
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switch(index) {
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case MyAppSubmenuIndexConfigure:
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view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewConfigure);
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break;
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case MyAppSubmenuIndexFlipTheWorld: {
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// Copy our model data to the view.
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MyModel* model = view_get_model(app->view_flip_the_world);
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model->setting_1_index = app->model->setting_1_index;
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view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewFlipTheWorld);
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} break;
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case MyAppSubmenuIndexAbout:
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view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewAbout);
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break;
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default:
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FURI_LOG_E(TAG, "Unknown submenu index %lu", index);
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break;
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}
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}
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/**
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* @brief Callback for submenu events that send a signal
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* @details This function is called when user press a submenu item. We send the signal,
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* show a "sending signal" screen, and then switch back to the submenu.
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* @param context The context
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* @param[in] index The index of the menu item.
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*/
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static void my_app_submenu_send_signal_callback(void* context, uint32_t index) {
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MyApp* app = (MyApp*)context;
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uint32_t freq = setting_1_values[app->model->setting_1_index];
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// Show a "sending signal" screen while we send the signal.
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view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSendSignal);
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switch(index) {
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case MyAppSubmenuIndexSendPricetonSignal: {
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// Send Princeton signal
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send_princeton(0x967AB4, freq);
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} break;
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case MyAppSubmenuIndexSendNiceFloSignal: {
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// Send Nice FLO signal
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send_nice_flo(0xDA1, freq);
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} break;
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default:
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FURI_LOG_E(TAG, "Unknown submenu index %lu", index);
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break;
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}
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// Small delay of a few milliseconds so people can read the screen, before we switch back.
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furi_delay_ms(400);
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view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSubmenu);
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}
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static void my_app_setting_1_change(VariableItem* item) {
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MyApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, setting_1_names[index]);
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MyModel* model = app->model;
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model->setting_1_index = index;
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}
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static void my_app_view_draw_callback(Canvas* canvas, void* model) {
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MyModel* my_model = (MyModel*)model;
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canvas_draw_str(canvas, 25, 15, "FLIP THE WORLD!!!");
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canvas_draw_icon(canvas, 64, 32, &I_glyph_1_7x9);
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canvas_draw_str(canvas, 64, 60, setting_1_names[my_model->setting_1_index]);
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}
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static bool my_app_view_input_callback(InputEvent* event, void* context) {
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UNUSED(context);
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UNUSED(event);
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return false;
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}
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static MyApp* my_app_alloc() {
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MyApp* app = (MyApp*)malloc(sizeof(MyApp));
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Gui* gui = furi_record_open(RECORD_GUI);
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app->model = (MyModel*)malloc(sizeof(MyModel));
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app->model->setting_1_index = 0;
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app->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
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app->submenu = submenu_alloc();
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submenu_set_header(app->submenu, "Signal Send Demo");
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submenu_add_item(
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app->submenu, "Config", MyAppSubmenuIndexConfigure, my_app_submenu_callback, app);
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submenu_add_item(
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app->submenu,
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"Send Princeton",
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MyAppSubmenuIndexSendPricetonSignal,
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my_app_submenu_send_signal_callback,
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app);
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submenu_add_item(
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app->submenu,
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"Send Nice FLO",
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MyAppSubmenuIndexSendNiceFloSignal,
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my_app_submenu_send_signal_callback,
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app);
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submenu_add_item(
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app->submenu,
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"Flip the world",
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MyAppSubmenuIndexFlipTheWorld,
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my_app_submenu_callback,
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app);
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submenu_add_item(app->submenu, "About", MyAppSubmenuIndexAbout, my_app_submenu_callback, app);
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view_set_previous_callback(submenu_get_view(app->submenu), my_app_navigation_exit_callback);
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view_dispatcher_add_view(
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app->view_dispatcher, MyAppViewSubmenu, submenu_get_view(app->submenu));
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view_dispatcher_switch_to_view(app->view_dispatcher, MyAppViewSubmenu);
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app->variable_item_list_config = variable_item_list_alloc();
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variable_item_list_reset(app->variable_item_list_config);
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VariableItem* item = variable_item_list_add(
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app->variable_item_list_config,
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"Frequency",
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COUNT_OF(setting_1_values),
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my_app_setting_1_change,
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app);
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uint8_t setting_1_index = 1;
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variable_item_set_current_value_index(item, setting_1_index);
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variable_item_set_current_value_text(item, setting_1_names[setting_1_index]);
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view_set_previous_callback(
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variable_item_list_get_view(app->variable_item_list_config),
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my_app_navigation_submenu_callback);
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view_dispatcher_add_view(
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app->view_dispatcher,
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MyAppViewConfigure,
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variable_item_list_get_view(app->variable_item_list_config));
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app->view_flip_the_world = view_alloc();
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view_set_draw_callback(app->view_flip_the_world, my_app_view_draw_callback);
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view_set_input_callback(app->view_flip_the_world, my_app_view_input_callback);
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view_set_previous_callback(app->view_flip_the_world, my_app_navigation_submenu_callback);
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view_allocate_model(app->view_flip_the_world, ViewModelTypeLockFree, sizeof(MyModel));
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MyModel* model = app->model;
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model->setting_1_index = setting_1_index;
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view_dispatcher_add_view(
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app->view_dispatcher, MyAppViewFlipTheWorld, app->view_flip_the_world);
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app->widget_about = widget_alloc();
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widget_add_text_scroll_element(
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app->widget_about,
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0,
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0,
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128,
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64,
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"Signal Send Demo\n---\nThis is a sample application\nthat sends some protocols.\nReplace with your code to do something interesting!\n\nauthor: @codeallnight\nhttps://discord.com/invite/NsjCvqwPAd\nhttps://youtube.com/@MrDerekJamison");
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view_set_previous_callback(
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widget_get_view(app->widget_about), my_app_navigation_submenu_callback);
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view_dispatcher_add_view(
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app->view_dispatcher, MyAppViewAbout, widget_get_view(app->widget_about));
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app->widget_send_signal = widget_alloc();
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widget_add_text_scroll_element(app->widget_send_signal, 0, 0, 128, 64, "Sending signal");
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view_dispatcher_add_view(
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app->view_dispatcher, MyAppViewSendSignal, widget_get_view(app->widget_send_signal));
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app->notifications = furi_record_open(RECORD_NOTIFICATION);
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#ifdef BACKLIGHT_ALWAYS_ON
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notification_message(app->notifications, &sequence_display_backlight_enforce_on);
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#endif
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return app;
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}
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static void my_app_free(MyApp* app) {
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#ifdef BACKLIGHT_ALWAYS_ON
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notification_message(app->notifications, &sequence_display_backlight_enforce_auto);
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#endif
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furi_record_close(RECORD_NOTIFICATION);
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view_dispatcher_remove_view(app->view_dispatcher, MyAppViewSendSignal);
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widget_free(app->widget_send_signal);
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view_dispatcher_remove_view(app->view_dispatcher, MyAppViewAbout);
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widget_free(app->widget_about);
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view_dispatcher_remove_view(app->view_dispatcher, MyAppViewFlipTheWorld);
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view_free(app->view_flip_the_world);
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view_dispatcher_remove_view(app->view_dispatcher, MyAppViewConfigure);
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variable_item_list_free(app->variable_item_list_config);
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view_dispatcher_remove_view(app->view_dispatcher, MyAppViewSubmenu);
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submenu_free(app->submenu);
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view_dispatcher_free(app->view_dispatcher);
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furi_record_close(RECORD_GUI);
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free(app);
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}
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int32_t signal_send_demo_app(void* p) {
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UNUSED(p);
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MyApp* app = my_app_alloc();
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view_dispatcher_run(app->view_dispatcher);
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my_app_free(app);
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return 0;
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}
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